Quote: "will you be doing under water and swimming? "
I dont know. It is not my highest priority at the moment, because the physics maybe get a overhaul, so it could be obsolet what I am doing. So before I do useless stuff, I make something different.
Quote: "are you able to make entities that can become cubic areas of water that have the swimming effect this would basically create multi levels of water and possible angle the entity as a river so you can widget a long stretched entity and connect the entity lake to the main water level?"
I have no clue about all the gui stuff and entity code at the moment, so I did not see me working on this in the near future.
@all
thanks for your feedback.
I will tweak the speed values a bit and then I will send it to github and request a merge for the core.
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