Thanks @synchromesh for your kind effort. Till now I didn't responded because I thought that moderator might have removed my post. So, sorry for the delay.
Firstly, I would like to thank all of you. I didn’t even imagined that my post will catch so much of attention. So here is my gratitude.
Moving on to your questions and issues:
1. “Your going to be popular .. I edited your post to stand out more.” – Thanks but will never become popular as much as “smallg”
2. I noticed people are having dilemma to share their credit card credentials to IndieGoGo. IndieGoGo is the most secured crowd funding website I’d ever encountered with. It is better known in every part of the world than Kick-starter itself. Since, kick-starter is only for creative media but the former is for start-ups and various other causes. So, you can freely go on with it. No extra charges will be incurred from your credit card, infact for every transaction say $25; IndieGoGo will cut platform charges and transaction charge from $25.
3. I could link my PayPal account. But am not going to do this because of the two reasons:
(a) There will be no transparency b/w backers at IndieGoGo and that of paypal. If for some odd reason, someone even have something negative about me then it will influence my reputation and if I care about anything in this world, then that is my name. I understand your fear but in the end it’s your choice and free will.
(b) I’m alone in this project and if I spend my time in documenting who have helped funding this campaign form numerous xyz sources and which perk is associated with their backing than more time will be wasted in documenting rather than finishing the product. That’s just too much shit to deal with for me.
4. Regarding adding the visual scripting framework to GameGuru interface. I’d already contacted them through contact form. But so far received no reply.
5. This is just to give some info on inner mechanism of credit card transaction and should not be perceived as a means to take individuals under confidence to back the project. As a researcher I’d developed several platforms for Citibank and payment gateways for few e-commerce websites. So, if you’re seeing “hhtps” then it’s a secure website and every information communicated through it is encrypted (using NP hard problem-A problem which can’t be solved by any computer in the world; clay mathematical institute host a $1 Million prize for someone who can prove or just disapprove that) at the user end itself. So the information(credit card credentials) is first encrypted with a key (a set of code) and then it is transferred to merchant’s bank followed by the card holder bank where the key generated in previous process is validated at the cardholder’s bank to complete the transaction. (Visit: for more details: http://www.slate.com/articles/health_and_science/science/2013/06/online_credit_card_security_the_rsa_algorithm_prime_numbers_and_pierre_fermat.html , https://arxiv.org/ftp/arxiv/papers/1207/1207.4292.pdf, http://www.ijiris.com/volumes/vol2/iss6/02.JNIS10083.pdf)
6. “once released, how long will it continue to be useful.” – So far in the current scenario I’ve covered everything mentioned in https://steamcommunity.com/sharedfiles/filedetails/?id=398177770.
Whatever is left off will be before the end of campaign. If you have some more contents and documentation then point me right away with the link.
7. “what about new commands how and if it is possible to update” - Since, the project is intended to be a common visual scripting framework for most common game engines i.e, irrespective of syntax of different game engine the users can code the action scripts once and use the same for different game engines. Thus, I intend to make this project big and have big plans for it. Therefore, I’ll be regularly updating as long as the documentation and API reference keeps updated by GG developers. So far, GG community is helping me in the campaign so I owe you guys a lot. Therefore, do not worry about me abandoning this project. Careerwise, I’m jumping from my research career to full time game developer. Thus, in coming years this is going to be my bread and butter.
8. “are you thinking of an API so they are added automatically or are you going to do them manually ?” – For now I’ don’t have funds to make the project host in a server so that possibility to add automatic updates and features will be feasible. For now it is all manual but yes I’ve plans to make this project fully autonomous and up-to-date.
9. “ global.lua will your app read this file and add the commands from there ?” It’s all manual from developer end. So as the project passes through several phases all the commands listed in global.lua will be added; while keeping in mind to avoid cluttering.
10. I’m sharing this just due to my excitement. Apart from the usual framework, one feature that I’m currently testing is to integrate Torch machine learning library using config files with each of the entities lua scripts. Such that it will help you guys to use machine learning for enemy AI or platforming obstacles or to procedurally create the level in real-time based on player’s performance. It will enable developers to make AI like that in “Devil Daggers” and share the training data of AI (in form of config files) rather than scripting its behaviour. This is experimental so need to refrain myself from speaking more.
11. In the end of the campaign I’ll share comprehensive tutorial of basic logic required to start with it.
12. “AmenMoses”... Man!! Why so bitter??
(a) “I've never seen one of these 'drag-n-drop' code creation tools take off.” – They failed because such tools haven’t find any marketplace. Unlike in this case.
(b) “it just doesn't really do what it advertises” – its your personal experience on which I can’t say anything but even for a super easy buildbox game creation tool one need to learn a little basic to get on with it. The advantage this tools offers is that if I spent years in learning programming and getting degree for the stuff then what I offer you is a time and money saviour for others who do not need to spend 4 years BE + 4 years of PhD + parent’s money for 8 long years of study. Myself or someone else developing something like this, compresses time + effort for others in two months with $25 for lifetime. That’s the value in my product i offer to GG community.
(c) “you are still going to have to learn Lua so you can figure out why the script is just created doesn't actually do what you thought it should! ” – No they don’t. I’ve just explained it above.
(d) So this is why I won’t start accepting from paypal; as the negativity is towards the idea, then it will divert towards campaign, latter to the product and lastly to me. Hence, in the longrun it will cause my reputation/name to be spoiled.
(e) Dear @AmenMoses, I empathize with you and understand your point but never reject new things in life just based on past experience and here nobody is dishing your talent. If one is good at programming then it is our duty to no let others traverse the same thorny way that we’d already traverse.
13. Do tell me about features you want to see it in the framework.