Product Chat / I would like to ask permission...

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GraPhiX
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Posted: 21st Jul 2017 15:34
I Would like to use the jetpack hud, the arms would be perfect for my moose joysticks, whom do I need to ask for permission and is this allowed?
my second question would be is there anyone out there (looking at you BOTR lol) that could show me how to change the Jet pack to my joy sticks?

thank you
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Pirate Myke
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Posted: 21st Jul 2017 15:56
The hud layer is located in this folder.
Files\gamecore\hudlayers



You can open it in Fragmotion to get a look at it. BOTR did a toturial on how to change things

I did a charger for some one a while back.

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GraPhiX
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Posted: 21st Jul 2017 16:03
Hi Myke,
thank you and yes I know where it is, I want to know if I can copy and edit it, I have been following BOTR tut but he uses a model that is already a HUD my joysticks are not huds
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Bored of the Rings
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Posted: 21st Jul 2017 16:49
Are the joy sticks just meshes, do you have a pic? If they are meshes, have you tried merging onto the jetpack?
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GraPhiX
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Posted: 21st Jul 2017 16:53 Edited at: 21st Jul 2017 17:01
Quote: "Are the joy sticks just meshes, do you have a pic? If they are meshes, have you tried merging onto the jetpack?"


Hi BOTR no not yet I am not clear on whether or not I am allowed to use the jetpack hud my joysticks are meshes yes,

the joysticks are attached will they work ?
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Bored of the Rings
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Posted: 21st Jul 2017 16:58
ok, if you do get permission, then you should be able to just merge them on.
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granada
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Posted: 21st Jul 2017 17:05 Edited at: 21st Jul 2017 17:06
If you can just use as is ,the thumb animations can be used for the guns and rockets .

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GraPhiX
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Posted: 21st Jul 2017 17:09
Quote: "If you can just use as is ,the thumb animations can be used for the guns and rockets ."

yep my thoughts exactly
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Pirate Myke
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Posted: 21st Jul 2017 18:42
Yes you can use that HUD layer and modify it for your use.
BOTR has the right solution for what you want without setting up your own rig.

Which is pretty simple. Set a skeleton or bones rig with the intended eyes at the 0,0,0 point in 3d space.
This is where the HUD camera in GameGuru is focused on.

Attach to arms to the rig, then attach which weapon to the rig, and animate what your movements need to be.

Export it as a HUD Layer x file with animation, and test it out in Game Guru.
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GraPhiX
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Posted: 21st Jul 2017 20:19
thanks Myke, ok here goes nothing
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Zero_HP
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Posted: 21st Jul 2017 21:16
So am I right in thinking that anything that comes stock with gameguru, or in a model pack, or in an open source FPSC model pack: legally we are free to adjust, amend or adapt the models in any way we see fit?
I'm not a box of avocados, Logan
Pirate Myke
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Posted: 21st Jul 2017 21:58
That is correct.
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Wolf
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Posted: 21st Jul 2017 22:18
Quote: "legally we are free to adjust, amend or adapt the models in any way we see fit?"


Yep!

Anything apart from reselling outside of a videogame project.



AmenMoses
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Posted: 21st Jul 2017 22:20
Yes, but only for personal use or use in a game you make.

Redistribution of the altered model (script, sound, image etc) is not allowed without permission.

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LeeBamber
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Posted: 21st Jul 2017 22:46
I give further permission (over that already confirmed) to share the modified model with this community if you wish (providing you do not charge anything for the modified assets). You can simply zip up the modified assets and attach the zip to a forum post to share it here.
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GraPhiX
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Posted: 21st Jul 2017 22:54
Thanks Lee for the official go ahead
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synchromesh
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Posted: 22nd Jul 2017 05:14
Don't you just love this community
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Bored of the Rings
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Posted: 22nd Jul 2017 09:33
PArt 2 of the Interchangeable HUDS tutorial now uploaded here if needed:

https://forum.game-guru.com/thread/218361#msg2583232
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GraPhiX
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Posted: 22nd Jul 2017 09:57
thank you kind sir
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JonRobbo
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Posted: 22nd Jul 2017 10:44
Quote: "comes stock with gameguru, or in a model pack, or in an open source FPSC model pack"


Does this include stuff in the free models and media section if it has been made for gameguru?
AmenMoses
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Posted: 22nd Jul 2017 11:06
That's a question for the author of the particular model, some threads there specify usage/license others do not, where they do not you should ask the author directly.

I always assume 'free' means for personal use only including any alteration/re-texturing etc. If you intend to re-distribute the model/media then you should get permission to do so first.

Common sense really.


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Honkeyboy
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Posted: 22nd Jul 2017 18:45
My free tends to be do what you like with it but I hope that its kept within this community still I saw bods models being abused so I guess you do have to be careful
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GraPhiX
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Posted: 22nd Jul 2017 18:49
I have added arms to my joysticks but don't have a clue how to get them in GG, anyone know how?
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Bored of the Rings
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Posted: 22nd Jul 2017 19:37
ishudlayer = <hudlayer name> in the FPE and X file and texture files in the gamecore/hudlayers folder. Maybe inspect the jetpack entity FPE/lua script and gamecore hudlayers folder.
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GraPhiX
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Posted: 22nd Jul 2017 19:52
I have posted in your TUT thread, not here anymore
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Bored of the Rings
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Posted: 23rd Jul 2017 09:22
@GraPhix - got joysticks to work- a black square is showing and the textures look strange but it works... you need to change the name of your .X file to Jetpack9 ie. backup the jetpack files and/or rename them to something else..... I forgot the jet pack is hard coded...... I thought the lua scripting side had been opened up...looks like not....

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