Scripts / Rainbox Snow box directx 11bug

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tayloongllee
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Posted: 21st Apr 2018 20:09
After updating to direct X 11, the snobox and rainbox stopped working and became static even with castshadow = -1
How can I fix this?
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Pirate Myke
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Posted: 22nd Apr 2018 06:31
If you modify the FPE file to use this line:
effect = effectbank\reloaded\decal_animate64.fx shader.

Reload the snowbox or rain box, does this fix the problem.

Keep the castshadows statement as you have it.
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tayloongllee
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Posted: 24th Apr 2018 04:44
I'm sorry about the delay to reply you. I did what you said, but the rain is still stopped. I'll post you the script, so you can see if it's correct
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Corno_1
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Posted: 24th Apr 2018 07:41
make a new level and place the rainbox again, sometimes the fpe get cached.
The script just get the rainbox to follow you and has nothing to do with the rain and how he falls. Sorry
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tayloongllee
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Posted: 24th Apr 2018 14:17
Ja fiz isso e não deu certo
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Teabone
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Posted: 10th Jul 2018 07:27 Edited at: 10th Jul 2018 07:35
I no longer seem to have decal_animate64.fx so my rain/snow boxes are no longer working. Is there now an alternative?

EDIT: When i download the original shader, an error occurs. Appears to not be compatible with DX11. Original link: https://forum.game-guru.com/thread/212359
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Dave_utopias
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Posted: 10th Jul 2018 16:55
@Teabone

try this walktrough i've found on steam:


Rename the decal_animate8.fx shader to
decal_animate64.fx

Edit the renamed shader in notepad:
float SpriteRows : Power
<
string UIName = "Rows";
string UIWidget = "slider";
float UIMin = 1.0;
float UIMax = 16.0;
float UIStep = 1.0;
> = 8.000000;

float SpriteColumns : Power
<
string UIName = "Columns";
string UIWidget = "slider";
float UIMin = 1.0;
float UIMax = 16.0;
float UIStep = 1.0;
> = 8.000000;


These lines define the number of columns and rows of the Srpite sheet you have.
Save and Re start GameGurue and test.


then you need to change the corresponding fpe.


Entry :

effect = effectbank\reloaded\effect_animate64.fx

needs to be changed to:

effect = effectbank\reloaded\decal_animate64.fx
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Teabone
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Posted: 10th Jul 2018 17:46 Edited at: 11th Jul 2018 02:55
Thanks so much Dave, I'll give this a run when i get home tonight

EDIT: Everything is working beautifully. Thanks again!
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Bolt Action Gaming
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Posted: 16th Jul 2018 19:46
I'll tear through my weather system and find the fixed updates I have and post them here once I get a moment to sit down and look at it. I know that I made the fixes for this after we went gold on this but never released them at large because I didn't realize people were using it en masse.

Anyways, might take me a few days, been busy as all get out lately.

If anyone has a copy of my advanced time of day and weather system they should be able to tear out the components (notably the FPE for the PP version and the appropriate shader) and post it here. That is all it takes to make it work. The castshadow -1 only removes the shadow in 'high quality' settings.

Bolt Action Gaming
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Posted: 16th Jul 2018 20:16
here are the updated files, though I'll admit I just ripped them out of my time of day system so it's possible it's pointing at my updated script (I don't know the old one offhand). So yeah - some assembly required but it will get you started:
https://drive.google.com/open?id=1FF_uhDRzkwyzKJxaU8TpETtwM-Jt3UL_
Flatlander
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Posted: 16th Jul 2018 20:28
Thanks, Bolt Action Gaming. I hadn't tried the time of day system yet but have been wanting to use the weather system. I was trying to get your attention on this some time ago but I knew you would eventually get to it. It's not in my current level I'm working on but the next one. again thanks.
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tayloongllee
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Posted: 12th Aug 2018 05:07
I updated but this shadow remained
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tayloongllee
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Posted: 12th Aug 2018 13:45
I left castshadow = -1 and get these dark columns

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tayloongllee
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Posted: 12th Aug 2018 13:49
if I leave at 0 it gets that shadow

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Peri
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Posted: 14th Aug 2018 11:28 Edited at: 14th Aug 2018 15:50
Hi guys there is solution to bring back the snow animation without the big shadow?
Teabone
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Posted: 22nd Aug 2018 15:47
Yep, I'm not at my home computer but its handled in the FPE
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Peri
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Posted: 21st Sep 2018 19:22
@tayloongllee I am also see the black lines of the box, and I have no idea how to remove this shadow lines, did you solved it?



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Bolt Action Gaming
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Posted: 21st Sep 2018 21:46
https://github.com/TheGameCreators/GameGuruRepo/issues/379 fyi
cybernescence
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Posted: 22nd Sep 2018 07:37
The black lines are probably SSAO applying shade to the corners of the mostly invisible box - drop the tab tab slider to zero and see what happens.

Cheers.
Pirate Myke
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Posted: 22nd Sep 2018 07:50
There are some thing to test on github.
Turning the ssao down does eliminate the corner shadows at the moment.

Going to compare the shaders listed.
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Peri
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Posted: 22nd Sep 2018 09:37 Edited at: 22nd Sep 2018 09:38
@cybernescence

yes when I set the SAO intesnity to ZERO the corners lines gone

thanks.

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