Third Party Tools / Weapon Welder - Weapon Import Into GameGuru

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Super Clark
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Posted: 16th Mar 2018 02:38
Hi, BOTRings Been trying to import - Dual Elite_2 twin guns into GG, the import fine but soon as you press fire GG crashes every time.
I have tried putting the VWEAP.x & hud.X through mender and also meshview but it screws up the mesh completely.
here is a image of the crash with the code.



The guns were a FREE Item from FPSC I have attached the files also in case you want to test them.

Hope you can fine the time to have a look....

Thank in advance.

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Bored of the Rings
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Posted: 16th Mar 2018 02:48 Edited at: 16th Mar 2018 02:48
@Super Clark- thanks for testing. Will have a look. Which GameGuru version were you using at the time?
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Bored of the Rings
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Posted: 16th Mar 2018 02:53
Looks like a limbs issue looking at the error code.... Will look into it ...
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Super Clark
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Posted: 16th Mar 2018 03:22 Edited at: 16th Mar 2018 03:38
The current Public Preview & GG v 2017.05.12 - m8, same thing just crashes everytime when you press shoot.
Just tested the Beretta Elite_2 single gun version and that works fine on boat versions of GG.
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Bored of the Rings
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Posted: 16th Mar 2018 03:36
Is there a firespot limb present in the model. Not able to access pc just now.
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Bored of the Rings
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Posted: 16th Mar 2018 03:38 Edited at: 16th Mar 2018 03:39
Also does the error give a line number when you press ok on the message box or is that the only message you get?
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Super Clark
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Posted: 16th Mar 2018 03:40 Edited at: 16th Mar 2018 03:41
Not sure if it had a firespot, I dont have fragmation installed on my PC at the moment or animaer.

no line number only onscreen error code.
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Bored of the Rings
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Posted: 16th Mar 2018 03:42
If the X file is an ASCII file you can search for firespot in the file, if not I'll take a look soon.
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Super Clark
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Posted: 16th Mar 2018 03:49 Edited at: 16th Mar 2018 03:58
The hud.x file has

TextureFilename {
"elite_black_tex.tga";
}
}

Frame FIRESPOT {

I have attached the .x text format file can not see Firespot anywere

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Bored of the Rings
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Posted: 16th Mar 2018 04:00 Edited at: 16th Mar 2018 04:01
ah ok, I just had a look on my laptop. Loading the hud.x file into Fragmotion shows FIRESPOT and FIRESPOT02. Ok there are 121 limbs, might be there are too many for GameGuru to handle. I'll use my program to do a removal of unnecessary bones. Unable to test on my PC yet as it's early hours here in the UK and wife/baby sleeping. If I upload the modified .X file here, you can test the modified X file out. I'll see how the limb removal goes first.

[edit- ah your in the UK doh!! ha]
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Bored of the Rings
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Posted: 16th Mar 2018 04:40 Edited at: 16th Mar 2018 04:48
@Super Clark-here are a couple of .X files (HUD.X and HUD_alt.X). Both have had the number of limbs removed where they are not needed and also the bone weights adjusted. HUD.X has no multiple mesh groups and HUD_alt.X has all the mesh groups intact. FIRESPOT02 has been renamed to FIRESPOT2 for both limb and animation (can't recall if FIRESPOT2 is valid or not). Not been able to test out yet on my PC, will try out when my Pc is accessible.
Let me know if this works for you. If you still get error it might be the FIRESPOT2 limb causing problems.

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Bored of the Rings
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Posted: 16th Mar 2018 07:38
@Super Clark- tested out the modified HUD.X files and neither work as only one arm shows. However, I copied the files you supplied to GameGuru and the weapon works fine using the original HUD.X , I don't get any runtime errors so not sure why you do.
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Super Clark
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Posted: 16th Mar 2018 20:55
No joy here m8, gave it up as a bad job... I have updated my Microsoft C+ to 2017 version still not joy same .... crash, crash, crash.
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Posted: 16th Mar 2018 23:35 Edited at: 16th Mar 2018 23:40
If you can get the 2 pistols working, I would love to know it's possible, because I would like to put that into my cowboy game.

Here's my WIP - https://forum.game-guru.com/thread/216086?page=3#msg2597647
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Bored of the Rings
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Posted: 17th Mar 2018 09:19
works fine for me for some reason, here's a short vid with them in action. I just used original files. Just make sure that the JFletcher folder is in the gamecore folder.



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Super Clark
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Posted: 4th May 2018 13:00
Tried everything, no joy... updated runtime c++ also tried a fix from youtube for run-time error 7021 still same.
all i get from mender is no biped skeleton in this model. I will have to test the files on my laptop see if there is an issue
not showing up on my desktop.
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Bored of the Rings
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Posted: 5th May 2018 07:45
@SuperClark-are you able to load the model in Fragmotion/UU3D or another modelling package? If so, are there any bones/limbs? Which version of the WW are you using?
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Pirate Myke
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Posted: 5th May 2018 13:46 Edited at: 5th May 2018 13:51
@super Clark:
The file you posted in the first post are working for me also.

The ammo files need to be messed with. I am surprised, I did not think we could use dual firespots yet.

I have a message into Errant AI to see if he has any more knowledge on what could be wrong for you.
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Posted: 5th May 2018 16:33
Quote: "I am surprised, I did not think we could use dual firespots yet."

I actually thought it was one fire spot and its really one weapon animated as a pair giving the illusion ?
Seen it before with Errant AI,s duel machine guns ... But I could be getting it all totally wrong
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Super Clark
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Posted: 5th May 2018 19:00 Edited at: 5th May 2018 19:08
Bored of the Rings, I have tried everything in Fragmotion, 0 bone joints - I tried to fix the fire spot but when I out put
the new .x file it crashed GG so i ran it through Meshview and Mender same thing Gameguru just crashes trying
to open the file. Not tried the other program as I do not have it. I used the last version of Weapon Welder 1.6.1
and other versions also all same.

Thanks Pirate Myke, I spent 5 hours yesterday backing up Gameguru and then a full clean reinstall,
Have reinstalled Microsoft Visual c++ all versions, Ran dll scan on pc all checks out fine no issues,

no joy. very strange this one.
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Pirate Myke
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Posted: 5th May 2018 20:07
Nope. This is two arms and 2 weapons. One in each hand. 2 firespots as well.
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Bored of the Rings
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Posted: 5th May 2018 21:22
@SuperClark-current version is 1.6.3. Tested out using v1.6.3 and the I now get the same error but didn't have any issues copying the original files directly into GG. Will look into this further.
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Super Clark
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Posted: 5th May 2018 21:27
Ok m8 thanks.
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Bored of the Rings
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Posted: 6th May 2018 12:20 Edited at: 6th May 2018 12:44
hmmmmm, I renamed the bone "FIRESPOT02" to "oldFIRESPOT02" and there is no crash in GG but the original file with "FIRESPOT02" works fine, still looking into (baffled).

[update 12:41 -- "run held to chest" parameter is being compressed post WW1.6.3 run, I will update the WW1.6.3 to correct that , but the error is still happening unless the bone name is changed for "FIRESPOT02". Will hopefully work out whats going on soon. ]
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Super Clark
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Posted: 6th May 2018 13:04
Ok m8 thanks.
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Bored of the Rings
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Posted: 7th May 2018 13:32
hmmm, even stranger now the version that did work, doesn't ugghhh. All X files are the same. I need to check all the other stuff such as gunspec.txt again and the brass/ammo/muzzleflash media etc.
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Super Clark
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Posted: 7th May 2018 13:51
Hi BOTR, I am also having issues with audio files not playing during animation
I have been trying to convert EAI weapons 44SPCL (Snub) handgun from Classic Pack 9 (Not Free)
https://eaimedia.com/2016/05/05/mp910/

However i can get everything else working except the gun reload sound, The sound works when you play
in media player but not in game when you select reload? I have swopped the sounds around
it only seems to play in Fire sound1 setting any ideas.....
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Bored of the Rings
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Posted: 8th May 2018 07:50
@SuperClark-ummmm thanks for reporting will have a look into it. I have the EAI weapons so will test out and any fixes will be in next version 1.6.4.

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Posted: 8th May 2018 10:34 Edited at: 8th May 2018 10:38
Ok m8 thank you, I git the sounds working on the guns the original audio files in FPSC have issues
I re-coded tyhe Wave Files again and got them too work, also the order sound2 reload is wrong on a few weapons in pack 9
reload is sound3 not 2.
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Bored of the Rings
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Posted: 8th May 2018 11:18
@SuperClark-hmmmm ok thanks for letting me know.
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Super Clark
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Posted: 10th May 2018 18:21 Edited at: 10th May 2018 18:22
Hi BOTR can you have a look at this thread please,

https://forum.game-guru.com/thread/219667#msg2600343

has I can no longer get any HUD.x to load the ICON.png images

think weapon welder need the statuspanelcode 100 looking into also.


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Bored of the Rings
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Posted: 10th May 2018 19:53
@SuperClark- I can have a look, but maybe try to reuse the original FPSC hud_icon.png files i.e. just rename them to icon.png as weapon welder copies over the original FPSC icon image. If you already tried this and it doesn't work, please ignore.
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Super Clark
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Posted: 10th May 2018 20:23 Edited at: 10th May 2018 20:23
Hi BOTR m8, tried that no joy.....
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Bored of the Rings
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Posted: 10th May 2018 20:59
ok no worries, I'm adding some code to convert them to 32 bit. Looking for test files, may have BSP on my backups somewhere.....
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Toxicclowd
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Posted: 30th Jun 2018 19:35
does anyone have a copy of this program. I saw in another thread that it is now free but the download link is dead.
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Posted: 30th Jun 2018 20:08 Edited at: 30th Jun 2018 20:08
LOL its the thread below this one clicky here to go to it https://forum.game-guru.com/thread/219806?page=1#msg2602285
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