Product Chat / Question? entity fade option

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PCS
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Joined: 7th Jul 2016
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Posted: 25th Jun 2018 18:34
HI all. Sorry if this is the wrong place to ask.
i had this question in the script thread.

Quote: "I just want to know if it is possible to fade an entitle in to a scene , have anyone done it be fore or maybe knows how to do it..
I am not talking about scaling the size of the entities.
Any help would be apreciated"


then AmenMoses suggested that i Make a request on GitHub as he think it might be a popular addition and someone with the requisite know how may pick it up and implement it..

So i do not know how to get to GitHub or how to use it , this is why i ask here as well.
would anyone who works with GitHub maybe be interested in looking in to it, or would there not be any interest in such a addition. ?


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Bored of the Rings
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Posted: 26th Jun 2018 16:42 Edited at: 26th Jun 2018 16:56
I did have a shader that was used in FPSC Classic that faded characters gradually (red to gradual yellow glow disintegration effect) using shader variable control in FPI script, but couldn't get it to work in GG. Can't recall shader name top of my head [edit-character_burnout.fx - nomadmods effects - check out FPSC Black Ice Mod]but might dig it out again and have another go at converting to DX11. Maybe the stock basic shaders already allow alpha fade control, but again can't remember at the moment.
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Teabone
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Posted: 26th Jun 2018 16:56
I would really love something like this. As I'm no fan of popping. It would also reduce the dependency on fog in outdoor environments.
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AmenMoses
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Posted: 26th Jun 2018 20:07
There is another way to avoid 'popping', make sure to only spawn (or unhide in reality) entities when the player is not looking at them.
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Teabone
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Posted: 26th Jun 2018 23:35 Edited at: 26th Jun 2018 23:38
Ironically that's what I've been using for near appearing entities. Though for large outdoor landscapes with wide views, I am pretty much forced to use fog or longer distances for rendering entities. "actor fade" is a technique used in game developer ever since the PS1 days.

Fade is also a very helpful optimization tool. Its something (if figured out) should be integrated into our in game tab settings or setup file.

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Flatlander
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Posted: 27th Jun 2018 03:03
I would like this feature as well. I used it all the time in FPSC. One was also able to create a ghost-like actor/npc with various alpha fades. That might not be the correct wording.
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