Hmmmm
* Ok, loading of the attached "Big Escape" is really fast, but wasn't that level bigger in the versions before ?
* Loading hereditary levels takes enormously longer times, usually at creating "A I obstacles"
* Framerate in B.E. is always above 30 and below 50, with practically everything on "highest" (except brightness, contrast and debug; and "bloom" set to a reasonable level) : fair enough; and gameplay feels somewhat more fluent, even.
* A.I. seems to have improved, yet, occasionally, the opposition will turn away in mid battle , rotating in 90 degree chunks;
on the other hand, they sometimes remember to seek cover.
* GG crashed on me on several occasions when I tried to change vegetation/grass in T.B.E.
* Duchenkuke is right, something is wrong with the ligthing, it is hard to create lighting that is "right", not too bright or too dark in some spaces.
* Well, the rock surfaces and the wooden bridge are looking better, and maybe, the gun and some of the barrels may, too. But the rest is somewhat nosogood. If there is one thing that stroke me positively on GG over other engines was the overall "lush-ness" and colourfulness of GG scenarios . Starting up Big Escape, on first sight, I thought: "Damn, it's looking like an average 3D Gamestudio level now" ; yes of course, it's largely a question of the textures used, but also a question of the lighting. Something in the colours' and lighting balance has changed subtlely but noticeably - Maybe, the "Heir's revenge" will look better when converted to PBR, but currently, I doubt it.
* setting PBROVERRIDE=0 didn't help here, but it seemed to have helped with another thing:
shooting in "ironsight zoom mode" and hitting an opponent ever so often blended in a frame or two of the normal sight, creating an immense flicker; shooting at / hitting mere objects like trees or rocks did not create the flicker.
* I never use the lightrays in my levels, so, I'm not sure whether they improved, but turning them full up for this occasion brought forward some impressive vistas when the rays skimmed the bridge.
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