Product Chat / *Preben* Appreciation thread

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GraPhiX
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19
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Joined: 15th Feb 2005
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Posted: 25th Jun 2018 09:04
I know there are a few working hard on GitHub and they are all awesome people, but i wanted to give a special thank you to Preben, his latest GitHub commits have brought some amazing features and fixes to GG.

Over the past few months he has provided us with a barrage of fixes that have turned this engine into something nothing short of amazing (yes Lee has too but he owns it lol)
so Preben THANK YOU SO MUCH FOR YOUR TIME AND EFFORTS <------my caps key not broken

Monday 25/06/2018

Fixed: DX11 depth buffer problems causing z-fighting.
#256
#255

Added:
Dynamic lights can now reflect real PBR reflections on objects.
#2

Added: Generate standalone setup.ini variables for new settings
realshadowsize0,realshadowsize1,realshadowsize2,realshadowsize3,realshadowsize4,realshadowsize5,realshadowsize6,realshadowsize7
realshadowdistance,standalonefreememorybetweenlevels,memskipwatermask,underwatermode,memskipibr
#259

Changed:
lowestnearcamera=2 as default , we now have no problems after the depth buffer is fixed, so you can now use a camera distance of 100 percent without any problems.

Added:
Standalone will now have have the window title set to the filename used in the standalone.
So if you use Test-My_Game.exe as the standalone exe name the windows title will be "Test My Game" ( '-' and '_' are removed ).
#18
#232

Added:
editorsavebak=1
When you save a level , it will now make a backup of the destination .fpm file before owerwriting it.
If you save into the same .fpm file it will create a file called "mylevel.bak" before writing into "mylevel.fpm".
If you select "save as" and by accident select "The Big Escape.fpm" and save, you can restore the original level in file "The Big Escape.bak" ( just rename the file to .fpm to use it again ).
To restore a backup level file , just rename it to end with ".fpm" instead of ".bak".
#217

Added:
SPECULARCAMERA to PBR shaders.

You can view, comment on, or merge this pull request online at:

https://github.com/TheGameCreators/GameGuruRepo/pull/270

Commit Summary

PE: Make backup of level files before overwriting editorsavebak=1. lowestnearcamera=2 as default with the depth buffer fixed we can use this.
PE: Standalone use the filename as the title of your game.
PE: new global for setup.ini option.
PE: New setup.ini options and new default for lowestnearcamera.
PE: Fix - setup.ini parameters was not transfered to standalone , New - Make a backup of any level files before overwriting.
PE: Terrain can generate artifacts as if the normals has changed a bit in the DX11, this assume that the triangles vertex have the same normal, this is not the case anymore so need to disable this for now.
PE: New setting to enable dynamic lights to reflect real PBR reflections on objects.
PE: DX11 depth buffer fix. Dynamic lights can now reflect real PBR reflections on objects. Added: SPECULARCAMERA to PBR shaders.
Welcome to the real world!
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devlin
10
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Joined: 12th Feb 2014
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Posted: 25th Jun 2018 09:29 Edited at: 25th Jun 2018 09:31
I know there are a few working hard on GitHub and they are all awesome people, but i wanted to give a special thank you to Preben, his latest GitHub commits have brought some amazing features and fixes to GG.

Thanks for all you are doing for the Community,
PM
MStockton
9
Years of Service
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Joined: 28th Apr 2015
Location: Texas & Finland
Posted: 25th Jun 2018 09:34
Indeed, thanks to Preben and all of the people working on things. Really enjoying the updates as they come and watching GG get better and better!
PM
Errant AI
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18
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Joined: 24th Aug 2006
Location: [REDACTED]
Posted: 25th Jun 2018 10:02
+1

Great stuff that keeps getting better.

Preben's work has been a big contributing factor to my enjoyment of GG returning.
Gigabyte P67A-UD4-B3, Intel Core i7 2600K (passmark 8555), 16GB Corsair DDR3, EVGA GTX 970 SC (passmark 8637), Win10 Pro 64-bit, Primary monitor @ 1920x1080, secondary monitor @ 1280x1024
granada
Forum Support
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 25th Jun 2018 10:10
Another great update Preben,your working hard .thanks to you and lLee for your hard work

Dave
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1920x1080,60 Hz
PM
RustyNuts
GameGuru TGC Backer
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Location: Warwickshire Great Britain
Posted: 25th Jun 2018 10:14
MASSIVE THANKS!!! Preben, And to all that are helping to improve GG!! ( capitals used in appreciation not fustration)
Lenovo G700 Laptop,i3-6gb ram,Nvidia GT720m
PM
Defy
17
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Posted: 25th Jun 2018 10:27
Jumping in here to say massive thank you also Preben and others involved. The tme and effort involved, getting me amped. Thank you
Define R4, i5, 16g, R9 290
PM
Preben
20
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Joined: 30th Jun 2004
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Posted: 25th Jun 2018 10:47
Wow your so kind ( and fast ) was just doing a update thread

https://forum.game-guru.com/thread/219799

Thanks for your kind words i really appreciate it

Subscribe and checkout great GameGuru/AGK video's here: Videos click here
Latest GameGuru Loader news: News click here
Get GameGuru Loader PBR version here: Steam click here
best regards Preben Eriksen,
Bored of the Rings
GameGuru Master
19
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Location: Middle Earth
Posted: 25th Jun 2018 10:56
Thanks Preben, for the awesome AGK GGLoader / updates to GG....... just saw your updates thread.... stunning as usual
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Ertlov
GameGuru BOTB Developer
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Joined: 18th Jan 2007
Location: Australia
Posted: 25th Jun 2018 11:16
Preben, thank you very much. Without your work, I wouldn`t have re-picked-up GG again.
"I am a road map, I will lead and you will follow, I will teach and you will learn, when you leave my sprint planning you will be weapons, focused and full of JIRA tickets, Hot Rod rocket development gods of precision and strength, terrorizing across the repository and hunting for github submits."
synchromesh
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Posted: 25th Jun 2018 12:16
Have to jump in here also
Thanks Preben your work has taken GG to a new level .. Your efforts and time our astounding !!

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
TazMan
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Posted: 25th Jun 2018 12:27
Thanks, Preben for all your hard work on GG, it is much appreciated.

Andrew...
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I've got something to say - It's better to burn out than fade away.
cybernescence
GameGuru Master
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Playing: Cogwheel Chronicles
Posted: 25th Jun 2018 14:03
Can’t thank Preben enough!

Amazing things he takes on and huge amount of game dev knowledge and coding skill - brilliant.
Pirate Myke
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Posted: 25th Jun 2018 15:26
Thank you.
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tdreisinger
6
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Joined: 23rd Jan 2018
Location: Indiana
Posted: 25th Jun 2018 16:04
Thank you Preben for all that you are doing! You da man
Timothy D. Reisinger
DVader
20
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Posted: 25th Jun 2018 17:07
GG has come on leaps and bounds since it went DX11 and open source. Kudos to all contributors!
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Pink Panther
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Posted: 25th Jun 2018 17:56
Thank you Preben! Fantastic work!
PM
Wolf
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Posted: 25th Jun 2018 17:57
PCS
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Joined: 7th Jul 2016
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Posted: 25th Jun 2018 18:15
Thank you Preben for all your hard work
Windows 7 Professional 64-bit
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DirectX Version: DirectX 11
JPH-GAMES
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Location: Belgique
Posted: 25th Jun 2018 18:26 Edited at: 25th Jun 2018 18:27
A very big thank you to all, a beautiful work

Intel Pentium CPU G3220 3.000 GHz , 8 GB Ram , NVIDIA GeForce GTX 745 2GB , Windows 10 64-bit.
GameGuru , S2Engine HD , Shoot EM Up , CopperCube 5 , Clicteam Fusion 2.5 , Platfinity .

Preben
20
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Posted: 26th Jun 2018 11:27
Wow your so kind , and now i have my own "Appreciation thread".

Thanks Preben for making me home made burgers each Monday/Wednesdays/ ...
Thanks for sleeping late every Sunday.
Thanks for buying beer each time we watch football, And please Preben remember Denmark is playing today
Thanks for not stumbling around (to much) you need to take care of my health

Also this thread could be used to advertise stuff like this:
https://forum.game-guru.com/thread/219447?page=2#msg2602198

That is really a nice offer GraPhiX , thanks for that.



Subscribe and checkout great GameGuru/AGK video's here: Videos click here
Latest GameGuru Loader news: News click here
Get GameGuru Loader PBR version here: Steam click here
best regards Preben Eriksen,
Tarkus1971
Audio Media Maker
9
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Joined: 24th Feb 2015
Location: England, UK
Posted: 26th Jun 2018 13:51
yes Preben your work on GG is incredible. Im sure we all enjoy GG a whole lot more with your awesome improvements and bug fixes.
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lorddweeb
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Posted: 26th Jun 2018 14:47
I'll also chime in here. I've been blown away with what Preben has recently been managed to do in a short time. (Or a seemingly short time, I realize a lot of this is probably the culmination of earlier efforts) I can't wait to try various models with the improvements.
PM
Loretta
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Playing: Generation Zero; Skyrim SE , Fallout 4, In VR- Pistol Whip,
Posted: 26th Jun 2018 15:10
Preben;
Thank you, Thank you, Thank you, Thank you!

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PM
Teabone
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Posted: 26th Jun 2018 18:11
Incredible work Preben! GG is on a wonderful path!
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DarthBasicVader
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Playing: little bits of everything ....
Posted: 26th Jun 2018 18:17 Edited at: 26th Jun 2018 18:18
Tx so much Preben .. KUDOS !!
PC desktop HP Pavilion p6-2004it - Intel Core i5 2400
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HP notebook g6-1232sl - Intel Core i5-2430M 2,4 GHz
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DBV
AmenMoses
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Posted: 26th Jun 2018 23:15
Oh go on then, ta mate.
Been there, done that, got all the T-Shirts!
PM
granada
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Posted: 26th Jun 2018 23:32
Quote: "Oh go on then, ta mate. "


This includes you to

Dave
Windows 10 Pro 64 bit
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
PM
Earthling45
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Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 26th Jun 2018 23:35
Yes, the time and effort which Preben has put in, in order to transform GG is incredible.
This, along with the tremendous works from Amenmoses is so incredibly valuable.

Thank you Preben and Amenmoses
smallg
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Posted: 27th Jun 2018 21:09
indeed, opening up to github has really moved GG forwards, thanks to everyone involved, looking forward to seeing where GG is at the end of the year
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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