Scripts / LUA example script to output debugging info to a text file

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Bored of the Rings
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 14th Oct 2017 12:28 Edited at: 14th Oct 2017 12:33
Here's an example script that will generate a .TXT file containing path/waypoint X/Y/Z info for those who are not sure how to write debug stuff to a file. The "test.txt" file is written to the GG "Files" folder by default.



example output attached here:
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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Bolt Action Gaming
GameGuru Tool Maker
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Joined: 24th Oct 2013
Location: Harrisburg, PA (USA)
Posted: 20th Oct 2017 15:49
So.. wow, this is awesome. I had no idea we had lua's io functionality.
Gonna have to let this one stew, definitely, but you've opened some doors
Pirate Myke
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Posted: 20th Oct 2017 18:20
Super useful. Thank you.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Bored of the Rings
GameGuru Master
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 20th Oct 2017 20:08
no problem at all, actually the code in the _main section can be moved to the _init section. No idea why I put it in the main loop bit, probably just wrote it quickly while working on other stuff.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT

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