continuing from my above post, the OBJ format conversion now allows you to remove the duplicate vertices while still maintaining the same number of faces. See the Elhumongo model before and after pics below. Also, notice that the texturing still works too (3rd pic) [update-now corrected]. Blender import works fine (4th pic). UU3D import also works fine (5th pic).
In addition, there will now be 3 options:
1. an option to remove duplicate verts
2. an option to combine multiple meshes (from individual limbs) into 1 single mesh (useful for older FPSC models e.g. Darkmatter).
3. an option to turn off/on smoothing groups
Just some more testing to do, then will add the code to the main converter program and do some more testing. If all ok, will release/upload to my google drive (virus checked).
[correction-ok, removal of dup verts can affect the texture UV mapping. I guess I need to think of a way of correcting that... sorry spoke too soon.]
[update2-the above texture issue now fixed with a small update to the code...phew!-will post corrected textured pics soon]
[update3-last 2 pics show fixed texture UV mapping, silly mistake]
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: SegAutoWelder, Entity+Weapon Welder, FPEtoBAT, DBO2X