after a small break i´m back working on Murmia.
at start i attempted to include some small interiors- short corridors and small rooms made in ebe but i quickly gave up on it.
it made the map crash often - without ebe-structures i have way fewer crashes - almost none.
before i started to feel seriously stuck i went back concentrating on the city, re-arranging things, making new buildings for the background
new characters,sound-effects and musics- having fun doing it.
little update -
i had to cut my level in half because i reached the point where it crashed each time i loaded it.
my initial plan to make one "long walk" did not work out and i reached a limit where working on it was no fun anymore.
so now i´m making small levels and it´s fun again.
but the small interrupted levels probably need some game-play.
the idea i have is that the player is a wasteland dweller called Mungo Balugany.
He likes to collect and steal stuff and maybe he has a cave where he guards his treasures.
He would set out to Murmia with a list of things he wants to have.
in the first level he would just have to find items without any danger or only little danger involved.
like 4 rotten hearts 5 slime-sorbets, 3 mold-sandwiches and such things.
the second level would have an antagonist called Sissimoken
to make the collecting of items a little more exciting in a casual way.
and there probably should be a third level with slightly heightened difficulty
before Mungo Balugany can complete his list.
i managed to make smallg´s slenderman script work and i think it would be perfect.
but so far i could not make AmenMoses Hidden Object script work which i figure could work for Mungos list.
another edit: with amenmoses help i managed to implement the "hidden object" gameplay
i have a test version of level 1 almost complete.
in level one i set up 5 small zones where the player can find and pick up objects like mold-sandwiches,old pizzas and goo-sorbets.
it is still possible to just walk through the level- the "hidden object" game is optional.
since i place the objects myself - i have little idea how dificult,easy,fun,boring it is ... will need test-players for this version soon.
started out making a walking simulator and now i have something like a hidden object game.
also a rudimentary story is growing and i have some ideas for a a little prologue scene.
i wonder if i should update my OP with this new development direction. (?)
LIFE ON EARTH IS EXPENSIVE BUT IT INCLUDES A FREE TRIP AROUND THE SUN