Product Chat / GameGuru Visual Scripting Framework

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RP
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Posted: 14th Jun 2018 20:42 Edited at: 14th Jun 2018 21:07
Hi guys, I'm working on a visual Scripting IDE for GameGuru (https://www.youtube.com/watch?v=2mdtEj3od8M) and other associated game engines. If it is of your interest then consider supporting the project

https://www.indiegogo.com/projects/visual-scripting-framework-for-gameguru-3d-computers#/





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synchromesh
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Posted: 14th Jun 2018 21:04 Edited at: 14th Jun 2018 21:14
Your going to be popular ..
I edited your post to stand out more.

I would normally move this to the scripts section but for the moment here may be good
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Ertlov
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Posted: 14th Jun 2018 21:19
That's a worthy cause.

Backed!
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Posted: 14th Jun 2018 21:20
If this is really worth a look for GG only im wondering whether some of our Donations might help ?
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GraPhiX
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Posted: 14th Jun 2018 21:55
seems very interesting, I might back this too, its a pity you cannot donate by paypal im always a bit on the cautious side to give my card details to any website

will see where this goes
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Ertlov
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Posted: 15th Jun 2018 08:14
Quote: "seems very interesting, I might back this too, its a pity you cannot donate by paypal im always a bit on the cautious side to give my card details to any website "


It`s IndieGogo, that'S probably the safest spot on earth to put your CC details in.
"I am a road map, I will lead and you will follow, I will teach and you will learn, when you leave my sprint planning you will be weapons, focused and full of JIRA tickets, Hot Rod rocket development gods of precision and strength, terrorizing across the repository and hunting for github submits."
Belidos
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Posted: 15th Jun 2018 08:36
I'd love to donate, but i'm with GraPhix, i won't use my credit cards online, only Pay Pal, heck i didn't even enter my credit card details into my Pay Pal account online, i spoke to them directly and did it over the phone.
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Posted: 15th Jun 2018 08:56 Edited at: 16th Jun 2018 13:29
[edit]
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synchromesh
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Posted: 15th Jun 2018 09:34 Edited at: 15th Jun 2018 10:12
Quote: " won't use my credit cards online"

Yet in the old days we would order or pay bills over the phone giving our full name , address , card number and 3 diget code to a complete stranger ...in fact many I know who say the same thing about the internet still do

Its actually safer online than doing that ... Indiegogo is perfectly fine and your covered anyway against fraud these days
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GraPhiX
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Posted: 15th Jun 2018 09:53 Edited at: 15th Jun 2018 10:19
I had never heard of Indiegogo before now, here is a bit of info about trust https://learn.indiegogo.com/trust/ I am still pondering I have spoke to my bank to clear up any worries I may have and they are sending me a code to use for a temporary CC up to the value I want so that is very good of them

**UPDATE**
I took the plunge and backed it I have received a receipt and a welcome email, I am not telling you to do this but I just want to share my experience with it just in case other people would like to back this and are a little cautious.

If it does come to anything I think this would be a brilliant addition to GG it may even be possible to add it to GG's interface
the original poster has not been back to this thread yet I would love to hear from him and his comments
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OldFlak
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Posted: 15th Jun 2018 10:22
Yeah, if I could pay by PayPal I would be in for sure....

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synchromesh
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Posted: 15th Jun 2018 10:26 Edited at: 15th Jun 2018 10:46
As long as the payment page has the little padlock its a secure site .. Every browser will have it.
always a dead give away if its missing … Like I said your more likely to get ripped off the old way giving details over the telephone. In fact a majority of identity fraud starts right there or answering fraud emails with personal details is the more common...

Also I see on facebook people bragging about their holidays... Nice …
Now I know they will be away I can break in and get all the info I need.
Just trying to show there is a lot easier ways of getting all your details



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GraPhiX
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Posted: 15th Jun 2018 10:45 Edited at: 15th Jun 2018 10:45
long way to go yet though

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Belidos
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Posted: 15th Jun 2018 10:47
Quote: "As long as the payment page has the little padlock its a secure site. "


People keep telling us this, but it's absolute rubbish, a total myth. All it means is the connection between you and the web page is safe from snooping (and even then that is debatable), it does not mean the actual website, or their database is safe, or that the owners of the website won't try to rip you off in any way. I really wish people would stop telling people the padlock means its safe, it doesn't.
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synchromesh
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Posted: 15th Jun 2018 10:48
ye im going to back it now also …. Put my money where my mouth is
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synchromesh
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Posted: 15th Jun 2018 10:51 Edited at: 15th Jun 2018 10:55
Quote: "People keep telling us this, but it's absolute rubbish, a total myth. All it means is the connection between you and the web page is safe from snooping (and even then that is debatable), it does not mean the actual website, or their database is safe, or that the owners of the website won't try to rip you off in any way. I really wish people would stop telling people the padlock means its safe, it doesn't."

I have seen many False Paypal links and emails ….
You really think even that makes you safe ?

https://www.paypal.com/us/smarthelp/article/what-are-common-scams-and-how-do-i-spot-them-faq3176

Someone on my steam contact list hacked my account so even that's not secure as you may think
Hence I have no contacts any more. But I don't let it ruin \ rule my life
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Belidos
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Posted: 15th Jun 2018 10:56
Quote: "I have seen many False Paypal links and emails ….
You really think even that makes you safe ?

Someone on my steam contact list hacked my account so even that's not secure as you may think
Hence I have no contacts any more."


Exactly my point, which is why i never use my credit card online, you never know what will happen. The safest way to pay online in my opinion is to buy prepaid or top up credit cards and use them, but unfortunately i've come across a lot of sites that won't accept them
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synchromesh
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Posted: 15th Jun 2018 11:06 Edited at: 15th Jun 2018 11:07
Im in all backed
Don't forget we can all converse in the comments as well … Always good fun on these campaigns
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synchromesh
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Posted: 15th Jun 2018 11:13
So many complaints, bad reviews and requests for this I did expect it to go through the roof to be honest
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Ertlov
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Posted: 15th Jun 2018 11:26
Quote: "long way to go yet though "


Well, it`s flexible funding. That means he gets whatever is in the pot at the end, but has to deliver to all backers.
"I am a road map, I will lead and you will follow, I will teach and you will learn, when you leave my sprint planning you will be weapons, focused and full of JIRA tickets, Hot Rod rocket development gods of precision and strength, terrorizing across the repository and hunting for github submits."
synchromesh
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Posted: 15th Jun 2018 11:34
If lee could come to some arrangement and incorporate it into GG it would definitely be worth more getting involved
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Belidos
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Posted: 15th Jun 2018 11:38
The only thing i'm worried about, is once released, how long will it continue to be useful. It may have all the commands and possibilities at release, but at the rate that things are being added and changed in GameGuru, will he be able to keep it up to date and maintained? Personally i would prefer something like this to be officially built into GameGuru so we know that if new commands are added they will be added right away to the editor, and not when and if the author can get round to it.
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GraPhiX
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Posted: 15th Jun 2018 11:39 Edited at: 15th Jun 2018 11:44
im just wondering if the OP knows this has been moved if you click on the original post it says it has been deleted need to post something in the 3rd party thread to remove the original link he may think his post was deleted and not moved


**I have posted to remove the original link lol**
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GraPhiX
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Posted: 15th Jun 2018 11:41 Edited at: 15th Jun 2018 11:47
Quote: "The only thing i'm worried about, is once released, how long will it continue to be useful. It may have all the commands and possibilities at release, but at the rate that things are being added and changed in GameGuru, will he be able to keep it up to date and maintained? Personally i would prefer something like this to be officially built into GameGuru so we know that if new commands are added they will be added right away to the editor, and not when and if the author can get round to it."



this is why I want some feedback from the OP a question I was going to ask is what about new commands how and if it is possible to update


I have PM'd RP asking him to re visit his thread
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Belidos
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Posted: 15th Jun 2018 11:46
Quote: "**I have posted to remove the original link lol**"


Lol, so did i.
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Posted: 15th Jun 2018 13:09 Edited at: 15th Jun 2018 13:10
Quote: "im just wondering if the OP knows this has been moved "

It wasn't moved … He also posted in 3rd party models and media but I didn't approve that one ..
why there I will never know … Scripting really is the correct place but I allowed this just to make everyone aware .
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Belidos
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Posted: 15th Jun 2018 13:10
Quote: " Scripting really is the correct place but I allowed this just to make everyone aware ."


3rd Party Tools in my opinion, he's a 3rd party, and it is a tool, it's a no brainer really
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synchromesh
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Posted: 15th Jun 2018 13:23 Edited at: 15th Jun 2018 13:24
Quote: "3rd Party Tools in my opinion, he's a 3rd party, and it is a tool, it's a no brainer really "

Sometimes No brainers are incorrect if your not aware of the rules

Quote: " You must NOT post planned projects NOR ask for assistance to complete a project NOR ask for teams to start a project. All posts that do not adhere these requirements will be locked."
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GraPhiX
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Posted: 15th Jun 2018 13:51 Edited at: 15th Jun 2018 13:53
@RP - Hello and thank you for this wonderful idea, I have a question for you, how would you tackle program updates, when a new command is added to GG how will this be added to your framework, are you thinking of an API so they are added automatically or are you going to do them manually ?

The central repository is global.lua will your app read this file and add the commands from there ?
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synchromesh
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Posted: 15th Jun 2018 13:58
Quote: "The only thing i'm worried about, is once released, how long will it continue to be useful. It may have all the commands and possibilities at release, but at the rate that things are being added and changed in GameGuru,"


That is a good point … worth asking on his campaign page
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GraPhiX
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Posted: 15th Jun 2018 14:00
Quote: "That is a good point … worth asking on his campaign page "


LOL I have just asked that above your post ^^^
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AmenMoses
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Posted: 15th Jun 2018 14:00
I really don't see the point of these things tbh, in 40 years in the industry I've never seen one of these 'drag-n-drop' code creation tools take off. Probably the best one I've seen is (or was) included with MacOSX and most people aren't even aware it exists (or did)!

In theory it seems like a good idea, like UML, but in practice it just doesn't really do what it advertises, i.e. make code creation any 'easier' than just using a decent editor.

Oh and you are still going to have to learn Lua so you can figure out why the script it just created doesn't actually do what you thought it should!

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GraPhiX
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Posted: 15th Jun 2018 14:03
got a reply from RP he did think his post was deleted lol

Ankush just replied to your comment on Visual Scripting Framework for GameGuru:
Hi and good luck with this can you please re-visit you GameGuru Forum Post there are some questions that could be asked here but would be better there for all GG users to see
Here is what they have to say:
Holy (edited lol) Poop Dude!! You guys have made some serious wildfire over there. I'd thought that the moderator had removed my post. I'm on it to cater every individual over there.
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Posted: 15th Jun 2018 14:05 Edited at: 15th Jun 2018 14:05
Quote: " really don't see the point of these things tbh, in 40 years in the industry I've never seen one of these 'drag-n-drop' code creation tools take off."

I guess its kind of like a foreign language phrase book … Your already fluent in the language but it could help us learn ..
Besides it also has pictures and stuff
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AmenMoses
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Posted: 15th Jun 2018 14:10 Edited at: 15th Jun 2018 14:10
My favourite moments are where I get given a pile of diagrams with stick men, arrows and one line statements by the so-called 'SE' department and get told; "We've designed the software, just go and code it will you".

Pictures are only as good as the artist that creates them!
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synchromesh
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Posted: 15th Jun 2018 14:13
Quote: "I'd thought that the moderator had removed my post."

LOL hell no … In fact I rectified the links and Video to show correctly ..
I just stopped the one in models and media going through
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GraPhiX
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Posted: 15th Jun 2018 14:19 Edited at: 15th Jun 2018 14:20
@Amenmoses nothing could ever replace you but this would help with the understanding of basic LUA for a lot of people it will serve as a training aid as well as being useful
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Posted: 15th Jun 2018 14:45
Quote: "@Amenmoses nothing could ever replace you "

If he thinks that hes nuts … It would take more than a visual editor to come anything close to his capabilities ..

Thats like comparing Commodore Basic beginner to a High level machine code professional
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Belidos
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Posted: 15th Jun 2018 14:54
Quote: "You must NOT post planned projects"


Could you please lock almost every third post in that section of the forum then please : D
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Corno_1
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Posted: 15th Jun 2018 15:07
Quote: "In theory it seems like a good idea, like UML, but in practice it just doesn't really do what it advertises, i.e. make code creation any 'easier' than just using a decent editor.

Oh and you are still going to have to learn Lua so you can figure out why the script it just created doesn't actually do what you thought it should!"

The problem most guys have, is that there is no decent editor with syntax highlighting and auto-completion. So a lot of guys are afraid of coding with sublime, braneStudio, eclipse or notepad++.
But I think you are right, because we already had something similar for FPSCR and it was shut down, because nobody used it.

@RP
Wish you luck with your project, even it is not usefull for me. I like to see my code
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Posted: 15th Jun 2018 17:38 Edited at: 15th Jun 2018 17:42
Quote: "Could you please lock almost every third post in that section of the forum then please : D "

From what I can see they all seem to exist and are available …
I don't write the rules and am not the only one who moderates posts from new users, I don't actually see a problem what's up ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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RP
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Posted: 15th Jun 2018 17:47
Thanks @synchromesh for your kind effort. Till now I didn't responded because I thought that moderator might have removed my post. So, sorry for the delay.

Firstly, I would like to thank all of you. I didn’t even imagined that my post will catch so much of attention. So here is my gratitude.

Moving on to your questions and issues:
1. “Your going to be popular .. I edited your post to stand out more.” – Thanks but will never become popular as much as “smallg”
2. I noticed people are having dilemma to share their credit card credentials to IndieGoGo. IndieGoGo is the most secured crowd funding website I’d ever encountered with. It is better known in every part of the world than Kick-starter itself. Since, kick-starter is only for creative media but the former is for start-ups and various other causes. So, you can freely go on with it. No extra charges will be incurred from your credit card, infact for every transaction say $25; IndieGoGo will cut platform charges and transaction charge from $25.
3. I could link my PayPal account. But am not going to do this because of the two reasons:
(a) There will be no transparency b/w backers at IndieGoGo and that of paypal. If for some odd reason, someone even have something negative about me then it will influence my reputation and if I care about anything in this world, then that is my name. I understand your fear but in the end it’s your choice and free will.
(b) I’m alone in this project and if I spend my time in documenting who have helped funding this campaign form numerous xyz sources and which perk is associated with their backing than more time will be wasted in documenting rather than finishing the product. That’s just too much shit to deal with for me.
4. Regarding adding the visual scripting framework to GameGuru interface. I’d already contacted them through contact form. But so far received no reply.
5. This is just to give some info on inner mechanism of credit card transaction and should not be perceived as a means to take individuals under confidence to back the project. As a researcher I’d developed several platforms for Citibank and payment gateways for few e-commerce websites. So, if you’re seeing “hhtps” then it’s a secure website and every information communicated through it is encrypted (using NP hard problem-A problem which can’t be solved by any computer in the world; clay mathematical institute host a $1 Million prize for someone who can prove or just disapprove that) at the user end itself. So the information(credit card credentials) is first encrypted with a key (a set of code) and then it is transferred to merchant’s bank followed by the card holder bank where the key generated in previous process is validated at the cardholder’s bank to complete the transaction. (Visit: for more details: http://www.slate.com/articles/health_and_science/science/2013/06/online_credit_card_security_the_rsa_algorithm_prime_numbers_and_pierre_fermat.html , https://arxiv.org/ftp/arxiv/papers/1207/1207.4292.pdf, http://www.ijiris.com/volumes/vol2/iss6/02.JNIS10083.pdf)

6. “once released, how long will it continue to be useful.” – So far in the current scenario I’ve covered everything mentioned in https://steamcommunity.com/sharedfiles/filedetails/?id=398177770.

Whatever is left off will be before the end of campaign. If you have some more contents and documentation then point me right away with the link.
7. “what about new commands how and if it is possible to update” - Since, the project is intended to be a common visual scripting framework for most common game engines i.e, irrespective of syntax of different game engine the users can code the action scripts once and use the same for different game engines. Thus, I intend to make this project big and have big plans for it. Therefore, I’ll be regularly updating as long as the documentation and API reference keeps updated by GG developers. So far, GG community is helping me in the campaign so I owe you guys a lot. Therefore, do not worry about me abandoning this project. Careerwise, I’m jumping from my research career to full time game developer. Thus, in coming years this is going to be my bread and butter.
8. “are you thinking of an API so they are added automatically or are you going to do them manually ?” – For now I’ don’t have funds to make the project host in a server so that possibility to add automatic updates and features will be feasible. For now it is all manual but yes I’ve plans to make this project fully autonomous and up-to-date.
9. “ global.lua will your app read this file and add the commands from there ?” It’s all manual from developer end. So as the project passes through several phases all the commands listed in global.lua will be added; while keeping in mind to avoid cluttering.
10. I’m sharing this just due to my excitement. Apart from the usual framework, one feature that I’m currently testing is to integrate Torch machine learning library using config files with each of the entities lua scripts. Such that it will help you guys to use machine learning for enemy AI or platforming obstacles or to procedurally create the level in real-time based on player’s performance. It will enable developers to make AI like that in “Devil Daggers” and share the training data of AI (in form of config files) rather than scripting its behaviour. This is experimental so need to refrain myself from speaking more.
11. In the end of the campaign I’ll share comprehensive tutorial of basic logic required to start with it.
12. “AmenMoses”... Man!! Why so bitter??
(a) “I've never seen one of these 'drag-n-drop' code creation tools take off.” – They failed because such tools haven’t find any marketplace. Unlike in this case.
(b) “it just doesn't really do what it advertises” – its your personal experience on which I can’t say anything but even for a super easy buildbox game creation tool one need to learn a little basic to get on with it. The advantage this tools offers is that if I spent years in learning programming and getting degree for the stuff then what I offer you is a time and money saviour for others who do not need to spend 4 years BE + 4 years of PhD + parent’s money for 8 long years of study. Myself or someone else developing something like this, compresses time + effort for others in two months with $25 for lifetime. That’s the value in my product i offer to GG community.
(c) “you are still going to have to learn Lua so you can figure out why the script is just created doesn't actually do what you thought it should! ” – No they don’t. I’ve just explained it above.
(d) So this is why I won’t start accepting from paypal; as the negativity is towards the idea, then it will divert towards campaign, latter to the product and lastly to me. Hence, in the longrun it will cause my reputation/name to be spoiled.
(e) Dear @AmenMoses, I empathize with you and understand your point but never reject new things in life just based on past experience and here nobody is dishing your talent. If one is good at programming then it is our duty to no let others traverse the same thorny way that we’d already traverse.
13. Do tell me about features you want to see it in the framework.
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synchromesh
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Posted: 15th Jun 2018 18:03 Edited at: 15th Jun 2018 18:04
Quote: "4. Regarding adding the visual scripting framework to GameGuru interface. I’d already contacted them through contact form. But so far received no reply. "

Simply because Lee hasn't seen it yet … I have also emailed him with all the details
Thanks for dropping in and answering our questions ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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GraPhiX
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Posted: 15th Jun 2018 18:08
thanks RP im looking forward to trying this
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AmenMoses
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Posted: 15th Jun 2018 18:21
I'm not 'bitter', just a realist. Usually when something has been tried many times without success then it is an indication that the goal may not be realistic, I hope you prove history wrong and succeed.
Been there, done that, got all the T-Shirts!
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smallg
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Posted: 15th Jun 2018 18:29
Quote: "1. “Your going to be popular .. I edited your post to stand out more.” – Thanks but will never become popular as much as “smallg"

lol, i'm just glad my learning of lua and GG has helped others - unlike your idea though i never set out with the intention of creating what i did, i just enjoyed sharing my experience as it happened, i can see this project being far more useful to new users though!

Quote: "I really don't see the point of these things tbh, in 40 years in the industry I've never seen one of these 'drag-n-drop' code creation tools take off. Probably the best one I've seen is (or was) included with MacOSX and most people aren't even aware it exists (or did)!

In theory it seems like a good idea, like UML, but in practice it just doesn't really do what it advertises, i.e. make code creation any 'easier' than just using a decent editor."

i actually quite like these tools, they do a great job for quick scripts with the basic functionality if you aren't used to the language - of course once you know a language it is probably always better to code it yourself simply because then everything is done exactly as you want it to be... but not everybody is a coder by trade (or choice, in my case)

the best one i've used so far was from RPG maker which did a great job of keeping track of which commands you could use next while forming your code and (briefly) removing the impossible ones, makes keeping the clutter down much better but most importantly it was super user friendly so even a complete novice could use it without feeling like they're even coding at all (it was literally just clicking boxes)

Quote: "Oh and you are still going to have to learn Lua so you can figure out why the script it just created doesn't actually do what you thought it should!"

sort of true but you don't need to learn the syntax and command names etc (or at least this way will help you learn from 1 place).

also it will help people who don't want to learn to code (people just making models for the store etc) put together some form of script (even if it doesn't work exactly as they may wish) to at least show what they wanted to achieve.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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Preben
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Posted: 15th Jun 2018 21:46 Edited at: 16th Jun 2018 07:41
RP:
It looks web based to me, do we get a login so we can continue working on our scripts ? , i would hate to sit 3 hours making a super script in your system, just to find out i cant continue to work on it the next day, and how many script do you allow each person to have on your server ?

If i just want to make a small change to a existing script , perhaps just change a color or a AI behavior , do your system allow me to upload a script to your server and edit that in your system ?

Is this a program or a web service ? , do you have any normal load/save functions without using downloads/uploads ?, can i run it locally from my computer ? and can i edit a script without starting all over each time ?

I cant see a great potential if any of this is possible , please let me know

EDIT ups sorry should say: "I CAN see a great potential if any of this is possible , please let me know "
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Posted: 16th Jun 2018 05:43
First of all, How awesome it is ...that two legends @smallg and @preben are commenting on my post.

Quote: "It looks web based to me, do we get a login so we can continue working on our scripts ?"

No, it is an executable and user can resume from where they left off. For now i don't have resources to host it in a server. But the user will be able to save their workspace and latter load it into the application. If the crowdfunding campaign makes through then I'll make it as a service.

Quote: "does your system allow me to upload a script to your server and edit that in your system ?"


So far I've made arrangements of one way i.e, whatever user build they can export it latter but to think of reading the scripts and converting it into blocks is good idea but comes with many challenges. In the past, I tried a rough implementation of it and latter lost my interest. I'm working on the saved workspace which every user can share it with other (in form of catalogs online). For ex: It'll be easy and time saving to convert smallg's script bank into blocks and then importing the library into workspace with one click, rather than trying to make
a program which conversely read from lua script itself (to many parameters and conditions to check). Give me some time, by the end of the month I'll share the working demo of it. Thanks for bringing it up.

Quote: "Is this a program or a web service ? "


This is a program (for now) and can be ported as web service.

Quote: "do you have any normal load/save functions without using downloads/uploads ?"

yes one can save there workspace (in form of xml) and latter load it to start working on it. (offline)

Quote: "can i run it locally from my computer ? "

Yes you can.

Quote: "can i edit a script without starting all over each time ?"

you can edit your saved workspace (consist of blocks) whenever you want and reload it into the application to resume your work but after exporting the lua script, the lua script itself can't be loaded back in form of blocks (for now).

In the coming weeks I'll be showing detailed features of the framework and some tutorials to make awesome game mechanics.

Any other feature request, questions and criticism are all welcome.

Update: By the end of the day, I'll be sharing some of my model and music library as a perk in the campaign. Check that out if that is of your interest.

With Kind Regards
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GraPhiX
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Posted: 16th Jun 2018 11:40
Being able to save the blocks as a library would be awesome, we could have a central resource where we could share blocks
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RP
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Posted: 18th Jun 2018 12:24
@Preben & @GraPhix ..Will get back to your last post with a video demonstration in coming weeks.

A little update for backers in GG community : For backers I'll release an alpha build before the end of this month (so backers can evaluate it for a month and if they don't like it...they can request for refund before the end of the campaign)...

Now, important thing I want to ask with whole GG community. I request all to give their honest opinion.

Before this project I'd developed an inhouse drag and drop 3D HTML game engine for mobile game developers. After doing market research I'd decided not to release it but during that time GG users caught my attention and I thought rather than releasing one more game engine on the internet it is better to develop middlewares to solve specific issue (didn't mean that GG has issue...more like hitch) with already known game engines. Hence, the visual scripting for GG comes to mind. I thought that it'll grab at least a maximum of 15-20% of 123K (approximate owner of GG) but sadly, apart from select few I've noticed 0 enthusiasm about the product among gameguru community. I cannot point out to one exact reason; thus could all of you share your reason?

Possible reasons which I've noticed are:
(a) You already have negative prejudice about such visual scripting framework.
(b) Don't want to use it..as you're well versed with GG functions and lua scripting
(c) Too expensive to back.
(d) Does not want to make transaction through IndieGoGo.
(f) Market to sell my game through GG is low. Thus, it's pointless to spend anymore on any other tool.
(g) Just not interested
(h) Any other... kindly explain in detail.

Kindly, share you mind and opinion...(its ok if your thoughts and language will be harsh..I don't mind it...just want to get full view of the picture).
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