That is correct, things look different indoors. But you can add your own cube map to objects using the texturename_cube extension and the object will have that map on it, instead of the skybox and terrain.
Right now you would need to take the 6 shots inside your map where you wanted that reflection. Then make a cube map out of it in GIMP Nvidia plugin or Photoshop Nvidia plugin.
I see that Preben put Lightprobes in Game Guru Loader, so there is hope we shall see them in Game Guru also.
Get that, and lightmapping working again with static lights, and we should be in decent shape for some nice scenes.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.