Product Chat / Gameguru Materials and Gameguru AI question

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Bugsy
15
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Joined: 24th Nov 2008
Location: Savannah
Posted: 14th Sep 2017 05:49
Materials:
Is it possible to have 2-sided material objects in GG such as they are rendered in max?
like so:


AI:
Is it possible to use a dynamic box or plane such as the invisible wall as a floor zone simply by giving it the floor zone script?


Belidos
3D Media Maker
9
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 14th Sep 2017 06:10
Its a toggle setting in the models fpe...

cullmode = 0/1

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DVader
20
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Joined: 28th Jan 2004
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Posted: 14th Sep 2017 07:34
Quote: "Is it possible to use a dynamic box or plane such as the invisible wall as a floor zone simply by giving it the floor zone script?"


Can't see that working at all, it will be looking for specific properties of the zone to check you are in it and on it. It would defo be a lot more complicated.
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Bugsy
15
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Joined: 24th Nov 2008
Location: Savannah
Posted: 14th Sep 2017 08:12
What would someone have to pay to get something like (invisible box or plane=floorzone) that scripted now? or if not, what is the feasibility that a more sensible zone system is added to GG, one that supports highly vertical levels made of entities?

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