Product Chat / News from the Repo, 25 June 2018 update.

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Preben
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Posted: 25th Jun 2018 10:43
Highlights:
Dynamic lights now reflect real PBR reflection , so you can control where/how you want those
really great looking shiny refelection to be placed, cant wait to see what the artist can do with this

The DX11 depth buffer problems is now fixed so no more flickering and you can use any camera range with no problems.

Ups video quality is a bit low on this one, hope you can see it anyway:


Other changes to this update:
https://github.com/TheGameCreators/GameGuruRepo/pull/270

Added: Generate standalone setup.ini variables for new settings
realshadowsize0,realshadowsize1,realshadowsize2,realshadowsize3,realshadowsize4,realshadowsize5,realshadowsize6,realshadowsize7
realshadowdistance,standalonefreememorybetweenlevels,memskipwatermask,underwatermode,memskipibr
https://github.com/TheGameCreators/GameGuruRepo/issues/259

Added:
Standalone will now have have the window title set to the filename used in the standalone.
So if you use Test-My_Game.exe as the standalone exe name the windows title will be "Test My Game" ( '-' and '_' are removed ).
https://github.com/TheGameCreators/GameGuruRepo/issues/18
https://github.com/TheGameCreators/GameGuruRepo/issues/232

Fixed: DX11 depth buffer problems causing z-fighting.
https://github.com/TheGameCreators/GameGuruRepo/issues/256
https://github.com/TheGameCreators/GameGuruRepo/issues/255

Added:
Dynamic lights can now reflect real PBR reflections on objects.
https://github.com/TheGameCreators/GameGuruRepo/issues/2

Changed:
lowestnearcamera=2 as default , we now have no problems after the depth buffer is fixed, so you can now use a camera distance of 100 percent without any problems.

Added:
editorsavebak=1
When you save a level , it will now make a backup of the destination .fpm file before owerwriting it.
If you save into the same .fpm file it will create a file called "mylevel.bak" before writing into "mylevel.fpm".
If you select "save as" and by accident select "The Big Escape.fpm" and save, you can restore the original level in file "The Big Escape.bak" ( just rename the file to .fpm to use it again ).
To restore a backup level file , just rename it to end with ".fpm" instead of ".bak".
https://github.com/TheGameCreators/GameGuruRepo/issues/217

Added:
SPECULARCAMERA to PBR shaders.

Subscribe and checkout great GameGuru/AGK video's here: Videos click here
Latest GameGuru Loader news: News click here
Get GameGuru Loader PBR version here: Steam click here
best regards Preben Eriksen,
Bored of the Rings
GameGuru Master
19
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 25th Jun 2018 11:04
stunning and brilliant, excellent job
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Ertlov
GameGuru BOTB Developer
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Joined: 18th Jan 2007
Location: Australia
Posted: 25th Jun 2018 11:21
Excellent! And a really great-looking game at minute 1+ !
Kudos!
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MStockton
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Posted: 25th Jun 2018 11:47
Great work, as usual!
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synchromesh
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Posted: 25th Jun 2018 12:12
Just Incredible ..
Preben you really are a Godsend for GG
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Pirate Myke
Forum Support
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Location: El Dorado, California
Posted: 25th Jun 2018 15:29
Great additions. Thanks again.
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Cylo
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Posted: 25th Jun 2018 15:29
Applause
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granada
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Location: United Kingdom
Posted: 25th Jun 2018 15:53
Just gets better and better

Dave
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DVader
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Posted: 25th Jun 2018 16:52
Awesome stuff!
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tdreisinger
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Location: Indiana
Posted: 25th Jun 2018 17:44
So stoked! Love what you are doing Preben. Thank you
Timothy D. Reisinger
JPH-GAMES
3D Media Maker
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Location: Belgique
Posted: 25th Jun 2018 18:34
A very big thank you Preben, beautiful works from you .

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SpaceWurm
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Posted: 25th Jun 2018 19:50 Edited at: 27th Jul 2019 14:12
Wow! I can see a load of people utilizing those dynamic light reflections in their interior levels!! This is going to take things to a whole new level!

Well done Preben!
devlin
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Posted: 25th Jun 2018 20:06
@ Preben Thank you amazing work
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Errant AI
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Posted: 25th Jun 2018 20:55
Excellent!
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MK83
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Posted: 25th Jun 2018 21:05
Awesome!!!!!! Thanks for all your work.
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SHAHIN3D
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Posted: 25th Jun 2018 21:44
Thank you very much
Really great
I hope all the bugs will be fixed soon
amir
Flatlander
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Posted: 26th Jun 2018 02:17 Edited at: 26th Jun 2018 02:17
Wow! Thank you. I was so excited to try it out I immediately loaded up GG. I'm glad you had a date for the repo as I was able to see we're still on the 23rd of June beta. Otherwise, I might have been perplexed and confused..
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Preben
20
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Posted: 26th Jun 2018 11:10
All thanks for your kind words really appreciate it

Flatlander: Yes its not even merged on GitHub yet , so you have to wait for the next release to see any of this.

Subscribe and checkout great GameGuru/AGK video's here: Videos click here
Latest GameGuru Loader news: News click here
Get GameGuru Loader PBR version here: Steam click here
best regards Preben Eriksen,
Tarkus1971
Audio Media Maker
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Location: England, UK
Posted: 26th Jun 2018 15:12
Fantastic, the lighting is now coming together. Any news on dynamic light shadows yet?
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Teabone
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Posted: 26th Jun 2018 18:08
wow
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Avenging Eagle
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Joined: 2nd Oct 2005
Location: UK
Posted: 26th Jun 2018 18:47
Have the limit on dynamic lights finally been increased to more than just three?

AE
AmenMoses
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Posted: 26th Jun 2018 20:09
Not that I'm aware but you can move them now.
Been there, done that, got all the T-Shirts!
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science boy
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Location: Up the creek
Posted: 26th Jun 2018 21:35
You can move lights? Can you attach to entity's?
an unquenchable thirst for knowledge of game creation!!!
AmenMoses
GameGuru Master
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Location: Portsmouth, England
Posted: 26th Jun 2018 22:08
With a script yes. Mind you there isn't much you can't do with a script.

For example (totally unrelated to lights!):
Been there, done that, got all the T-Shirts!
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Earthling45
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Posted: 26th Jun 2018 23:15
Amazement after amazement, This is gold.

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