Work In Progress / Cold Cable

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n64
11
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Joined: 26th Aug 2010
Location: Brazil
Posted: 23rd Aug 2020 17:07
Fala mano, BR é foda mesmo kkkkkkkkk. Estamos em todo o lugar!

Show o teu game, parabens.

Hello dude, BR are bad ass indeed. We are on every place

Your game is looking awesome, congratulations!
https://sites.google.com/view/udkultimate/

Medmatheus
Reviewed GameGuru on Steam
6
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Joined: 18th Oct 2015
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Posted: 24th Aug 2020 03:42
@n64 Valeu rapá! estamos sim.

Thanks man!
Medmatheus
Reviewed GameGuru on Steam
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Posted: 26th Apr 2021 14:33
Returning to work on this project. Below a new tutorial for the first level, new hud and interaction buttons.

Medmatheus
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Posted: 27th Apr 2021 18:47 Edited at: 27th Apr 2021 18:49
Now to make the chainsaw weapon, player will need to remember how the chainsaw was:

Edit: I still need to work on game sound fx.

Medmatheus
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Posted: 28th Apr 2021 14:41
Hey guys, made an interior for the building downtown. Theres a small jumpscare where the door open and drags player in for a floating zombie.

Medmatheus
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Posted: 29th Apr 2021 15:26
Remaking the first boss. Now during the fight he stops and laugh (become imune to dmg), and player have to find a bad joke to tell him.

Still need to script a warning on the screen "Hes laughing, not dying. Look around for a bad joke!" and sound fx as well.

Medmatheus
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Posted: 30th Apr 2021 15:28 Edited at: 30th Apr 2021 15:28
also changing the "Deadsaw" boss mechanics

Medmatheus
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Posted: 1st May 2021 14:43
and here is how the fight is looking atm:

Medmatheus
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Posted: 19th Jun 2021 17:09
Hi guys,

Launched the Patch 1.04 for the game, using the March Fixes version of GG. Included new areas, monsters, HUD redesign and other updates.

Heres how the game is looking now (Gameplay from the 1st episode):

granada
Forum Support
19
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 24th Jun 2021 14:54
Looking great so far , great work

Dave
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3840 x 2160 ,60 Hz
PM
Medmatheus
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Posted: 24th Jun 2021 23:22

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