Quote: "I'm surprised to hear that simple obstacles gave you difficulty with respect to framerate. I haven't personally encountered that particular difficulty. Are you sure it wasn't something strange causing an issue, such as shadow calculations or light-maps throwing too much video memory out the window?"
this is a possibility given the map is all one object, however GG's culling system, and ESPECIALLY its AI just cant handle complex geometry.
Quote: "I'd make a backup of the level, fork the development into it's own bundle. Remove all lighting, strip out all extras and add clutter. See how it runs. Add to it layer by layer, saving each successful goalpost as it's own file. Then after you reach the point of lightmapping, lightmap it all and see what happens."
i've always been an iterative saver. lightmapping actually INCREASED fps vs. an unlightmapped level. it was the second detail pass that brought me down to the 40s then subsequent lighting pass that brought me to around the 50's and I decided to go with the original "less decorated" version that averages 70-80 for me.
Quote: "Worst case:
Build 2-3 extra maps, add 2-3 different colors of enemies, and make it a game you can play through
Call it GG-3-Arena GOT edition"
actually, what you're playing IS the worst case
I may do future maps that require objectives like this or are slightly open ended, but I had to see how GG would handle not-even-10 static/dynamic light combos and let me say the result is sometimes pretty decent but often kind of weird and flashy and ugly. I am not satisfied at all with gameguru's capability to barely handle something so simple, and QUITE A BIT of unecessary extra work went in just to make the lights cause specular emission. My efforts will continue to be invested on kshatriya, i've just got music i have to make which is why I'm procrastinating.
I've also got a lot of work to do learning how to optimize my lighting properly so in the NEXT kshatriya my work on specular maps isn't wasted, but i don't have weird lights flickering on and off seen through walls so much.