I'm using character_basic.fx and also tried entity_basic.fx! The dot x. file name is dropship.x! Now have texture in editor but still not test game
Here's my FPE
;Saved by FPSCR Object Importer v1.000
;header
desc = tpvdrpshp
;visualinfo
effect = effectbank\reloaded\entity_basic.fx
textured = dropship_D.dds
castshadow = 0
transparency = 0
;orientation
model = dropship.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
collisionmode = 0
defaultstatic = 0
materialindex = 2
matrixmode = 0
cullmode = 0
;physics shapes
physicscount = 1
physics0 = "0,180.835464478,266.636535645,1521.69873047,0,0,0,0,0,0"
;identity details
ischaracter = 1
hasweapon = modern\RPG_Invis
isthirdperson = 1
isobjective = 2
cantakeweapon = 0
;statistics
strength = 100
explodable = 0
debrisshape = 1
;ai
aimain = ai_charge.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;anim
animmax = 0
anim0 = 0,0
playanimineditor = 0
;settings not understood by the exporter
aiinit = appear.lua
aidestroy = disappear.lua
soundset =
soundset1 =
fixnewy = 1
isimmobile = 0
notanoccluder = 1
cantakeweapon = 1
fatness = 100
ragdoll = 1
animmax = 1
anim0 = 0,79
playanimineditor = 0
Processor: Intel(R) i7-4700MQ CPU @ 2.40GHz 2.40 GHz Installed memory (RAM): 16.0 GB (15.8 GB usable) System type: 64-bit Operating System,x64-based processor
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