many thanks Cybernescence, much appreciated.
Here is another 2 pics of Elhumongo, with fixed indices, i made a small miscalculation. Also, played around with some color. Anyway, will progress onto getting the UVs to work with the actual textures. At the moment, I'm not sure how many UV coords AGK handles, I'm hoping it's more than 1. this also works wth PBR/EBE DBO's (although I need it to work with more that 1 mesh which should be relatively simple). Static objects only.
[updated-added a pic of the GG PBR dragon DBO-saved out as a meshmemblock file and reloaded back into AGK as an object and rotated. Texturing to do next after some chores.]
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