Here's the commands I'm having problems with:
SetGamePlayerControlJumpMode()
SetGamePlayerControlCanRun()
SetGamePlayerControlIsRunning()
SetGamePlayerControlMaxspeed()
SetGamePlayerControlTopspeed()
SetGamePlayerControlMovement()
SetGamePlayerControlSpeed()
SetGamePlayerControlAccel()
SetGamePlayerControlBasespeed()
Trying to trigger the player to no longer be able to run at certain parts within the game based on various variables. Also to trigger it back in game. All via LUA.
I was hoping setting
SetGamePlayerControlCanRun() = 0 would be effective.
EDIT: Got everything working! There are some strange behaviors happening but things are working with the above commands. very exciting to have all these new options opened up for us to play around with.