I have been listing the FBX file in the FPE file under the mesh section and it works fine so far.
I have not tried an animated one yet.
But some other good new is that multi textured objects with a pbr texture set are rendering correctly inside of Game Guru.
This only works with dynamic lighting so far. The detail map is only working on the first map listed in the mesh.
I have tried it with 2 textures so far. But I am working another test and incorporating this in it as well for regular static objects.
Gunspec.txt section:
;weapon spec for the game Insomnia is Coming.
;CrossBow Multi Textured
;GUN Model File Requirements
;GUN Settings
muzzleflash =
muzzlesize =
brass =
smoke =
second = 0
damage = 35
damagetype = 1
scorchtype = 4
reloadqty = 1
iterate = 1
accuracy = 0
zoommode = 0
range = 1000
;zoomscope = scope.dds
; GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg,6-grenade,7-bow,8-mace,9-stone,10-sword)
statuspanelcode = 7
;GUN Visuals
textured =
;effect = effectbank\phong_bump_specular\CrossbowWeapon.fx
effect = effectbank\reloaded\weapon_bone.fx
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.