Hi all
@Stab - great video thanks for that.
So been messing with smoothing and light-mapping and have some questions.
Blender smoothing:
- the method Belidos shows is the way I have been doing it
- but I get mixed results with models exported as .x - some work some don't
- if you open a Blender.x file in Frag (even after using the exact method that Belidos describes) there are no smoothing groups
- so is there a way to tell Blender to export the smoothing groups?
Frag exports:
- when GG encounters a .x file it creates a .dbo
- so is there any point to exporting a .x file from frag?
- is it not easier to just export a .dbo in the first place?
why is this so:
- if you open a .obj with correct smoothing in frag you can see the smoothing groups (as per stabs video)
- if you export that as .x and then reopen in frag it will
not have any smoothing groups
Any further info would be helpful and appreciated.
Note frag .x files definitely look better than blender.x files in Game Guru
All these pics are of the same model exported as Blender.x and Frag.x and light-mapped (2)
Reliquia....
aka OldFlak
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