Ertlov: no need to move anything it will get fixed
We can start with the first tricks.
Original DX9 version load time 4:08.
The new DX11 beta , no changes, load time 2:41.
So a nice increase for DX11 for me , perhaps my card is newer and better optimized for DX11
As you are using pbroverride=1 , i then went in to your "Entitybank" and delete ALL *_s.dds" files from the folders , they are not used in PBR so you can safely delete all of them. This bring down my load time to a whooping 1:57
Next i added this to setup.ini , watermask is not used in latest water shaders, and ibr is not needed in the shaders anymore:
memskipwatermask=1
memskipibr=1
Nice another 2 fps gained.
Then i switched the setup to 3 cascades with these setup.ini entries:
realshadowdistance=4000
realshadowresolution=2048
realshadowcascadecount=3
realshadowcascade0=18
realshadowcascade1=40
realshadowcascade2=100
(remember to remove all the old realshadowcascade,realshadowcascadecount first).
We now have 46 fps. this is how far a came with this, i will continue this when i finish the DX11 depth problems