Multiplayer / [SOLVED] What's the state of Multiplayer right now?

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JimH
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Posted: 12th Jun 2018 04:16
I just bought Gameguru to test out a big idea on a much smaller scale. But older posts in this forum say that MP does not work at all. Is that true?

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Belidos
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Posted: 12th Jun 2018 10:09
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Multiplayer works, but all the players need to own GameGuru to play, and it doesn't use custom scripts, so it's limited to what you can do.
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JimH
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Posted: 12th Jun 2018 11:41
That's a relief. Thanks. A shame about the scripts. I've been finding useful ones.
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Belidos
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Posted: 12th Jun 2018 16:09
The reason custom scripting doesn't work is because scripts won't transfer through the system it uses to network, so only the person who launches the game initially would have the scripts and the other players wouldn't. They will be eventually creating a standalone or steam app for gameguru multiplayer which will open things up for custom scripting, but it's not a priority at the moment so may be a while.
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skylineg4
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Posted: 12th Jun 2018 23:47
I wouldn't hold your breath for true multiplayer (stand alone). How many years has Gameguru been out without real multiplayer? Oh 3 years.... I had to look it up it's been a while. I keep seeing old posts of it's coming. At this point I've moved on. If it happens great. I might come back to check out out.
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synchromesh
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Posted: 13th Jun 2018 01:33 Edited at: 13th Jun 2018 01:34
Can anyone point me to a game that allows you to create Multiplayer standalone .exe's for a PC
I have all the Quake, Doom, Half-Life series and many more but cannot seem to finds one that will let me create a standalone multiplayer game ?
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JimH
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Posted: 13th Jun 2018 06:29
Are scripts the only thing that won't go through? I've put in some custom sounds and plan to put in custom models and player models with animations.

Also, is the maximum player count still 8? Which is fine. My very long term end goal is to make a 100 player BR style game, but if I can't make the basic idea work for 8 players or whatever the limit is in Gameguru, it probably isn't worth trying to do it for 100. If it works, I might move on to another engine. Otherwise, I'll stick to Gameguru and try a single player game because I'm really enjoying working with it.
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Belidos
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Posted: 13th Jun 2018 08:48
Quote: "Can anyone point me to a game that allows you to create Multiplayer standalone .exe's for a PC
I have all the Quake, Doom, Half-Life series and many more but cannot seem to finds one that will let me create a standalone multiplayer game ?"


I think you are misunderstanding what they mean here, Quake, Doom, Half-Lifer ARE standalone multiplayer games. They're not talking about making a game that you can make standalone's from, they're talking about the multiplayer game being standalone.
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Posted: 13th Jun 2018 09:45
Yes the limit is still 8 and I believe you will be fine with custom assets but its been a long time since I even opened multiplayer so no idea if it still works.

Just to clarify belidos' point: Its not that the scripts don't get sent to all players, its that they don't get updated during game for all players but rather individually as they would in single player (I.e. triggering a script for player 1 doesn't trigger it for player 2 and vice versa)
So all you have in multiplayer is purely the basic functionality such as shooting each other and positioning etc.

As for people saying multiplayer is coming... I don't think I've ever seen Lee say it was coming (except the steam version for release but that was years ago and has technically been "done"), its been made clear it isn't a priority though so I really wouldn't count on MP being added any time soon.
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Belidos
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Posted: 13th Jun 2018 12:11
Quote: "As for people saying multiplayer is coming... I don't think I've ever seen Lee say it was coming (except the steam version for release but that was years ago and has technically been "done"), its been made clear it isn't a priority though so I really wouldn't count on MP being added any time soon"


If i remember right he made a post not too long ago specifically asking whether we wanted a standalone or a steam type multiplayer, and said that it wouldn't be a big job to do it, and might do it in with some other work he was doing.
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synchromesh
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Posted: 16th Jun 2018 23:56 Edited at: 16th Jun 2018 23:59
I have just started getting back into the MP again just recently and its pretty underrated .
You can play Deathmatch, Team Deathmatch and Co-op.
Despite the fact its missing script customisation its really great fun and as usual with any game its enhanced by the maps level design.
If you have never tried it its really a missed opportunity .. We have been having great fun with this.

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GraPhiX
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Posted: 17th Jun 2018 16:59 Edited at: 17th Jun 2018 17:00
yep I can attest to that it was a blast lol and your map is very good Synchromesh
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Posted: 18th Jun 2018 13:57 Edited at: 18th Jun 2018 13:58
indeed the basic multiplayer is pretty good considering it was really just quickly added to try sell GG on steam for it's "release" as the "multiplayer" icon looks good on the store page but it would be awesome to create maps like the COD zombies mode or the battle royale type maps though, i think it was a shame the steam multiplayer never got taken seriously, it would have really helped sell GG (at this point it's already missed a huge window of opportunity imo).
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Honkeyboy
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Posted: 18th Jun 2018 23:58
Locally hosted (LAN) and standalone multiplayer is a must for GG to go forward there are tons of games out there that are held up purely because of these functions. e.g 1 map you have a game 4 maps+ you have BR running these on our own machines releases the force so to speak as we will be able to dictate how any particular game is played. I agree just a multiplayer on steam could be fun (although I have never got it to work correctly) Having it hosted on our own machines would make it a more worth while venture Imho
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synchromesh
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Posted: 19th Jun 2018 12:42 Edited at: 19th Jun 2018 12:42
Quote: "Locally hosted (LAN) and standalone multiplayer is a must for GG to go forward "

Now if I was Lee I would be saying
" But Nobody plays MP so why go to all the effort on a maybe then they will "
I kind of agree there are more things we need.

We had the community voting system up and it never really got to the top so again it isn't really as important to that many or it would have been right up there.

I think for Lee to put his efforts into MP as a priority then Users need to at least use what's available and keep pushing that we want more because right now the interest just isn't there to warrant such a big commitment when there is far more needed.
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JimH
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Posted: 19th Jun 2018 15:57
How do you know when a game is being hosted? Just check the multiplayer occasionally and try to catch one when it's up? I'm up for playing if anyone hosts their game.
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GraPhiX
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Posted: 19th Jun 2018 17:51
Hi JimH

join discord https://forum.game-guru.com/thread/219598#msg2599405 you can chat to other users and play MP now and again
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Posted: 19th Jun 2018 23:36 Edited at: 20th Jun 2018 00:19
@ synchromesh hey m8 wasn't saying that other items arn't more important just that it would give that extra avenue. Sometimes when we are waiting for the more long winded updates e.g the dx 11 one it would have been nice to rattle out our own hosted multiplayer maps to keep us all occupied. Games like BOP, BR etc etc there's loads of them are ongoing just because of that. If I remember Lee mentioned it wouldn't be too hard to implement, if so why not?
It'd just give us all something extra to play around with while major updates are worked on. Of course I understand the importance of these I just think GG would benefit from it if its not a big job. I used to use it a lot with Torque and even in the basic state it was quite good fun
and@ Graphix hi m8
The point here I think I'm trying to stress is that I have probably 6-10 projects (single player) that some of which now don't work correctly and took a lot of hours to make as you guys know yes GG is getting better and better of that I have no doubt. but Its slightly for me become a little stale in that I keep having to roll back all the time and redo hours and hours of work to get to where I was before I do understand this is progress and I'm not bitching, I just thought if that I could have got a multiplayer up and running hosted on our own p.c's no matter how basic I could have some fun while I work on/Update the single player projects e.g Vcity "I personally love the game" not everybody shares my opinion but lol it makes me laugh

P.s I'd deffo try it multiplayer if I could
If its easy enough to implement get it in and let us play with it!
p.p.s nobody plays multiplayer because in it's current state it just isn't viable (doesn't work) locally hosted option might just cure that
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synchromesh
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Posted: 20th Jun 2018 08:41
Quote: "How do you know when a game is being hosted? Just check the multiplayer occasionally and try to catch one when it's up? I'm up for playing if anyone hosts their game. "

Pretty sure there is an indicator on the GUI when someone is in MP .. I forget exactly what I will get back to you on that .

Quote: "@ synchromesh hey m8 wasn't saying that other items arn't more important "

Oh I realise that and you gave some good points ..
I was just speaking from ( if I was Lee ) perspective as why I wouldn't commit to it right now. Like I said I think MP has been underrated as its so much fun and I would love to see some improvements on what we have now like better physics, custom scripts or more modes like CTF but you can have great fun with Co-op but again no one seems to play with what is available that much anyway
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Honkeyboy
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Posted: 20th Jun 2018 22:39
Yeah thanks m8 get that, for me it never seems to work correctly e.g hangs or your waiting forever if you have something steam doesn't like. Just thought if we have it our own end we could fiddle about with it a bit more and get it (maybe to work for us) but yes agreed on your points just was hanging on that quote from Lee saying "It wouldn't be that difficult to implement" don't care for the security side etc etc as I and others could sort that side out themselves
If that's the case and its not too time consuming to let us have it to test out maybe it'd spark some more active users to dig in and make it work But as I said before maybe We'll just have to wait some more :/
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Posted: 21st Jun 2018 20:42
The whole reason I bought this engine was for the multi-player. I think if we could just get scripts to work, would go along way to get more people creating levels.
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agarwaendir
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Posted: 9th Jul 2018 16:24
Standalone multiplayer would be awesome. CS style at first. Just pick the map from menu and play.
I don't understand why aren't they doing it. It would boost GG sales 10 fold at least...
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Honkeyboy
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Posted: 16th Jul 2018 22:27
They aren't because they is Lee and a couple of other contributors, he has a few core updates to do m8, which we including myself asked for first, I'm sure he will look into it in time and I'm sure will be popular but we'll have to wait as Lee likes to get things right
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