3rd Party Models/Media Chat / Belidos' 2018 modelling thread.

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Belidos
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Posted: 9th Feb 2018 16:12 Edited at: 10th May 2018 17:38
Hi guys, i thought i would start a new thread for a new year, this weekend i will be starting back on modelling after taking a couple of months break. I will post all of my 2018 work here.

1. Dinner Set Collection
Get it for $0 on the GC Store.
This collection contains:
Bowl
Dinner Plate
Mug
Side Plate


These entities are PBR entities consisting a single shared set of color, normal, gloss, metalness, detail, ao, and height textures in 1024x1024.

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JonRobbo
User Banned
Posted: 10th Feb 2018 07:18
That's really good modelling, i'm really going to have to get myself taught how to do it properly, I keep watching blender videos and often get lost but i'll get there.
Belidos
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Posted: 22nd Feb 2018 10:12 Edited at: 22nd May 2018 10:51
Here's what some of this years models look like so far (no textures yet), it shows three models side by side so you can see how they line up. There will eventually be a small railed/walled area with path and steps, and a walled/fenced backyard with gate, which will also have variants. I'm trying to keep the sizes on a 100x100 scale with the origin points in similar locations so that all the parts will be able to be dropped in using grid mode and line up with each other.


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GraPhiX
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Posted: 22nd Feb 2018 10:19
hello Mr Belidos not seen anything from you in a while hope you are better houses looking good
Welcome to the real world!
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Belidos
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Posted: 22nd Feb 2018 11:44
Quote: "hello Mr Belidos not seen anything from you in a while hope you are better houses looking good"


Yeah i'm mostly better now, although i've put my back out now lol.

I've been holding off on the modelling for various reasons, one of which is i'm trying to figure out the best way to UV unwrap models for PBR

What i used to do with some models that have large surface areas (mainly large areas of brick etc) was to break the model down and mirror sections so that their UV's were overlayed on each other to save space on the texture, you can literally halve the UV space that way on some models, however i'm not sure how PBR painting will react to that if you know what i mean, i have a feeling it will be a nightmare to render because it will try to layer each section over the top of its counterpart. i've got a base model to try out now, i'm just waiting for time at home to fire up Substance painter and give it a whirl, i may have to have two models, one with everything for the actual real model, then a copy which has one set of faces for each material for importing into painter and painting.

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Tarkus1971
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Posted: 22nd Feb 2018 15:55
Superb video Belidos, looking forward to this one in the store. Very, very atmospheric buildings.

Will any be made enterable?
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Belidos
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Posted: 22nd Feb 2018 16:14 Edited at: 22nd Feb 2018 16:18
No plans to do enerable buildings yet, these are only scenery, making them enterable would just be too much surface area and you wouldn't get a decent enough quality texture without it being mahoosive. I might do a set of enterable buildings with seperate floor models so you can stack floors, but not just yet.

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Tarkus1971
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Posted: 22nd Feb 2018 16:22
ok, cool, looking forward to these.
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Belidos
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Posted: 2nd May 2018 21:57 Edited at: 2nd May 2018 21:58
OK, after quite a long period of not being able to find motivation to make any models, I've finally started modelling again, the buildings above are on the back burner at the moment, I'm starting off sow with some smaller models.

So here's my first fully PBR model:



This is the first of a set of kitchen ware models I will be making for the store.

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Belidos
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Posted: 6th May 2018 16:48 Edited at: 6th May 2018 16:49
My first store item of 2018 is now available in the store:

Dinner Set Collection

This collection contains:

Bowl
Dinner Plate
Mug
Side Plate

These entities are PBR entities consisting a single shared set of color, normal, gloss, metalness, detail, ao, and height textures in 1024x1024.


Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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Belidos
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Posted: 8th May 2018 17:57 Edited at: 8th May 2018 17:57
I've temporarily made the dinner set unavailable due to finding a better method to achieve the smoothness that reduces the number if poly's of the mug down from over 5k to less than 2k, i will put it back available when i have uploaded the new meshes.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Belidos
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Posted: 8th May 2018 20:54
The dinner set is now available again, have managed to get the mug right down to 1674 poly's with very little change in quality.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
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Belidos
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Posted: 9th May 2018 13:12 Edited at: 22nd May 2018 11:03
I'm also planning to revisit the Block Poly World theme and create a new set of models using some new techniques, new designs, and custom textures. I've spent the last couple of hours in GIMP creating some simple wall textures in bright colours for this new series of models, and i have more planned.



Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
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TazMan
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Posted: 15th May 2018 09:50
Just a bit of a difference from the kitchen set, but I like it. I know how you feel it seems to be taking me ages to get this next pack finished.

Andrew...
HP Pavilion Laptop - AMD A8-4555M APU with Radeon(tm) HD Graphics - 1.6GHz, 8GB Memory, Windows 10 Home, 64-bit Operating System.

I've got something to say - It's better to burn out than fade away.
Belidos
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Posted: 26th May 2018 21:33 Edited at: 26th May 2018 21:35
I've been working on the Victorian houses from earlier, I now have a good template system in place where I can make multiple variations using the template geometry without having to re-uv map, so can use the same texture set for multiple different models.



I'm still not happy with the way GG's PBR is rendering, most shadows are jagged, and I've noticed that some shadows are a little disjointed, they start a little further away that they are supposed to, for example look at the shadows under the windows, the shadow should start directly under the sill, but actually starts a little below, leaving a gap of un-shadowed brick.
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
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Belidos
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Posted: 15th Jun 2018 11:42
Had to take a little break because i've damage a nerve in my arm and can't feel the fingers on my right hand. But i will be getting back to this as soon as i recover.
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
Primary Desktop:
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Laptop:
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Belidos
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Posted: 24th Jun 2018 16:57 Edited at: 24th Jun 2018 16:59
Finally I can fell my fingers! A little tingly still, but at least I an hold a mouse and type properly, so I've been working on my Row Houses...

There are two house models and two porch models so far, at the moment the porches have temporary textures, and the two houses have the same textures, eventually I will have 4 variations of model, each in 4 variations of textures.



Getting there, PBR seems to be working better now.

[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

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Belidos
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Posted: 5th Jul 2018 11:08
Thanks Bod.

I'm actually stuck on making a decision for these at the moment. They look pretty good as they are in PBR, but as they're large scenery items, i'm wondering if all the extra textures etc would be too much in a big scene, so i'm thinking of just making thee DNS instead.

What do you guys think?
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Belidos
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Posted: 27th Jul 2018 12:15 Edited at: 28th Jul 2018 13:32
The first collection of English Victorian style row houses s now available in the store, the collection includes:

1x 3 story house (door on left)
1x 2 story house (door on left)
1x 3 story house (door on right)
1x 2 story house (door on right)
1x porch (path on right)
1x porch (path on right)

Models are in .X format, ranging from 230 to 2880 tris, and contain PBR textures from 2048x2048 to 1024x1024 in .DDS format



You can get them now for $3.50 in the store , currently on sale for $3 until midday Monday.

Also available as a part of a pack for $9.99 (currently contains Collection 1, 2 & 3, with more to come), currently on sale for $5 until midday Monday.
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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Belidos
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Posted: 27th Jul 2018 18:34 Edited at: 28th Jul 2018 13:32
The second collection of English Victorian style row houses is now available in the store, the collection includes:

1x 3 story house (door on left)
1x 2 story house (door on left)
1x 3 story house (door on right)
1x 2 story house (door on right)
1x porch (path on right)
1x porch (path on right)

Models are in .X format, ranging from 230 to 2880 tris, and contain PBR textures from 2048x2048 to 1024x1024 in .DDS format



You can get them now for $3.50 in the store , currently on sale for $3 until midday Monday.

Also available as a part of a pack for $9.99 (currently contains Collection 1, 2 & 3, with more to come), , currently on sale for $5 until Monday.
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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Defy
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Posted: 28th Jul 2018 02:11
@Belidos Really nice work here, will check them out soon.
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TazMan
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Posted: 28th Jul 2018 12:35
@Belidos nice work on the English Victorian houses, you have some great detail going on here, are any of them made so you can walk through the building. If not you could make a different set that people could build level by level and each level being made so the player could walk through it and upstairs.

A little more work involved here but I think it would be an interesting project. Then you could add Victorian furniture and fittings and make it a much larger pack.

Andrew...
Dell Laptop I7-I7500U @ 2.7GHz to 2.9GHz, 16GB Memory, Windows 10 Home, 64-bit Operating System.

I've got something to say - It's better to burn out than fade away.
Belidos
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Posted: 28th Jul 2018 13:27 Edited at: 28th Jul 2018 13:31
Thanks guys.

No they're not enterable, they're mainly background buildings. I may do enterable buildings in the future, but no plans right now.

The third collection of English Victorian style row houses is now available in the store, the collection includes:

1x 3 story house (door on left)
1x 2 story house (door on left)
1x 3 story house (door on right)
1x 2 story house (door on right)
1x porch (path on right)
1x porch (path on right)

Models are in .X format, ranging from 230 to 2880 tris, and contain PBR textures from 2048x2048 to 1024x1024 in .DDS format



You can get them now for $3.50 in the store , currently on sale for $3 until midday Monday.

Also available as a part of a pack for $9.99 (currently contains Collection 1, 2 & 3, with more to come), , currently on sale for $5 until Monday.
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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Belidos
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Posted: 28th Jul 2018 13:31
By the way, I forgot to mention, the porches and buildings all fit together in the 100x100 gameguru grid, so you can press B twice and click them together. They also click together perfectly with my UK Street Pack as they use the same 100x100 origin point.
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Belidos
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Posted: 28th Jul 2018 17:06 Edited at: 28th Jul 2018 17:09
Some additional free files for the Victorian Row House Pack, custom cube maps for Collections 1, 2, & 3, just drop them in with the other files, and instead of seeing the terrain reflected in the windows you will see a street view. I'll update the store models with them when I get a chance.
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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Tarkus1971
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Posted: 29th Jul 2018 11:20
Very nice buildings belidos.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics.
Belidos
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Posted: 16th Aug 2018 13:10 Edited at: 16th Aug 2018 13:10
The fourth collection of English Victorian style row houses is now available in the store, the collection includes:

1x 3 story house (door on left)
1x 2 story house (door on left)
1x 3 story house (door on right)
1x 2 story house (door on right)
1x porch (path on right)
1x porch (path on right)

Models are in .X format, ranging from 230 to 2880 tris, and contain PBR textures from 2048x2048 to 1024x1024 in .DDS format



You can get them now for $3.50 in the store .

Also available as a part of a pack for $9.99 (currently contains Collection 1, 2 & 3, with more to come),
[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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Belidos
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Posted: 16th Aug 2018 17:29 Edited at: 3rd Sep 2018 21:46
A quick teaser of a potential future project.

[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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Slaur3n
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Posted: 16th Aug 2018 21:00
Interesting!
Visit our FB site and like
https://www.facebook.com/crowhillstudiosofficial
Belidos
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Posted: 16th Aug 2018 22:42 Edited at: 16th Aug 2018 22:42
A bit more to tease …

[img]belidos3d.swgrp.co.uk/wp-content/uploads/2016/03/blogo.png[/img]
Primary Desktop:
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Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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TazMan
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Posted: 20th Aug 2018 12:02
Very interesting, looking good.
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I've got something to say - It's better to burn out than fade away.
Belidos
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Posted: 3rd Sep 2018 21:44 Edited at: 4th Nov 2018 18:09
I got bored on my lunch break ....


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Secondary Desktop:
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Laptop:
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Belidos
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Posted: 18th Oct 2018 20:54 Edited at: 18th Oct 2018 20:55
Right, now that i have finished the Plastic Poly Planet Farm project, i've decided i'm going to alternate one low poly project and one "realistic" project, to keep me interested.

So now it's time for a sneak preview of my next project, can you guess the project theme?



Note: the textures are just temporary ones to see how it looks with basic texturing.

Primary Desktop:
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Secondary Desktop:
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Laptop:
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=VX=Doggy
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Posted: 18th Oct 2018 22:48
caveman themed ?
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Avenging Eagle
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Posted: 18th Oct 2018 23:16
Quote: "can you guess the project theme?"


Does it start with 'E' and end in 'gyptian'?

AE

Belidos
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Posted: 19th Oct 2018 08:05 Edited at: 19th Oct 2018 08:08
Quote: "Does it start with 'E' and end in 'gyptian'? "



Yes, the model above is a Hypogeum, which is basically the guts of a pyramid carved into a rock face instead of a pyramid, these were built all throughout Egyptian history in one shape or form, but more predominantly in the latter part.

I have plans to make various Mastabas (basically squat single floor burial pyramids with a flat roof), Step Pyramids (not many people realise that these were more common in Egypt than the smooth sided pyramids because all they "see" is the Great Pyramids and think that was the norm), smooth sided pyramids, and Hypogeum.

I'm going to try and fit in as many different types of obelisks, statues (if i can get them looking right, not great at sculpting yet), columns, walls, steps, slabs and such as i can, and I will also be including various other buildings, but most of the information on the internet seems to focus more on the pyramids than on common buildings, so there's not a lot of detailed information on what day to day buildings would have looked like, if anyone knows any good sources let me know please.

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Avenging Eagle
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Posted: 19th Oct 2018 19:04
Nice one And if nothing else, it gives you an excuse to go to Egypt on a texture-gathering and research trip; should still be warm this time of year

Seriously though, if you can get down to London, there's a big Egyptian section in the British Museum including tons of artefacts, a few columns and statues, and lots of info on life in Ancient Egypt. I think there's even info on how cities were constructed and a few models that might give you some inspiration. You could also pay a visit to Cleopatra's Needle near Westminster to get photo references of a real obelisk.

AE
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Posted: 29th Oct 2018 14:34
Oh yeah. That's a good topic. There is not much Egyptian for GG. Since you can deal with a long time. The beginning looks very good. And you can create tons of objects.
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Posted: 30th Oct 2018 01:23
I would say the last pic looks very Jason and the Argonauts or even Indiana Jones Some excellent stuff here as ever. Your cartoon stuff is also great! We need more cartoon assets in GG You seem to have a knack with them.
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Belidos
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Posted: 31st Oct 2018 13:24 Edited at: 31st Oct 2018 13:24
Here's a quick wire frame teaser of another of the Egyptian models:



I have a feeling i'm going to have to go high resolution on the textures for the various buildings though, ancient Egyptian architecture involved so much detailed decoration, i'm afraid if i don't use large textures the detail will be lost and blurred

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Belidos
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Posted: 3rd Nov 2018 09:58 Edited at: 3rd Nov 2018 09:58
Three models so far, will paint the textures once i have a few to work on.


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granada
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Posted: 3rd Nov 2018 12:30
Looking good so far,this is going to be a interesting one to follow

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Belidos
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Posted: 3rd Nov 2018 17:35
Thanks dave, as well as full (enterable) buildings im planing to do wall kits, pillars, statues, pots, furniture, pillars, statues, and obelisks.

I just need to find time, times a bit limited at the moment, so it might takeca while.

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Posted: 5th Nov 2018 01:59 Edited at: 5th Nov 2018 02:00
Looking really nice This is what the temple object reminded me of

It's Sinbad though, not Jason and the Argonauts and of course Indy still, plus other less epic films.
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Belidos
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Posted: 5th Nov 2018 10:45
Cheers Dvader, I have a lot planned for this, i'm just trying to work pout how to get the most out of the textures with them, as architecture has a lot of decorative detail, especially when you throw in fresco's and hieroglyphs, so it may need some fairly high resolution textures, for the pyramid i'll have to UV unwrap four or five blocks separately (for variation), then share the UV's with the rest of the blocks.

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Posted: 6th Nov 2018 17:46
Belidos, i think its gone be a great pack. keep up the good work.
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GraPhiX
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Posted: 6th Nov 2018 19:03
Looking forward to this one top notch as always nice work Mr Belidos
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Belidos
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Posted: 7th Nov 2018 11:27
Cheers Kev.

I have a few models and lots of ideas now, but i'm still trying to finalise how i i'm going to texture them, do i use high res textures so i can have lots of hieroglyphics and frescoes in detail and a texture based AO map, or do i cheat and have smaller textures with UV sharing which means i can't have a texture based AO map, or do i only add minimal decorative detail and call it "Egyptian style architecture" ... decisions decisions.

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Posted: 7th Nov 2018 12:34
can you not put the details in the normal map a 2k normal would suffice
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Belidos
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Posted: 7th Nov 2018 13:02 Edited at: 7th Nov 2018 13:42
Quote: "can you not put the details in the normal map a 2k normal would suffice "


The details will not just be height/normal details, they will be actual textures (especially the painted frescoes) multiplied over the wall textures, and the amount of detail i'm going for will need a bigger texture than 2k, especially on the larger buildings i have planned.


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