Third Party Tools / HeightMap to GameGuru

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Bored of the Rings
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Posted: 14th Jun 2018 17:25
I've deleted everything from my google drive at the moment, not sure I'll be uploading anything for a while.
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Ertlov
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Posted: 15th Jun 2018 03:22
can you provide an alternate link then?

I had an earlier version for testing landscape visualisation, and it was awesome.

Also happy to host it on my DB Pro, if you want.
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Bored of the Rings
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Posted: 16th Jun 2018 22:05 Edited at: 20th Jun 2018 10:27
ok, so I've started to add code to the open source , so far added some prelimary code to get the "Import Heightmap" option added to the File menu and get a trigger going. More to come as it progresses.

[update-added some placeholder code at the moment.... will be good to see this working in the main engine....]

The 2nd pic is just a trigger messagebox to test that it works when the file option is selected.
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granada
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Posted: 18th Jun 2018 16:48
This will be great as part of the main engine.nice work and thank you

Dave
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Bored of the Rings
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Posted: 25th Jun 2018 13:57
Now that I have an understanding of the code and found the key sections that handle certain scenarios, I can now add my c+ code to get the heightmaps imported. More to come as this evolves... the power is at me fingertips

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Pirate Myke
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Posted: 25th Jun 2018 15:32
Excellent. Thank you.
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Bored of the Rings
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Posted: 27th Jun 2018 08:50 Edited at: 27th Jun 2018 08:51
By the way, I have added a link to version 3.0 here, the split map functionality has been disabled as Im still testing and the c+ code is now being added to the Github open source which I'm hoping will be cleaner, optimized, have more functionality and basically better.

https://forum.game-guru.com/thread/219806#msg2602285
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granada
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Posted: 4th Jul 2018 21:16
All sounds good Mike ,hope it goes well

Dave
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Bored of the Rings
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Posted: 5th Jul 2018 07:00 Edited at: 5th Jul 2018 07:02
thanks Dave, unfortunately work and enjoying new life with my 5mth old baby boy has precedence at the moment so my adhoc tool work for GG is a bit choppy
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granada
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Posted: 6th Jul 2018 15:27
No worries enjoy the baby,the early bonding time is important

Dave
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AmenMoses
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Posted: 6th Jul 2018 17:30
I agree, I made the effort to bond with all my children. Now they won't leave and the youngest is 22!
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Flatlander
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Posted: 26th Jul 2018 00:00
@AM, are they all sons or daughters. All our daughters couldn't wait to get out even though we bonded quite well. However, we had to kick the son out. They are all now between 35 and 40. Actually, I know it was humour in which I love your dry British humour.
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MK83
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Posted: 9th Aug 2018 19:32
@BOTR, can we make underground things with this yet? ie: tunnels.
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Bored of the Rings
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Posted: 31st Aug 2018 07:04 Edited at: 31st Aug 2018 07:07
@MK83- sorry for long delay replying, it's very hectic at the moment, not much time to breath. Anyway, back to your question. No, unfortunately, there is no possible way to do underground stuff. I think GG would need some sort of CSG cutting ability that allows you do tunnelling. That would be quite a major dev task.

On another note regarding HM2GG app, I have reworked/converted C code (taken from Gimp normalmap plugin) that will recreate/convert Normal maps to Heightmaps. It's a about 99.9% there. See below pics from a sample normal map. This is good if you no longer have or never had the original height map. It's still an ongoing experiment, playing around with and swapping various values and also altering contrast level etc. As free time is becoming less and less, I hope to release a major revamped version of HM2GG within the next few weeks.
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Pirate Myke
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Posted: 31st Aug 2018 07:32
Very nice. I can see use with that.
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Bored of the Rings
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Posted: 31st Aug 2018 09:57 Edited at: 31st Aug 2018 09:58
thanks P.Myke

Here is a preview screenshot showing the results in GameGuru with the newly recreated HeightMap being applied:

Of course , you could just use Gimp's Normalmap plugin, but I wanted to be able to do it all in my own app, so converted the C source code to DBPRo code.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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granada
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Posted: 1st Sep 2018 11:29
Nice to see your finding a little spare time now Mike,nice things happening here.

Dave
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Bored of the Rings
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Posted: 1st Sep 2018 21:37
@Granada - thanks Dave. Of course , all this came about when OldPMan required some help to recreate a heightmap from a normal map using FFTW (Fourier Transform).. Anyway, I couldn't get that to work ( but will revisit at some point), so reworked the C code from GIMP normalmap plugin that does the same thing and turned out really well after many attempts getting the code / formula right. Was very rewarding in the end.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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Bored of the Rings
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Posted: 1st Sep 2018 22:28 Edited at: 1st Sep 2018 22:30
an example of the difference between converting a normal map to greyscale and heightmap are shown in the following pics:

Normal map on left , Grey scale map in middle and the actual heightmap on the right
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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karolko68
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Posted: 29th Sep 2018 12:38
Hello, yes download link is dead and i need this tool too. Or some useful info how to handy transport my heightmaps. I found something about m.dat file, but i not know what app can open it. Please some clue help. Thank you
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Bored of the Rings
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Posted: 29th Sep 2018 15:36
Np, I sent u a pm.
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Bored of the Rings
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Posted: 29th Sep 2018 23:12 Edited at: 30th Sep 2018 07:40
new link to tool. gmail account got hacked, now resolved. :

https://drive.google.com/open?id=1e7FfiKseqdFnxSRVkH4I96QjkxwlP8Zw
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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