Quote: "COD style zombies is often requested and something i would personally like to see possible in GG - unfortunately it isn't yet.
however if you are happy to use GG and don't mind a bit of extra money investment it can be done via GG & AGK using GG loader, you could then also look for coders with BASIC or C++ experience as AGK supports both."
I do have AGK (I got AGK 2 with GG in a humble bundle a while back never used it till recently) I suppose I could learn coding in AGK and use my small limited knowledge of coding/programming but that would be near impossible for one person (like me to do but I can hire a programmer to help me
)
Just want to ask you for some advice @smallg since I have messed around with some of your scripts
mostly infinite respawn script
I am not caring much about multiplayer just maps really.
* I know there is a way to waves (as you have created them) maybe not the extent of not spawning left over zombies in a wave etc.
* I know there is a way to have a point system (currency system) for killing enemies
* I am sure there is a way to have a door or obstacle system with enough points you can open them (either destroy obstacles or make a door stay open
via lua not 100% sure
* I am sure by using 360 degree and giving the zombies a ver far distance will sort of help make zombies follow the player (might not work if there is walls
in the way of players and zombies (not sure)
The only things left that I am not 100% sure about is possible are:
* using zones (and setting up multiple and making random amounts of zombies spawn at each point so say wave/round 1 there are 5 zombies and 2
spawn points it would put 3 at SpawnPoint1 and 2 at SpawnPoint2 and if you played it x amount of times you will notice that sometimes SpawnPoint2
would get 3 zombies etc) Now this is probably not possible in lua because I don't think in lua code you get access to list of entities in the level and you probably can't keep cloning say 5 zombies in a scene to make this work via lua (so this is where a cod style wave zombie game fails) Is it possible to track how many enemies you kill using your infinite re-spawn script (I think that could be doubtful but possible so possible to make a weird workaround with this and award points for killing). Use the amount of zombies killed and new areas unlocked as a way to track score and possibly create a high-score system (in future probably not though)
* Wall Guns, now my experience with scripting like I said and in general programming is limited and I am sure this would be possible using lua but not entirely sure using the points accumulated by killing enemies.
* Instead of power ups is there a way to use the respawn script you created to have certain ammo respawn and give a limit to maximum ammo a player can hold?
I am sure most of these can be done via lua and there you have it a cod style zombie game maybe not exactly but it will still be different to what currently has been done and will be similar enough to cod style zombie experience. But then again what do I know? (was not trying to come out rude with that comment more to my lack of skill with scripting and what you can and can't do with scripting. Sorry if it came out rude)
I do like the sound of using AGK though so may spend some time to learn it when I can
will get the GG to AGK loader soon