Feature Creep / Level Boundaries

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Snake675
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Posted: 27th Feb 2018 17:42
There was a discussion on level boundaries or no-go-zones. This would be very handy!
https://forum.game-guru.com/thread/209549

-Snake675
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Belidos
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Posted: 27th Feb 2018 20:27
We already have invisible walls.

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Snake675
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Posted: 28th Feb 2018 16:12
Of course I fiddeld around with invisible walls since FPS Creator. But thats a pain in the ass, isn't it? And the linked thread says this too btw..

-Snake675
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Belidos
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Posted: 28th Feb 2018 16:48 Edited at: 1st Mar 2018 09:21
There is an official invisible wall entity in gameguru (scenery folder i think it's in) you place it in the editor and it's visible, then when you go into the game it's invisible, it's simple and easy to use.

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Teabone
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Posted: 28th Feb 2018 21:18
With the invisible walls that are already in your Scenery folder you can just click "scale" then change their size. Its pretty easy to use. They appears black in the editor and go invisible during test game. So you can shape them the way you want in the editor.



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Snake675
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Posted: 2nd Mar 2018 14:45
Ok, i knew this allready and used them. In that linked older thread it is discussed too and there are some really good ideas on top of that. Much better than placing invisible walls (what I have been doing for decades know). For example drawing an aera with an tool like for grass.

You get my point? But thanks anyway...

-Snake675
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Teabone
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Posted: 20th Mar 2018 07:08 Edited at: 20th Mar 2018 07:12
If you want to change the size of the playable area in Game Guru you can modify the dimensions of the box inside the gameplayercontrol.lua file:



By default the terrain size is 51100 x 51100

This however is all in theory as ive never modified these values before to see their result.
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