Where the public preview is now, is that the PBR reflections are created from the current skybox and terrain.
Great for outside, but not inside stuff, as you would expect to see the reflection of what was around you when looking at it.
Using the _cube map with your objects, allows you to create your own cube map from what is with in your area.
Take 6 screen shots and arrange them in the proper direction. This works with PBR and Non PBR shaders
(Dont forget that reflections are reversed, so some experimentation will be required)
Gimp was pretty straight forward with its cubemap feature in the .dds plug in, Nvidia in Photoshop, I tried a few ways before I got it.
It is a bit more work, and Reflection probes would solve this when and if they can be added in at some time. Preben has done a wonderful job with the shaders so far. But for people with sharp eyes to detail, This can be a nice effect and believable.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.