Product Chat / Gunspec reload in testgame

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Corno_1
GameGuru Tool Maker
14
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Joined: 3rd Nov 2010
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Posted: 7th Oct 2018 11:07
Hi guys,

I try to port some fpsc weapons (model pack 6) to GG with good success, but it annoys me that it won´t reload my gunspec changes in the testgame. So I added a little flag in the setup.ini.

reloadweapongunspecs=
0 is no reload (default)
1 is reload gunspecs

it will work when Lee add it to the source. https://github.com/TheGameCreators/GameGuruRepo/pull/417

Happy gun creating

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Gtox
3D Media Maker
10
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Joined: 5th Jun 2014
Location: South Africa
Posted: 8th Oct 2018 04:43
Thanks Corno_1, this will be very useful.
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xlghostlx
11
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Joined: 6th Dec 2012
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Posted: 9th Oct 2018 17:10
Hope Lee will implement it soon
synchromesh
Forum Support
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Joined: 24th Jan 2014
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Posted: 10th Oct 2018 01:29
Could the same be done for Projectile settings …
I have to restart for any small change in that as well
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R4LiX
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Posted: 12th Oct 2018 01:57
I agree, this will be really cool
Corno_1
GameGuru Tool Maker
14
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Joined: 3rd Nov 2010
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Posted: 12th Oct 2018 09:58
Quote: "Could the same be done for Projectile settings …"

I am at the very start of my journey to convert and improve them. They need new texture maps, gunspec optimization and some modeling work. Also the fpes need to be converted.
So when I will be working at the two projectile weapons, I see what I can do to optimize this process. Maybe I need to update more in the source to make them ready I need these weapons for a little game I create(sry EAI but your weapons are too perfect for a little indy game). I
will upload all source code changes and post here updates for more information.
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Bugsy
15
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Joined: 24th Nov 2008
Location: Savannah
Posted: 2nd Nov 2018 19:31
hahahaha wow i wish this was a thing back when i was still using GG

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