Free Models and Media / MP 9 & 10

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Tomik18
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Posted: 6th May 2018 10:14
how can i use MP 9 and 10 in GG? i copy from FPCX9 entitybank to the entitybank to GG. In GG when i start test ammo and weapon show on the floor but if i pickup weapon then don't show and can't shoot. I see this weapons in showcase Redacted - Hired Gun By Wolf. Thanks for help
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synchromesh
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Posted: 6th May 2018 12:47 Edited at: 6th May 2018 16:57
You cant just drop them in its not that straight forward
Here is " Bored of the rings " weapon welder .. The free version
https://forum.game-guru.com/thread/218123

You need to watch the tutorials before using it .. Here
http://www.gamegurutools.co.uk/weapon.html
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Tomik18
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Posted: 6th May 2018 15:22
Hmm... FREE version link is dead
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Super Clark
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Posted: 6th May 2018 16:50 Edited at: 6th May 2018 16:51
What weapon is it m8, I have the purchased version of weapon welder and have had plenty experience
converting FPSC weapons? If I have the weapon I will be happy to convert it for you.
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Corno_1
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Posted: 6th May 2018 17:28
MP9 and MP10 use different textures for hands and the gun, so I do not think weapon welder works.
You must UV map the gun again with a single texture, then it works.
https://eaimedia.com/2016/05/05/mp910/
Quote: "Note: The assets in this bundle use multiple textures for each player weapon model separated by gun, hands and accessories. As such, these are incompatible with FPSC weapon shader use. Only diffuse maps are provided for player weapons. Normal and specular maps are, however, provided for world (pick-up) models. Some player weapon models have been optimized to remove geometry not seen by the camera."
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Bored of the Rings
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Joined: 25th Feb 2005
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Posted: 26th May 2018 07:23
Link shouldn't be dead, should be ok. Please try again.

https://drive.google.com/open?id=1v0XkLbZWo0bHxedrJmOyRHKetbydysJv
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FPSC to GameGuru Tools: SegAutoWelder, Entity+Weapon Welder, FPEtoBAT, DBO2X
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Wolf
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Posted: 10th Jun 2018 14:20 Edited at: 10th Jun 2018 14:21
The welder can work but the guns will then not have proper shader maps and look dull. To avoid this you'll have to unify the textures in a single image.

I have written a tutorial you can follow here:

LINK TO TUTORIAL

If you have difficulty with the written tutorial you can watch the step by step video alongside it:

LINK TO VIDEO

You can see more converted weapons in Redacted 2:

LINK TO VIDEO



-Wolf

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