Sweet. I will give it a shot. Still trying to get the right map for it. All my old maps are not even close.
But I have a bunch of mega scan assets to test.
On my old boat anchor machine, I had your example plus two floor pieces on the map and a log asset from mega scans duplicated a dozen time. 3 spot lights and 1 dynamic omni light.
All using the shader.
Was getting 60 fps, so it appears to not be as chunky as you think.
I am very happy with this and hope to see it in the main build soon.
Thanks for giving us the modifies shader to play with.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.