Actually a couple of important points here:
The game should be built at highest settings with the player being able to choose which best runs on their machine, high or low with all graphic elements being adjustable in menu. No point in me creating the best looking game I can and cutting out a lot of users who then complain the specs are too high for their mid range rig or so low they complain about 90's looking graphics.
As far as I know these settings aren't placed into a start menu by default which means scripting it yourself, if it's even possible right now. but still defeats the entire purpose of an easy game maker aimed at non-scripters for something so important which should be in place now and not later.
The following is a quote form Lee's update thread.
Quote: "Not only did I ramp up the resolution to 4096 which seriously improves up-close jaggies, I am planning on expanding the cascade shadows to 8 levels, so I can have higher quality shadows up close and still have decent shadows in the distance. It means more video memory eaten, and a performance hit, which is why the settings will be scalable right back to the 1024 4-cascade mode to retain backwards compatibility"
So should I ramp it all up and limit the market to high spec machines or should I not use it and take the flak for a low par graphic game?
Of course I could have missed any introduction of player changeable graphic menu settings going into the product. If I did then I stand corrected
As for encryption this is something that should have been sorted long ago, particularly when you got thousands of models, scripts, music and media selling in the store and to cap that you get the advice to manually copy over missing files around these forums, which effectively means your breaking the license by distributing un-encrypted assets which can be grabbed by anyone who feels like it.
No point in telling me no encryption is safe, that's not the issue here.