Scripts / settings.fx camera specular emission

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Bugsy
15
Years of Service
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Joined: 24th Nov 2008
Location: Savannah
Posted: 29th Mar 2018 07:18 Edited at: 29th Mar 2018 07:37
so i went into my settings.fx file and un-commented out specular camera emission so I'd get a nice glimmer on specular things ALA-FPSC when the player looked at them. for most things like props, details, and whatnot, this works well, but for flat surfaces like walls, it looks a little too "flashlighty"

is there a way to adjust the specular "light" the camera emits to perhaps make it 2 or 3 lights to counter this obvious-ness? i was kind of hoping it just used an image for that "reflection"

i looked through the effectbank files and the shader but it confuses me to no end and I figured if I posted here, someone who knew more could explain/help me

if this is the wrong place for this, please move it

some pics to explain:

obvious camera casting single specular light on wall


effect works well on flat surfaces with messed up topolgy

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