Product Chat / A.I in GG

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imothep85
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Posted: 16th Oct 2017 11:13 Edited at: 16th Oct 2017 11:14
hi

i really HOPE in the next updates the A.I is going to be BETTER, if we add LOTS of zombies GG dies...

https://d2v9y0dukr6mq2.cloudfront.net/video/thumbnail/SHX5arbLxixqdx0ls/horror-zombie-crowd-walking-apocalypse-view-concept-realistic-4k-animation_rsmblrywdl_thumbnail-full01.png

Can Lee give us some news about the future improvements of A.I ?
GraPhiX
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Posted: 16th Oct 2017 11:17
not sure about your issue but that is a very nice screen shot
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imothep85
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Posted: 16th Oct 2017 11:34 Edited at: 16th Oct 2017 11:34
well i created a flat default level, added almost 60 zombies, and GG crahsed, the fps fall to 5.
i have win 7 64bits 8gb ram ddr4 3666ghz 2g nvidia graphics cpu i7 7700k.

thats why im laughing.... about GG, improving PBR and direct x is not going to change the engine itself, if the engine is bad, you can add infinite updates for everything, but the engine stay bad.
if you do engine improvements, like fps problems, a.i problems, physics problems, lights & shadows... etc etc then the engine become good, at this point im laughing a lot i tested it on my new pc, GG fall to 5 fps .

when i play games like dying lights, or dead rising....well its another world

thats why im askign what about the A.I & all the next updates??
Im start thinking this engine has no future ....
synchromesh
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Posted: 16th Oct 2017 11:58
Never really had an issue with the amount ... I would never have this many zombies on screen to be honest .



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Belidos
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Posted: 16th Oct 2017 12:09 Edited at: 16th Oct 2017 12:10
Quote: "2g nvidia graphics"


Which one? Cos with a rig that good there has to be something wrong if you're only getting 5 fps with just 60 zombies. Even my 4760k is getting way more than that.

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imothep85
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Posted: 16th Oct 2017 12:18 Edited at: 16th Oct 2017 12:21
Belidos
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Posted: 16th Oct 2017 12:36
No, i mean which graphics card.

Also, you're showing the wrong metrics. The FPS in the metrics panel is wrong, it's never been right, it's always a lot lower than your real FPS (because it sucks up resources by displaying he metrics). To show your REAL FPS, pres F11 and it will show it in the top left corner of the screen.

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OldFlak
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Posted: 16th Oct 2017 12:40 Edited at: 16th Oct 2017 12:44
Yeah, well it is probably not the best level design to have so much happening at once, but still I would expect that a PC with those specs should do better.

Belidos is asking about the graphics card you have - he knows a thing or two about PC Components and may be able to help.

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imothep85
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Belidos
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Posted: 16th Oct 2017 13:00 Edited at: 16th Oct 2017 13:01
Well there's at least part of your problem, you card is barely minimum requirements for gameguru. An AMD R7 250 is basically a modern version of the old AMD 6750 using newer shaders, DX12, and faster memory, minimum requirements are 6000 series AMD, so you're not going to get great speed out of GameGuru because your GPU is bottle-necking your CPU.

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imothep85
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Posted: 16th Oct 2017 13:02
but why with others engines and games, every runs smooth?
smallg
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Posted: 16th Oct 2017 13:17
it's not an AI problem but a model/polygon issue, you can see clearly in your picture https://forum.game-guru.com/outbound?url=https%3A%2F%2Fs1.postimg.org%2F2bwrat6s4t%2Fgg-zombies-fps.jpg
the AI bar (shows how intense the AI logic etc is) is almost 0 while the 2 bars at the bottom (that show the graphics card workload) are full.
GG has almost no optimisation on graphics, it's all on the board but i wouldn't expect anything to change for at least a year or so, it's not something people tend to vote for.
you could look into using characters that support LOD stages in the meantime.
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https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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imothep85
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Posted: 16th Oct 2017 13:21 Edited at: 16th Oct 2017 13:35
something is really wrong with GG
Lee has to read this:

when i run my file with all those zombies +- 60 or more GG FALLS TO 5 or 1 fps....and that problem doesnt come from my graphic card.
when i run again the same file, BUT changing shaders options "Terrain Shader" to "lowest" or "medium" it speed up from 5 to 30fps and more... problem is no more shadows...

so i really think Lee has to work on the terrain/shaders/size etc because something is wrong about it.

here the screenshot:


https://s1.postimg.org/1hcw5sw619/gg-zombies-fps-03.jpg

when i compile the game in EXE the FPS falls to 20 instead of 30/32fps... again another problems appear from nowhere...
Belidos
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Posted: 16th Oct 2017 13:40 Edited at: 16th Oct 2017 13:42
Quote: "when i run again the same file, BUT changing shaders options "Terrain Shader" to "lowest" or "medium" it speed up from 5 to 30fps and more... problem is no more shadows..."


Of course you are going to get an fps increase from reducing the quality of the terrain, that's normal, you're using less resources, that's kind of the while point of being able to adjust the terrain shader.

Quote: "when i compile the game in EXE the FPS falls to 20 instead of 30/32fps... again another problems appear from nowhere..."


When you run the standalone, it is initially set to highest shader settings, it doesnt matter if you have set it lower in the test game, it will always default to highest when you first run the standalone. That's why you're getting 20fps, you're actually getting more fps from standalone than in the editor test mode, which is correct. In the standalone, if you hit escape and choose graphics, you can change it between high medium or low, you'll probably get a lot more fps if you set that lower.

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imothep85
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Posted: 16th Oct 2017 13:43 Edited at: 16th Oct 2017 13:45
i know i changed to lowest graphics when i was running the exe... and the fps falls to 20 instead of 32 when i run the game in GG.
Bored of the Rings
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Posted: 16th Oct 2017 13:44
ich erlebe deja vu hier ha
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UNIRD12B
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Posted: 16th Oct 2017 16:35 Edited at: 16th Oct 2017 16:53
hi there ,
soo...........isn't the base GPU card for Game Guru
supposed to have a SCORE of at least 2500 or so
and the SCORE for that card seems to be around........

3DMark GPU Score: 1830

It also seems to sell for around $65 or so.

https://www.futuremark.com/hardware/gpu/AMD+Radeon+R7+250/review

so , isn't that cutting it a bit close for such a demanding scene to be rendered ?

UNIRD12B
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Belidos
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Posted: 16th Oct 2017 16:54
Exactly what i have been telling him, but nope he says it's not his card, odd that isn't it?

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Teabone
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Posted: 16th Oct 2017 19:09 Edited at: 16th Oct 2017 20:02
I would like to point out that it is incredibly rare to find a game with that many enemies on screen at the same time with that poly count. Especially in a game engine that is 32 bit. The only way to really achieve great performance with a large amount of enemies, is by using the standard wave respawning techniques. When a certain amount of zombies have died you respawn the amount that was killed. Dynasty Warrior is the first time I really saw a true example of a large spawn horde of enemies and it was very well optimized. The techniques behind this feat are often overlooked by players.

When you kill a wave of enemies they respawn as another horde to create the sense of unlimited enemies. You can encounter 40 enemies on screen at once that when dead, can respawn to create 750 total enemies in a single stage and 5000 enemies in total upon the completion of the game. All games use the repawn method when dealing with hordes of enemies on the screen.

The following games use an average less than 40 enemies on screen per wave, some even as low as 15 and you wouldn't even notice:

Dynasty Warriors
Left 4 Dead
Call of Duty - Zombies
7 Days to Die
Dead Island
Dead Rising
H1Z1
DayZ

Most of these games use "rounds" which contain a total amount of enemies that exceed how many can be spawned on screen at once. So each round is split up by waves. Whenever you kill all the enemies on screen a new wave is spawned.

First Wave Method: Constant Hordes

The spawning is handled in different ways depending on the type of game play you are trying to convey. In most cases,
old enemy bodies fade away so they are hidden and reposition them at their start location or new location with health restored. If you do this for every enemy that dies as soon as they die you will have an endless stream of enemies. This often creates a more challenging and overwhelming experience. Which is great for zombie games with "endless" hordes.

Second Wave Method: Group Attacks

All enemies must die before fading them away and repositioning them with new health to be respawned. For example if you have 20 enemies on screen, all 20 must die before respawning the 20 enemies for a new wave of attack.

What this does, is the more you kill the enemies, they start to reduce in numbers, which allows the player to better coupe with the horde and become more tactical and prepared for when the new wave spawns. You can even put a wait time between the waves to allow for the player to take a rest or navigate the map a bit, before loading in the next group of enemies. I personally prefer this method.

Waves allow for your game to preform well while creating the illusion of having killed 100's to 1000's of enemies. I highly recommend against using more than 15 enemies on screen at once in Game Guru. If you want the game to have the feel of 60 zombies, use spawn method number 1 and when you've reached wave 3 stop the respawning process your for your level. This will appear from the players' perspective of 60 zombies constantly attacking, when really there is only 20 on screen at any given time.

Keep in mind that "waves" are different from "rounds" and both are different from "stages".

Static Placement:

If you want your enemies to be specifically placed in locations in your map like average games that do not use waves, than you really have to focus on optimization methods for those types of games. You will have to hide them until the player is near them. This is how games like Fallout 3 and Skyrim handle enemies. Their AI is turned off till the player is within range. Then they fade in to view. There generally is no more than 10 enemies on screen at once. This is because those two games use a lot of resources to store the distant visuals. Even games like Super Mario for Nintendo use this method of hiding enemies till in view and halting their AI functions till the player is near. When creating a video game its important to think about optimization first. Most games on the XBOX 360 and Playstation 3 generation consoles that have enemies placed in specific locations on the map in advance, use this method and really cut down on how many enemies are visual and active on screen at any given time. So they have to really spend a lot of time planning the positioning of enemies further away from each other or just out of view around corners.

Static Placement is something that Left 4 Dead avoids. Here is a short statement from Valve on the matter: "Goal: Promote Replayability - Static placement of enemies and loot hinders replayability"

Game Guru is a game engine not a level editor. It isn't built to just handle everything you throw at it. No engine really is. Level editors are a different story. So a lot of the optimization techniques to reduce FPS consumption at this point are on you as the developer, using the tool. While the engine may continue to make new methods in the back-end to help with performance , it still is ultimately up to you ,how you design your levels to ensure it plays smoothly for all of your players.

Quote: " A.I is going to be BETTER"


Lee is not going to write you all the spawning scripts for you. That is not his job. He has enough work on his plate. Game Guru uses LUA specifically so that you can code your own game. We have a whole forum section for scripting. Trust me its worth learning. I have learned how to use it in the span of only 4 months. I should also note that if your video card is not good, than you will not get the desirable results. Regardless of "updates". some community members have created their own scripts for similar effect:



For more information on this topic , please refer to the Valves Software - Left 4 Dead PDF and go to page 60:
http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf
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synchromesh
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Posted: 17th Oct 2017 00:57
Here you can see the passmark for the Radeon R7 250 and its " 1412 "

https://www.videocardbenchmark.net/gpu.php?gpu=Radeon+R7+250&id=2768

The minimum recommended 660 above has a passmark of " 4121" 3 times as fast
Whether it runs other things well or not an upgrade wouldn't hurt that's for sure
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Earthling45
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Posted: 17th Oct 2017 06:50
Yes, this pc is far from optimal, even my pc will do better than that.
The most important for games is enough memory and a good graphics card which the R7 250 obviously isn't since it is not a game card.
GDDR5 memory on most decent graphics cards is quite a lot faster than DDR3.
DDR3 is also the bottleneck for APU's, hence faster memory modules on a APU system gives quite a noticeable gain in terms of FPS in games.

In fact, getting so much frames with this low budget card is quite good.
imothep85
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Posted: 17th Oct 2017 10:20
in some month i going to update to a nvidia 1080 4gb :p
Earthling45
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Posted: 17th Oct 2017 12:27
imothep85,

A 1070 is already a big leap in performance but quite a lot cheaper and high end.
Belidos
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Posted: 17th Oct 2017 12:36 Edited at: 17th Oct 2017 12:36
A 1070 is pretty good, and a lot cheaper than a 1080, my setup's similar to yours imothepe, except i have a 1070, currently i get abut 500 FPS on blank map, and on the demo games my FPS is usually in the hundreds, that;s the difference a decent graphics card can make.

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Teabone
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Posted: 20th Oct 2017 01:19
By the way Lee just posted an update:

Quote: "We have also tackled some major AI issues reported so you can now have a large number of characters in your level, all processing their AI logic as you would expect. It is always recommended you design your AI so they can be activated in waves during the level, but there is no longer a penalty if you choose not to do so."
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Posted: 20th Oct 2017 02:27 Edited at: 20th Oct 2017 02:29
Developing a game engine must be a nightmare,trying to cater for all the different comps and windows versions. And find a suitable level to keep everyone happy.

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LeeBamber
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Posted: 20th Oct 2017 11:58
It gets easier after 18 years
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

imothep85
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Posted: 20th Oct 2017 16:28
Belidos
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Posted: 20th Oct 2017 16:49
Quote: "Video Card Tested Radeon HD 7750"


And that's how we know that an R7 250 is nothing but a 7750 with a different name, because the benchmark software detects it as one lol

Quote: "3D Graphics Mark 1,112"


Yup, you're passmark score for your graphics is way below the minimum requirements, it's really bottlenecking the rest if your system which is fairly decent, remember a PC only runs as well as its weakest components.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
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imothep85
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Posted: 20th Oct 2017 17:05
no my passmark iss not 1,112 but Passmark Rating 2,711.
Belidos
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Posted: 20th Oct 2017 17:30 Edited at: 20th Oct 2017 17:47
Quote: "no my passmark iss not 1,112 but Passmark Rating 2,711."


A. That is still way below required.
B. That is your overall pass mark for your whole system, the reason it is so low is because your graphics card has such a low score.



Your graphics card rating is 1112, it needs to be over 2500.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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UNIRD12B
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Posted: 20th Oct 2017 17:39 Edited at: 20th Oct 2017 17:41
hey ,
according to the OFFICIAL requirements for game guru..

IMPORTANT: It is important that you make sure your GPU matches exactly the one in the list when you read the score, GPUs often have similar names so check you have the right one.

GameGuru currently recommends a PassMark score of 2500 or above, if you have a card that is lower than that on the above website then it is time for an upgrade you are falling behind! I would recommend this for other games as well, you will appreciate the difference.


so that card would be considered easily BELOW half that needed,,,would it not ?

UNIRD12B
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imothep85
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Posted: 20th Oct 2017 17:52 Edited at: 20th Oct 2017 17:53
2711 is higher than the 2500 required by GG...
GraPhiX
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Posted: 20th Oct 2017 17:58 Edited at: 20th Oct 2017 17:59
I have the same CPU has you more memory and a Nvidia GTX 1060 here is a comparison:
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Belidos
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Posted: 20th Oct 2017 18:00 Edited at: 20th Oct 2017 18:02
Quote: " 2711 is higher than the 2500 required by GG..."


You are not listening to what we are telling you. Your overall passmark means nothing to this discussion, it is your graphics card passmark that is important.

GG requires a GRAPHICS CARD SCORE of over 2500, your GRAPHICS CARD SCORE is 1112.

The OVERALL PASSMARK needed for ALL your components for GG is around 4000.

You are nowhere near minimum requirements.


Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
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Laptop:
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UNIRD12B
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Posted: 20th Oct 2017 18:03
heheheeh OMG
your too funny imothep85,,,but cute.....

AS BELIDOS pointed out to you clearly and efficiently and effectively..
2711 = your WHOLE COMPS score..
YOUR GPU score = 1112........and
the MINIMUN GPU score NEEDED = GPU PassMark score of 2500 or above

If after this explanation , you STILL do not see the point,,,,,then it is possible that you have
some minor difficulties with the language barrier,,,,or,,,,,your visiting from some other dimension
where the normal meanings of words simply do not apply....either way we wish you well in your
game guru endeavours...keep at it.

UNIRD12B
Let\'s actually make something happen with this one !
imothep85
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Posted: 20th Oct 2017 18:31
yes i understand i was thinking belidos was talking about teh global score .
i dont cvare soon im going to update to a nvidia 4gb 1080.
UNIRD12B
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Posted: 20th Oct 2017 18:35
Great Idea ,
you will be able to do extraordinary things with that card.

Go for it....

UNIRD12B
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Teabone
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Posted: 20th Oct 2017 18:42 Edited at: 20th Oct 2017 18:45
Quote: "i dont cvare soon im going to update to a nvidia 4gb 1080."


Better than my card and I love my card

Also Lee has asked you a question in another thread. Were you able to get back to him?

https://forum.game-guru.com/thread/218772

With your specs lower than GG requirements how are you finding s2engine hd's performance?
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Jerry Tremble
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Posted: 21st Oct 2017 01:21 Edited at: 21st Oct 2017 01:24
Quote: "i dont cvare soon im going to update to a nvidia 4gb 1080."


I have the 8GB 1080 GTX founder's edition. I bought it because my old card was struggling with GG, (it also was inadequate for VR) and when it came out, I jumped at it. It works wonders. Make sure your power supply will support it! Based on your current card, I would bet it won't. I have an older system than you or GraPhiX, and by my Passmark you can see by comparison how much each part affects the overall score.
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.

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imothep85
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Location: Belgium
Posted: 21st Oct 2017 08:13
thats what i allways said, s2engines runs like a charm on my computer, no crash, no lags, everything works fine, its completly different from GG.
Teabone
Forum Support
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Joined: 8th Jun 2006
Location: Earth
Posted: 21st Oct 2017 18:00
And you have 60 scripted zombies working fine on it?
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i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960
LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 23rd Oct 2017 12:15
@imothep85 : Any chance you can send me a standalone EXE of what you have so far, so I can run a performance test on my PC, thanks!
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

imothep85
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Joined: 27th Mar 2006
Location: Belgium
Posted: 27th Oct 2017 19:50 Edited at: 28th Oct 2017 07:28
for LeeBamber

well i have a basic template from s2engine hd, who is very fluid even with my actual graphic card, its very fluid, no crashes.
in this file you have to drive just the jeep with the arrow key and change direction with mouse.
you can download that exe from dropbox here:
https://www.dropbox.com/s/gh1fdjx7g0yye3l/SampleProject_runtime.rar?dl=0


dont know if this is going to help you...

Teabone like i said: Fabio is working on a new update who is going to make possible to have more than 60 zombies in a level.

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