Product Chat / What Inspires You?

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Teabone
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Posted: 31st Oct 2017 06:34 Edited at: 16th Nov 2017 02:57
Just watched Sony's recent showcase and I must say I'm inspired



This one would totally be do-able in Game Guru once particles are included




While we won't be able to achieve anything like the first game in Game Guru, I think its great to look at grand projects that have the ability to inspire. Its been cool seeing games like Scorn's organic interior designs being replicated in Game Guru. I've also seen some space flight simulations as well.

Are there any games that inspire you, in your creations with Game Guru?
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synchromesh
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Posted: 31st Oct 2017 09:16 Edited at: 31st Oct 2017 22:02
Quote: "Just watched Sony's recent showcase and I must say I'm inspired"


The inspiration for being ripped off must be powerful ..
Its a just a mish mash of glitches, bugs and unplayability and i still don't have the original single player game that was actually pledged for in the beginning. Its a joke waiting since 2011 with over $141 million raised and all i really have is what amounts to playable demos.
In this case Good GFX mean nothing I'm afraid
But that's my personal thing ..

Hong Kong massacre looks really cool though ,,,
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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granada
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Posted: 31st Oct 2017 09:33 Edited at: 31st Oct 2017 10:16
Quote: " What Inspires You?"


My grandchildren , but the games look good though they spend more on making games now than they do on blockbuster films.crazy money talked about now in the game industry.

I will be getting this game later

https://www.callofduty.com/uk/en/wwii

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GraPhiX
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Posted: 31st Oct 2017 10:37
they look awesome thanks for sharing Teabone the first one as amazing graphics the particle system is first class, the second one reminds me of Max Payne, bullet time is still prevalent in gritty games
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Teabone
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Posted: 31st Oct 2017 17:58 Edited at: 31st Oct 2017 18:18
Quote: "with over $141 million raised"

wow

I will say however my biggest inspiration with Game Guru comes from games like Fallout 3 and Skyrim. Even am attempting to replicate a lot of the mechanisms in Skyrim

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PCS
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Posted: 31st Oct 2017 20:14
I play The Forest every now and again., . and if we can have the same ai fluent movement as the cannibals it would be awesome , and also if we can have the trees and forest grass and plants with out killing the fps , now that would be cool.
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Teabone
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Posted: 31st Oct 2017 20:29
I play that game as well. Even though it gives me anxiety whenever it gets dark :p
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Posted: 31st Oct 2017 20:39
yes i don't like the dark at all. then i adjust my screen brightness up to make it better. lol
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Posted: 31st Oct 2017 20:41
i just need to find a good server that runs always to play on
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OldFlak
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Posted: 1st Nov 2017 09:51 Edited at: 1st Nov 2017 10:00
Yeah, RSI is awesome project, but I doubt my PC will run it, which actually put me off pledging to it in the first place. And all these years later.....

RSI makes you realize how much goes into game design: vision, modelling, environments, audio, people power, money, time.........

As for inspiration: I love sci-fi and anything sci-fi inspires me. Be it movies, games, or just google ideas. But putting it all into any form of game design, models\art - well that is another story!

Start Wars Battle Front 2 looks awesome. But if I read properly, it is on-line (?), and will be a continuous drain on your wallet. Both of which are just a deal breaker for me.

I just love GG, it is just fun to play with, and Lee is not after my bank balance - now If I could fly space craft in GG I would be over the moon with that!


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Honkeyboy
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Posted: 1st Nov 2017 10:58
@ reliquia +1 on that one what inspires me is games like the older SWG for online NWN offline the more modern Empyrion Galactic Survival on and offline Fifa and racing games for fun on the ps3 personally i place the in depth crafting, hunting, building systems far above the graphical side although im not a 2d fan. I would rate Empyrion as 1 of the best games out ATM and its cheap to buy its has virtually all of the good factors and multiplayer both locally or on others servers. Worth a look
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Posted: 1st Nov 2017 12:18
@Honkeyboy - agree with you on Empyrion, I've had a blast playing it and I like the regular updates.
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Belidos
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Posted: 1st Nov 2017 12:29
I love complexity in games, graphics mean very little to me, as long as the game plays well and has complexity. That's why i love star wars galaxies so much, there's so much to do, so many different skills you can train, so many different ways of playing.

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UNIRD12B
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Posted: 1st Nov 2017 13:04 Edited at: 1st Nov 2017 13:05
Hey guys ,
What inspires me is story line and half decent graphics.
One of my favorite games of all time is the original Unreal.........not Unreal Tournement , but ,
The story driven single player and online co-op version , where you crash land on an alien planet and have to traverse
The planet to meet up with a rescue team. It had amazing a.I. for 1998 and a built in game editor that let you build levels and makes diverse changes to the creatures , weapons and the environment. I made over 100 online playable levels with custom weapons and creatures and more and it was easily done with a few basic tutorials .All that and it was almost 20 years ago.
If Game Guru could do all of that now.....it would be easy to make a great story driven game with half decent graphics right now.the BIG thing in Unreal...was.....the amazing creature a.I.

UNIRD12B
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Bugsy
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Posted: 12th Nov 2017 20:41
older FPS games inspire me. I love looking at budget games or games that were not quite blockbusters and seeing what sorts of redeeming qualities they offer and thinking of how such gameplay concepts and levels could be accomplished in FPSC or GameGuru

https://www.youtube.com/playlist?list=PL539D7F22FFEAE206

in this playlist you'll find awesome stuff that inspires my FPSC games. Unknown or not-well-remembered gems like:
CS:CZ deleted scenes single player
Mob Enforcer
Devastation
Chaser
Revolution
Project Snowblind
XIII
Neuro
Wolfschanze 2

for those of us with not enough time for videos, here's some pics of games that have inspired kshatriya recently:


chaser



devastation



e.y.e. divine cybermancy



NEOTOKYO

Wolf
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Posted: 12th Nov 2017 20:55
For me its also an amalgamate of underdog shooters, as Bugsy mentioned but its mostly a mixture of media and art I've seen and experiences I have had.

If I have ever been at some place or building that had a special feel to it, I try to replicate that in my games. As I was little I used to love playing in abandoned property and I think that some of that experience where, as a kid you notice way more details and soak in experiences more, translates to my level design.

Gameplay wise I try to have everything feel naturalistic and makes sense but I also get inspiration from games with less budget that manage to give you the illusion of big things happening without the huge animated cutscenes and fully voiced dialogues.

So in general, I'd say that my primary inspiration stems more from experiences, written fiction, artworks and historical events rather than other video games. If that makes sense



-Wolf

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