Alright
I see that this was really just a test. As in test. Not like my first GG release that had some videogame window dressing around it so... err...how do I review this?
I just start with my first impressions.
Launching the game looking at Kshatriya's loadingscreen was fine to me as I knew this was just a one map flick. I'm always eager to see something new from Bugsy and was pretty amped. It loaded surprisingly fast for me, I couldn't even finish making my smoothie. (smoothie..isn't it just a terrible word? Just by the sound of it I immediately picture a diaper. One with ample content at that)
So here I was in an alley that was distinctly asian looking. Here the Bugsy effect comes in. The Bugsy effect is when I like everything I see immediately but would do it entirely different myself. Bugsy and I have slightly different priorities that often result in long pointless banter
I'll spare you this for now.
I then do what the map is designed for. I screw around in it. Its a terrible map for a tactical shooter style playthrough as I can see the enemies standing around way before they react to me so I just went jumpy-ballers-cowlofdootdoot shooter fun. I died several times ...because I jumped to my death.
The AI was acceptable but only a threat when it saw me before I could react because I tried parcouring around (and don't think for a second I didn't find the nade and the sniper rifle!) Not exactly hidden now, where they?
Alas, there are also plenty visual design choices, mismatched models and texture stretches that I noticed and disliked but they didnt break the game. It looked okay. Which is a shame because Bugsy can do better than okay. there is a large disconnect between the parts of this game that where competent and the ones that where incompetent. Overall it felt like one of these amateur made multiplayer maps you can download on fpsbanana (no, its not gamebanana because FPS games are king and because I say so) or half of a Bugsy map.
The vibe of the whole thing is somewhere in between a genuine joy in designing it and "aaah screw this". ...which is really not the enthusiasm you had in FPSC Kshatriya games or even partially in Origins.
Okay... my writing is going nowhere slow so lemme illustrate a few bulletpoints I liked and some I didn't like:
* Framerate constantly over 30 on the laptop.
* Level has a certain appeal and atmosphere to it.
* Level partially feels lived in and like a real place
* Open ended scene that allows for jumping around and on things and is not linear
* Handgun is really cool
* I had fun
* Some well made models, textures and compositions!
* If you use overlays to add detail, don't use ones with textured on geometry that is too complex. Adding cigarette buds and some dirt with a decal is good, adding cans or other big objects with a 2dimensional decal takes down the scene a few notches.
* I was able to glitch out of the map everywhere. Worst example is right beneath the first set of staircases. A sin in a game that encourages exploration.
*When on the outskirts, the map feels a lot more like a bunch of models thrown on frame rate suffocating terrain than a city. Which is a shame because it feels like a city in the center.
* Car texture is ugly and that model has interior architecture that just wastes frames if the windows are not transparent
* The lit buildings would have gone better with an evening scene than a broad daylight one
* Some texture stretching and models not matching perfectly.
* Handgun needs to be retextured badly.
* Lack of sound. This could have a whole additional dimension with some city sounds.
* Too short! I liked it. Needs more.
Game Guru'ness
On my second retry, enemies where invisible so I shot at floating guns
All in all a pretty decent test and I hope for you to advance this further. Like, a whole detailed Kshatriya city block this open ended with challenging choke points would make my evening. I hope game guru does not discourage you and that we all see more from ya soon.
Also, needs more naked sexy billboards! Seriously.
Jupp! Not the review I alluded it to be but I'd feel bad to be too harsh on a work in progress...even Bugsy's work in progress who knows that my reviews are often also tongue in cheek.
I hope some of this was useful.
-Wolf