Product Chat / Gameguru physics..

Author
Message
Duchenkuke
GameGuru VBOTB Developer
8
Years of Service
User Offline
Joined: 7th Jun 2016
Location: Germany
Posted: 6th Oct 2017 12:41 Edited at: 6th Oct 2017 12:43
Today I saw this video of a fps creator shooter wich is on steam.

Sector is the name. In the video I noticed, that the barrels are VERY easy to move and they are obviously very light in their weight...

When I put the physics weight on 1 on a Barrel in gameguru, I still can HARDLY move it around when walking against it.

I hope this will improve ! Or is there anything about the physics-system I missed?

Also I like the pickup object function very much. Is this a script or was this a standard feature in fps creator?


You know you watched too many of Lee's Live Brodcasts when you're at work and have an earwig from his twitch intro music....

By the way, I am a Modder, Soundtrack Composer and now Game Developer. Well, sort of.

Windows 10 64bit - Intel Core i7-2600 CPU @ 3.40GHz, 8,0 GB Ram, Geforce GTX 1050ti
Find some my work onYoutube:
(Music Channel) The German Music Dude: https://www.youtube.com/user/DeutscherVolker
(Games and Mods Channel ) DK Productions: https://www.youtube.com/channel/UCIqwvScXnJL_zNYqSsfTCqA



Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 6th Oct 2017 13:42 Edited at: 6th Oct 2017 13:52


I think it's Physics Friction that decides how easy it is to push them, and physics weight that controls how fast they move once they've been dropped or thrown etc.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 6th Oct 2017 13:53 Edited at: 6th Oct 2017 13:54
Play around with the physics weight and friction. I set a few barrels weight to 20 with friction of say 15 and left some with weight of 100 and friction at 100. You'll find the ones with weight of 20 move further when shot at (I used the shotgun).

The FPI's for FPSC had a command PLAYERTAKE, all these were built in. There is a lua script also available to pickup objects.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT
Duchenkuke
GameGuru VBOTB Developer
8
Years of Service
User Offline
Joined: 7th Jun 2016
Location: Germany
Posted: 6th Oct 2017 13:56
Quote: "There is a lua script also available to pickup objects."


Yes. You mean that one from the store right? If so, yes I have that script. But the fpsc one looks better.

Quote: "I think it's Physics Friction that decides how easy it is to push them, and physics weight that controls how fast they move once they've been dropped or thrown etc."


totally forgot about the friction... thank you. Will try that soon.
You know you watched too many of Lee's Live Brodcasts when you're at work and have an earwig from his twitch intro music....

By the way, I am a Modder, Soundtrack Composer and now Game Developer. Well, sort of.

Windows 10 64bit - Intel Core i7-2600 CPU @ 3.40GHz, 8,0 GB Ram, Geforce GTX 1050ti
Find some my work onYoutube:
(Music Channel) The German Music Dude: https://www.youtube.com/user/DeutscherVolker
(Games and Mods Channel ) DK Productions: https://www.youtube.com/channel/UCIqwvScXnJL_zNYqSsfTCqA



Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 6th Oct 2017 13:59 Edited at: 6th Oct 2017 15:58
yes friction is like the "slipping" or "sliding" of an object.

[update-don't forget to check that "isimmobile=No"]
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT
Duchenkuke
GameGuru VBOTB Developer
8
Years of Service
User Offline
Joined: 7th Jun 2016
Location: Germany
Posted: 6th Oct 2017 17:59 Edited at: 6th Oct 2017 18:00
Now I tested it and even with all settings set to 1, the barrel moves veeery slowly.

Is it not possible to make it behave like in the video?

If fpsc has better physics than gameguru, that would be a shame...

I made a small video.
Settins is
physics weight = 1
physics friction = 1

Did I make a mistake?



You know you watched too many of Lee's Live Brodcasts when you're at work and have an earwig from his twitch intro music....

By the way, I am a Modder, Soundtrack Composer and now Game Developer. Well, sort of.

Windows 10 64bit - Intel Core i7-2600 CPU @ 3.40GHz, 8,0 GB Ram, Geforce GTX 1050ti
Find some my work onYoutube:
(Music Channel) The German Music Dude: https://www.youtube.com/user/DeutscherVolker
(Games and Mods Channel ) DK Productions: https://www.youtube.com/channel/UCIqwvScXnJL_zNYqSsfTCqA



smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 6th Oct 2017 18:16
i'm not sure the physics work yet, mostly just when in water (you can adjust how high or low it floats), and for AI (the settings seem to be more effective when an AI walks into an object) - for the player it's kinda limited as you say.

would be nice to see full physics (such as rolling, bouncing, sliding etc) and to be able to grab the updated values for these physics (such as the new angle and positions).
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Duchenkuke
GameGuru VBOTB Developer
8
Years of Service
User Offline
Joined: 7th Jun 2016
Location: Germany
Posted: 6th Oct 2017 18:19 Edited at: 6th Oct 2017 18:20
Quote: "for the player it's kinda limited as you say."


That's kind of a relief for me. okay. At least I didnt mess something up.

Personally I would be happy with physics like in fpsc. It looks really good in my opinion.
You know you watched too many of Lee's Live Brodcasts when you're at work and have an earwig from his twitch intro music....

By the way, I am a Modder, Soundtrack Composer and now Game Developer. Well, sort of.

Windows 10 64bit - Intel Core i7-2600 CPU @ 3.40GHz, 8,0 GB Ram, Geforce GTX 1050ti
Find some my work onYoutube:
(Music Channel) The German Music Dude: https://www.youtube.com/user/DeutscherVolker
(Games and Mods Channel ) DK Productions: https://www.youtube.com/channel/UCIqwvScXnJL_zNYqSsfTCqA



Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 6th Oct 2017 18:57 Edited at: 6th Oct 2017 18:59
The default weights, frictions and other attributes are not all correct. Or I should say could be improved.

Here is an example of some improvements I made. I also made a ball model for testing.



At first the barrel would just fall over and not roll. Same with the ball. So I really had to modify the physics information to get the desirable results. Keep in mind the ball keeps rolling intentionally as I was setting it up for a possible pingball game test.

Quote: "If fpsc has better physics than gameguru, that would be a shame..."


I don't think it does. Its just processing less information. So in a way its better optimized for it.
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3 | TGC Assets - Store Link

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960
Duchenkuke
GameGuru VBOTB Developer
8
Years of Service
User Offline
Joined: 7th Jun 2016
Location: Germany
Posted: 6th Oct 2017 19:02
THAT Video xD nice

Quote: " don't think it does. Its just processing less information. So in a way its better optimized for it."


Good to know.

These improvements seem pretty nice.
You know you watched too many of Lee's Live Brodcasts when you're at work and have an earwig from his twitch intro music....

By the way, I am a Modder, Soundtrack Composer and now Game Developer. Well, sort of.

Windows 10 64bit - Intel Core i7-2600 CPU @ 3.40GHz, 8,0 GB Ram, Geforce GTX 1050ti
Find some my work onYoutube:
(Music Channel) The German Music Dude: https://www.youtube.com/user/DeutscherVolker
(Games and Mods Channel ) DK Productions: https://www.youtube.com/channel/UCIqwvScXnJL_zNYqSsfTCqA



Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 6th Oct 2017 19:03
Here is a script in the store Dvader worked on for picking up and dropping objects.

https://www.tgcstore.net/product/19812

in FPSC it was a default feature. Inspired by Half-Life, I believe.
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3 | TGC Assets - Store Link

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960
Duchenkuke
GameGuru VBOTB Developer
8
Years of Service
User Offline
Joined: 7th Jun 2016
Location: Germany
Posted: 6th Oct 2017 19:39
Quote: "Here is a script in the store Dvader worked on for picking up and dropping objects."


I already own it but thanks.
You know you watched too many of Lee's Live Brodcasts when you're at work and have an earwig from his twitch intro music....

By the way, I am a Modder, Soundtrack Composer and now Game Developer. Well, sort of.

Windows 10 64bit - Intel Core i7-2600 CPU @ 3.40GHz, 8,0 GB Ram, Geforce GTX 1050ti
Find some my work onYoutube:
(Music Channel) The German Music Dude: https://www.youtube.com/user/DeutscherVolker
(Games and Mods Channel ) DK Productions: https://www.youtube.com/channel/UCIqwvScXnJL_zNYqSsfTCqA



Login to post a reply

Server time is: 2024-11-24 11:04:57
Your offset time is: 2024-11-24 11:04:57