Closed Beta Discussions / BETA 25 May

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GraPhiX
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Posted: 25th May 2018 13:37
Hi All
do we report here or GitHub? this now confuses me, I think beta is NDA so should be here, I am just uploading a video from the new beta and I seem to have a weird graphics glitch (graphics not GraPhiX) if you watch the video closely the shadows seem to dance I have used the gun as a mouse pointer to high light the areas, it looks like AA is a little confused with edges can someone else please confirm this?

It is TBE not added anything or taken anything away so just load up TBE and see if it does the same for you


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AmenMoses
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Posted: 25th May 2018 14:09
Try it with vsync=1
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GraPhiX
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Posted: 25th May 2018 14:11
hi Amen that is with vsync=1
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Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
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AmenMoses
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Posted: 25th May 2018 14:42
I'm getting it too, but only at specific viewing angles and distances. Maybe a LOD issue?

I've also seen it before so it isn't new to this Beta.
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GraPhiX
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Posted: 25th May 2018 14:54
Ok thank you for confirming I think the shadows are still a problem too. I have posted a link on GitHub to here so hopefully Lee or Preben will pick it up
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Preben
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Posted: 28th May 2018 13:08 Edited at: 28th May 2018 13:10
The problem is the DX11 depth buffer , its been bugging me since the first DX11 version , we need to adjust the camera near plane more precise to stop that flickering.

You can try to set the camera distance to 100 in tab tab , then the flicker disappear , but then you cant stand in front of a flat wall without seeing through it.

I will see if im able to adjust it more precise for a start, but a inverse projection matrix should be better but would take some time to make:
https://developer.nvidia.com/content/depth-precision-visualized
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Preben
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Posted: 29th May 2018 11:26
Hey , managed to adjust the near plane to stop that z fighting , i will sneak it in when i do a new branch at some point
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GraPhiX
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Posted: 29th May 2018 11:50
Nice work Preben thank you so much hopefully it will be put into the next PP so that we don't get posts about it lol
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