3rd Party Models/Media Chat / GraPhix Models

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GraPhiX
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Posted: 6th Sep 2017 12:26
Hi Guys,

I have added some models to the store, these are single texture models (some of the older multi texture are free in my free media thread).

I have started with the Children's Playground https://www.tgcstore.net/pack/10972


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granada
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Posted: 6th Sep 2017 12:45
You could make a old version of that,a sort of deserted looking playground.broken down and rusty,great pack by the way .

Dave
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GraPhiX
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Posted: 6th Sep 2017 19:32
Quote: "You could make a old version of that,a sort of deserted looking playground.broken down and rusty"


I am still creating parts for this pack there will be ten components in all, after that I will do a 'weathered' version, thank you Granada
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GraPhiX
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Posted: 8th Sep 2017 16:11
added this little fella to the Playground

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Miss Daisy
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Posted: 9th Sep 2017 00:26
I love the "little tikes" car! My children will love it
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GraPhiX
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Posted: 9th Sep 2017 18:41
Hi Miss Daisy glad you like it and thank you for buying the pack
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TazMan
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Posted: 15th Sep 2017 12:05
Really nice models, you have put quite a lot of detail into them.

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GraPhiX
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Posted: 15th Sep 2017 13:10
Quote: "Really nice models, you have put quite a lot of detail into them."


thank you i am still learning a lot and trying my best
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GraPhiX
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Posted: 21st Sep 2017 12:34
To all those who have purchased my Playground pack thank you very much I have added another model to the pack so please re download your purchase

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Tarkus1971
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Posted: 21st Sep 2017 14:39
This is just so good and different, nice one graphix.
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GraPhiX
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Posted: 21st Sep 2017 16:37 Edited at: 21st Sep 2017 22:06
thank you Tarkus

last one for today, I have also added this to the playground pack

No static or dynamic lights used in video

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GraPhiX
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Posted: 26th Sep 2017 16:45
OK I think I understand illumination maps now LOL only just learned about DNSI and we are moving to PBR, I am sure we can still use the DNS system, am I right in thinking this?

please ignore the big buildings I did them as a quick test for multicolour the models are poo lol any hints or tips on how to improve the illumination maps would be most welcome, I have not used any other lighting in this video so may be a bit dark.

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GraPhiX
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Posted: 6th Oct 2017 16:39
I have created a video on my PBR workflow with Quixel, I am no expert but thought some of you may find it useful, the current workflow does work in the Beta, I cannot show you that but can show you this


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GraPhiX
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Posted: 10th Oct 2017 16:31
A quick video on how to add _emissive, _height or _metalness to your quixel PBR workflow for those that do not know how to do it



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Belidos
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Posted: 10th Oct 2017 16:46
Those odd diagonal lines showing on the frame are because your face is being warped due to NGons, it most engines/software don't know how to render them and try to curve them and you end up with a crease like that. If you find any NGons in you model just link some of the extra vertices together with edge loops so you only have 3 or 4 sided faces, then it will render them without the crease

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GraPhiX
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Posted: 10th Oct 2017 16:50
yeah its an old model I used just for this PBR testing thank you for the tip I do know its not the best and have done it again, I am currently converting all my assets
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Belidos
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Posted: 10th Oct 2017 16:59
No problem, it still looks good even fr an old model, and the video looks very useful for anyone who uses quixel.

Oh and don't worry i will do that Blender > Substance Painter > GG video i promised, i've just had flu and it's left me with a chest infection so i'm waiting for that to sort itself out.

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GraPhiX
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Posted: 10th Oct 2017 17:52
thanks Belidos get well soon
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devlin
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Posted: 10th Oct 2017 19:52
nice job keep looking at these tuts thanks.
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GraPhiX
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Posted: 10th Oct 2017 20:07
thank you Devlin,

I will do another Video soon from model to in game, I will probably start another thread and do Thor's Hammer in sketchup to UU3D to Quixel to GG, I am hoping one of the Blender Guru's a 3D Max Guru, a Wings 3D Guru and any other modelling package Guru will copy me and do the same model in their preferred applications.

I think this would go a long way in prospective artists making a uniformed decision on what kind of workflows are available and how to make a basic entity.

It will be important that it is the same model done in the different packages just to show how things can be done in various suites if we all did different models I don't think it would work.

I will sleep on this and probably do 3 videos 1 in sketchup 1 in Ultimate Unwrap 3D Pro and the final one in Quixel.

Would anyone be willing to help me with this and is there any interest for this ? I am no expert I fumble through but I do not mind showing how I do things.
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granada
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Posted: 10th Oct 2017 20:15
Allways good to be able to watch it being done rather than to be told how to do it,nice one GraPhix .

Dave
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GraPhiX
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Posted: 11th Oct 2017 17:42 Edited at: 11th Oct 2017 17:43
no one interested then nevermind maybe later when new version is out.

in the meantime I'm updating the PortaCabin to PBR




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Bugsy
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Posted: 11th Oct 2017 22:16
is it me or are the normals on the side messed up... or is that some decoration I dont understand...
GraPhiX
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Posted: 11th Oct 2017 22:40
yep they are messed up lol working through it slowly it was all like that when I started
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Belidos
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Posted: 12th Oct 2017 06:12
Yeah either a normal issue, or more likely an ngon or loose vertices should be simple to fix

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GraPhiX
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Posted: 12th Oct 2017 12:43
here you go a bit more work done on the Cabin, looking more like it now

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granada
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Posted: 12th Oct 2017 13:11
I like it,looking much better now.maybe some more dirt on the outside walls or some old posters would look cool ,nice model.

Dave
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devlin
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Posted: 12th Oct 2017 15:05 Edited at: 12th Oct 2017 15:07
Looks great keep it up look forward to seeing
your progress with pbr. do you use quixel colors
plugin to do color maps.

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GraPhiX
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Posted: 12th Oct 2017 15:23
Quote: "Looks great keep it up look forward to seeing
your progress with pbr. do you use quixel colors
plugin to do color maps."


yes I create them in photoshop and import them with my model into Quixel

you can see my workflow on the first video I have done, my second video will be a tutorial on how to create this once there is enough interest



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GraPhiX
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Posted: 1st Nov 2017 17:22 Edited at: 1st Nov 2017 17:23
Just added Square UK Litter Bin to the store its an updated version of the free one in my free thread, it has updated textures and a detailed normal it is only 240 polys.

I have put it in the store to help pay for my new software the free one is still available and I will always do free models too.

thank you for looking
https://www.tgcstore.net/product/30902


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GraPhiX
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Posted: 2nd Nov 2017 16:31 Edited at: 2nd Nov 2017 16:32
added the round bin to the store both bins in a pack all purchasers will be entitled to the PBR versions free of charge once PBR is available

https://www.tgcstore.net/pack/10983



Welcome to the real world!
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Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD

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granada
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Posted: 2nd Nov 2017 17:41 Edited at: 2nd Nov 2017 17:41
Nice that's one cool bin.Very posh .

Dave
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