Highlights:
Dynamic lights now reflect real PBR reflection , so you can control where/how you want those
really great looking shiny refelection to be placed, cant wait to see what the artist can do with this
The DX11 depth buffer problems is now fixed so no more flickering and you can use any camera range with no problems.
Ups video quality is a bit low on this one, hope you can see it anyway:
Other changes to this update:
https://github.com/TheGameCreators/GameGuruRepo/pull/270
Added: Generate standalone setup.ini variables for new settings
realshadowsize0,realshadowsize1,realshadowsize2,realshadowsize3,realshadowsize4,realshadowsize5,realshadowsize6,realshadowsize7
realshadowdistance,standalonefreememorybetweenlevels,memskipwatermask,underwatermode,memskipibr
https://github.com/TheGameCreators/GameGuruRepo/issues/259
Added:
Standalone will now have have the window title set to the filename used in the standalone.
So if you use Test-My_Game.exe as the standalone exe name the windows title will be "Test My Game" ( '-' and '_' are removed ).
https://github.com/TheGameCreators/GameGuruRepo/issues/18
https://github.com/TheGameCreators/GameGuruRepo/issues/232
Fixed: DX11 depth buffer problems causing z-fighting.
https://github.com/TheGameCreators/GameGuruRepo/issues/256
https://github.com/TheGameCreators/GameGuruRepo/issues/255
Added:
Dynamic lights can now reflect real PBR reflections on objects.
https://github.com/TheGameCreators/GameGuruRepo/issues/2
Changed:
lowestnearcamera=2 as default , we now have no problems after the depth buffer is fixed, so you can now use a camera distance of 100 percent without any problems.
Added:
editorsavebak=1
When you save a level , it will now make a backup of the destination .fpm file before owerwriting it.
If you save into the same .fpm file it will create a file called "mylevel.bak" before writing into "mylevel.fpm".
If you select "save as" and by accident select "The Big Escape.fpm" and save, you can restore the original level in file "The Big Escape.bak" ( just rename the file to .fpm to use it again ).
To restore a backup level file , just rename it to end with ".fpm" instead of ".bak".
https://github.com/TheGameCreators/GameGuruRepo/issues/217
Added:
SPECULARCAMERA to PBR shaders.