Free Models and Media / [FREE] RainBoxV4 and SnowBoxV2 (pack) RELEASE ! (AlgoStep)

Author
Message
Devcore35
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 13th Jun 2015 12:18
Hello everyone!

Today is a great day for you, me and GameGuru.
After dozens of tests (RainBoxV1 to RainBoxV3 and SnowBoxV1) and with the valuable help of many of you here are the first official management of the weather in GameGuru

Principle:

- You place your PlayerStart and you place it either rain or snow; it will follow you automatically (through LUA scripting Corno_1) and even if you climb a mountain the snow or rain will hit the ground so you will more display bug and animations are in 64 frames for stextures HD for snow and 4K UHD for rain!

You will also have 2 type of snow: Snow slow (classic) and rapid snow (blizzard).

Everything is completely free for all your games either free or they later sold. You are completely free to do anything with this pack.
However if you sell your game check that Corno_1 (forum member) accepts the use of its LUA scripting (just to be right with him ^^).

VIDEO DEMONSTRATION:




DOWNLOAD: Attached (allow 100Mb of available hard disk to expand the ZIP archive !).

INSTALLATION:

1). Unzip the ZIP archive
2). In the folder "entitybank" take "SnowBoxV2" and "RainBoxV4" and place them in the following directory: "GameGuru \ Files \ entitybank".
3). In the folder "scriptbank" take "rainbox_followplr.lua" and "snowbox_followplr.lua" and place them in the following directory: "GameGuru \ Files \ scriptbank".
4). In the folder "effectbank \ Reloaded" take "effect_animate64.fx" and place it in the following directory: "GameGuru \ Files \ effectbank \ reloaded \".
5). Enjoy!

USE:

1). Place your PlayerStart (FPS or TPS).
2). Place the rain or snow to the player of your choice from the center.
3). That's it!

Thank you all for your support !!!

Viva GameGuru!

Attachments

Login to view attachments
PM
science boy
15
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 13th Jun 2015 12:27 Edited at: 13th Jun 2015 12:28
@ corno and devcore, how about a trigger zone that cancels the rain when in that area or something so that you can add buidings and it stops the rain till you go outside, you can add a basic rain decal outside so it still gives the effect i was working on this in x10 years ago and never fully got it going, but if can do an in zone script to stop the process then you have solved the issue

ps awesome work guys and thankyou for sharing
an unquenchable thirst for knowledge of game creation!!!
HarryWever
3D Media Maker
14
Years of Service
User Offline
Joined: 14th Jan 2010
Location: below Sea level
Posted: 13th Jun 2015 13:17
That is awesome work thank you very much.
great add on for our games.

Harry

Harry
PM
Jack T
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Feb 2015
Location: Nowhere Land
Posted: 13th Jun 2015 14:30
Ooooh yeah! This is great. Thanks very much

Ps: Does anyone know how to stop the rain (V3 or else) from falling inside buildings (most of them at least)?
PM
Corno_1
GameGuru Tool Maker
13
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 13th Jun 2015 14:37 Edited at: 13th Jun 2015 14:52
Thanks for your work. Awesome

Quote: "However if you sell your game check that Corno_1 (forum member) accepts the use of its LUA scripting (just to be right with him ^^)."

Commercial and uncommercial use are allowed

Quote: "how about a trigger zone that cancels the rain when in that area"

Download the following scripts:
snowbox_followplr.lua in main rainzone
snowbox_indoor in main of trigger

Edit(13.06.2015): Please redownload it. I found a good way to solve this problem. Now everthing should work like you want
Commercial and uncommercial use is allowed.


Corno_1
My dream is to develope games, which makes fun when I create it and fun when other people play it.

Attachments

Login to view attachments
PM
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 13th Jun 2015 16:50
beautiful, thanks to you. wonderful work
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, AMD HD7870 gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit.
vrg
9
Years of Service
User Offline
Joined: 27th Aug 2014
Location: Netherlands
Posted: 13th Jun 2015 17:21 Edited at: 13th Jun 2015 17:23
Thanks again for this awesome software and script Devcore35, Corno 1, I am gonna try it and give a feedback.
3com
9
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 13th Jun 2015 18:38
Thanks a lot to both !!

All kudos to Devcore35 and Corno_1.

My excuses because slow video, (5 fps here ), saving for Gforce card.



Thanks for watching and be patient.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

PM
Teabone
Forum Support
17
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 13th Jun 2015 18:56
This gave me an idea, we could then apply a more wet shader to all our entities outside and it would actually look more damp out.
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
Pirate Myke
Forum Support
13
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 13th Jun 2015 20:19
nice thank you both.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Devcore35
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 13th Jun 2015 20:32
Video very friendly
For Shader: Increase Global Specular can perhaps Increase volts effect decorations "wet" or humid
PM
Disturbing 13
3D Media Maker
18
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 13th Jun 2015 23:12
great work as always!


rolfy
17
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 19th Jun 2015 16:30
Excellent work, if snowbox is following player you could make the the box a lot smaller to increase the texture resolution and it would look perfect
It is a far better method than particles which would kill the frame rate.
Devcore35
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 21st Jun 2015 11:10
Hello rolfy,

Thank you for the encouragement!
To reduce or increase the SnowBox Rainbox or just change the size in the FPE file via Scale and this should resolve some display problems or quality of the animation
PM
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 17th Jul 2015 21:43
absolutely awesome. much thanks for this

Login to post a reply

Server time is: 2024-03-29 13:20:20
Your offset time is: 2024-03-29 13:20:20