Ok, Here is what I have put together at the moment.
SETUP.INI definitions
vsync=0 - Can force a sync rate of your monitor, if you are getting tearing.
superflatterrain=0 - Sets the terrain to a flat non editable plane, with very little polys I it.
riftmode=0 - For using occulus rift viewer
smoothcamerakeys=0
memorydetector=0
occlusionmode=1
occlusionsize=0
hidememorygauge=0 - setting this to 1 will hide the memory gauge in the upper left corner
hidelowfpswarning=0 - Setting this to 1 will hide the low FPS warning dialog.
hardwareinfomode=1 - Turns off F11 mode
reflectionrendersize=512 - Sets the size of the reflection map. the larger the better, but at a performance cost.
fullscreen=0
width=-1
height=-1
depth=32
aspectratio=1 - forces aspect of your minitor
dividetexturesize=1 - A multiplier to make textures smaller during game play. Do not set to zero. 1 is full size, 2 is half size and so on.
producelogfiles=1 - setting this to 0 does not write the log file upon loading FPM files.
producetruevidmemreading=0 - Something to do with reading graphics memory I think.
charactercapsulescale=100 - Changes the percentage of the size of the collision capsule of characters.
ignoretitlepage=1 - Setting this to 0 ignores title pages and wont display.
invmouse=0 - setting this to 1 inverts the mouse movement.
disablerightmousehold=0 - setting this to 1 disables right mouse button click
profileinstandalone=1
allowfragmentation=1
deactivateconkit=1 - Obsolete Feature should be removed. We use EBE now.
adapterordinal=0 - Force the use of a second graphics card over the first. set this to 1
hideallhuds=0 - 0 shows all Huds. - 1 Hides all Huds
disablefreeflight=0 - 0Allows free flight mode. - 1 disables Free Flight mode.
fulldebugview=0 - 0 Normal Game render. - 1 show more debug info on screen such as Keyboard presses.
occlusionsize=0 - determines the size calculation for the occlusion system.
reflectionrendersize=512 - The size of the texture generated for reflections. Higher is more detail in the reflections.
charactercapsulescale=100 - The size of the collision capsule around characters
adapterordinal=0 - Forces GameGuru to use built in Graphics card (on the mother board) or to look for an add in card
enableplrspeedmods=0 - Used to control the speed of a player carrying different size weapons. Pistol fastest, RPG slowest.
skipobstaclecreation=0 - Setting to 1 forces GameGuru to bypass the obstacle creation process.
skipterrainobstaclecreation=0 - Forces GameGuru to bypass terrain obstacle creation process
disabledynamicres = 0 - Turns off the ability for Game Guru to lower your resolution if on an older machine with older hardware. bringing the shaders to Low.
terrainbrushsizemax=1000 - Sets the max size that terrain brushes can be set to with the + and - keys
obstacleradius=18 - Controls the distance around objects for collision.
showdebugcollisonboxes=0 - 0 hide debug collision boxes till slider is set in the Matrix panel (Tab Tab) - 1 shows them all the time.
allowcpuanimations=0
lightmappingquality=500
lightmappingblurlevel=100
lightmappingsizeterrain=2048 - Size of the light map textures
lightmappingsizeentity=1024 - Size of the light map textures
lightmappingsmoothangle=45 - controls the angle that smoothing groups are rendered
lightmappingexcludeterrain=0 - 0 lightmaps the terrain - 1 excludes light mapping terrain.
lightmappingdeactivatedirectionallight=0 - 0 lightmaps the sun light - 1 just uses static lights.
lightmappingambientred=25 - Ambient red color for directional light (sun)
lightmappingambientgreen=25 - Ambient green color for directional light (sun)
lightmappingambientblue=25 - Ambient blue color for directional light (sun)
lightmappingallterrainlighting=0 - 0 onlylight maps terrain with light cast on it from static lights - 1 lightmaps whole terrain.
hideebe=0 - o shows the EBE menu - 1 hides the EBE menu
hidedistantshadows=0 - 0 renders shadows thru out the whole map as far as the camera distance is set. - 1 clips this distance at a hard coded range. *(NEED THIS RANGE)*
realshadowresolution=1024
realshadowcascadecount=8
realshadowcascade0=3
realshadowcascade1=8
realshadowcascade2=15
realshadowcascade3=25
realshadowcascade4=40
realshadowcascade5=60
realshadowcascade6=80
realshadowcascade7=100
oldrealshadowcascade0=9
oldrealshadowcascade1=18
oldrealshadowcascade2=36
oldrealshadowcascade3=75
deletetxpcachesonexit=1
disablesurfacesnap=0 - 0 snaps objects to the upper most surface of the terrain. - 1 disables this feature. (faster placement)
defaultterrainheight=600 - default terrain height for the level.
defaultwaterheight=500 - Default water height for the level.
defaultebegridoffsetx=0
defaultebegridoffsetz=0
suspendscreenprompts=0
forceloadtestgameshaders=0 - 0 runs the editor and test game with the existing compiled .blob files for the DX11 shaders, 1 compiles these .blob files each load and test game run. (Takes a lot longer.) If you are adjusting shaders then use the 0, when finished with that use 1 for faster loading.
pbroverride=1 - 1 uses PBR shaders only to render test game stuff. - 0 Renders DNSI and PBR assets together.
[CONTROLLER] - Xbox controller flags.
xbox=0
xboxcontrollertype=2
xboxinvert=0
xboxmag=100
[VR] - Virtual Reality Glasses flags
vrmode=0
vrmodemag=100
[KEYS] - Weapons special key for remapping
switchtoalt = 47
melee key = 56
zoomholdbreath = 16
[GAMEMENUOPTIONS] - Set the default options for Quality for stand alone games.
graphicslowterrain=lowest
graphicslowentity=lowest
graphicslowgrass=lowest
graphicsmediumterrain=medium
graphicsmediumentity=medium
graphicsmediumgrass=medium
graphicshighterrain=highest
graphicshighentity=highest
graphicshighgrass=highest
[GAMEPROFILE] Switch key mapping here. See ASCII keyboard chart for numbers.
keyUP = 17
keyDOWN = 31
keyLEFT = 30
keyRIGHT = 32
keyJUMP = 57
keyCROUCH = 46
keyENTER = 28
keyRELOAD = 19
keyPEEKLEFT = 16
keyPEEKRIGHT = 18
keyRUN = 42
PM me if you know what some of the others do, and when we complete the list I will run it by Lee for accuracy. Then it can be distributed in the docs folder with all of the other info we have right now.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.