Product Chat / Gameguru Materials and Gameguru AI question

Author
Message
Bugsy
15
Years of Service
User Offline
Joined: 24th Nov 2008
Location: Savannah
Posted: 14th Sep 2017 05:49
Materials:
Is it possible to have 2-sided material objects in GG such as they are rendered in max?
like so:


AI:
Is it possible to use a dynamic box or plane such as the invisible wall as a floor zone simply by giving it the floor zone script?


Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 14th Sep 2017 06:10
Its a toggle setting in the models fpe...

cullmode = 0/1

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 14th Sep 2017 07:34
Quote: "Is it possible to use a dynamic box or plane such as the invisible wall as a floor zone simply by giving it the floor zone script?"


Can't see that working at all, it will be looking for specific properties of the zone to check you are in it and on it. It would defo be a lot more complicated.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
Bugsy
15
Years of Service
User Offline
Joined: 24th Nov 2008
Location: Savannah
Posted: 14th Sep 2017 08:12
What would someone have to pay to get something like (invisible box or plane=floorzone) that scripted now? or if not, what is the feasibility that a more sensible zone system is added to GG, one that supports highly vertical levels made of entities?

Login to post a reply

Server time is: 2024-05-04 09:31:13
Your offset time is: 2024-05-04 09:31:13