3rd Party Models/Media Chat / Doors Disapearing in Animation

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TazMan
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Posted: 13th Sep 2017 16:33
Hi everyone, I am having problems with my doors for a cupboard. I can't believe after having made so many animated items that I am having this problem so I thought that I would give it to you. Another thought on the subject and all.

The doors open ok and then seem to close ok but when finished closing they disappear. If I then press E again they appear and open again, then round and round we go. This is really doing my head in and is probably an obvious fix but I can't see it.

hellllllllp please.

This is my FPE just in case I missed something obvious:



Thanks for looking
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Gtox
3D Media Maker
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Posted: 13th Sep 2017 16:51
What happens if you change the end frame from 60 to 55 in the fpe? Maybe you skipped the last frame when exporting. If it still disappears at least you can rule out the animation as being the problem.
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Bored of the Rings
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Posted: 13th Sep 2017 17:00 Edited at: 13th Sep 2017 17:02
this can be a number of things. Is the Occludee parameter for the entity set to 'Yes' instead of 'No'? Maybe change start frame from 0 to 1,I used to have this issue before when writing my 'welder' apps. Is 'isImmobile' param set to Yes or No? in the editor for the entity. Although setting this to No used to make some object fly away.
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Belidos
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Posted: 13th Sep 2017 17:06
Change occluder and occludee to no in the properties, it fixes most of the dissapearing door issues.

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TazMan
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Posted: 14th Sep 2017 12:20 Edited at: 14th Sep 2017 12:32
Thanks everyone for the quick responses, I found that changing the occluder and occludee to no was an answer, can I set this in the FPE so that it does not have to be done by the designer.

I also found that changing the first animation to 1,30 instead of 0,30 and the second animation to 31,59 instead of 31,60 worked.

Also, I forgot to add something else for some reason when I press E the first time I get the sound but nothing happens, I have to press E again to make the doors open. Has anyone heard of that?

Thanks...
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GraPhiX
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Posted: 14th Sep 2017 12:37
I use these for my doors in the statistics section
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TazMan
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Posted: 14th Sep 2017 12:48
Thanks, everyone, I have got it all working properly now because of your help.

Andrew..
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I've got something to say - It's better to burn out than fade away.
Belidos
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Posted: 14th Sep 2017 12:48
Quote: "an I set this in the FPE so that it does not have to be done by the designer"


notanoccluder = 1
notanoccludee = 1

Quote: "Also, I forgot to add something else for some reason when I press E the first time I get the sound but nothing happens, I have to press E again to make the doors open. Has anyone heard of that?"


Nope, not seen that happen before.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
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TazMan
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Posted: 15th Sep 2017 11:36
@Belidos Thanks for the help with the FPE.

I discovered that I had set the cupboard to an animation in the FPE by mistake and not noticed that it was green in GG. This meant that it was firing off the cupboard animation first, of course, there was no movement because it was not animated, duh, Then it was waiting for the doors animation.

I suddenly noticed that it was green and sorted this out, it is working as it should now.

Andrew...
HP Pavilion Laptop - AMD A8-4555M APU with Radeon(tm) HD Graphics - 1.6GHz, 8GB Memory, Windows 10 Home, 64-bit Operating System.

I've got something to say - It's better to burn out than fade away.

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