Okay, the signs in arabic is from the original models that I haven't gotten around to editing yet. I must still change those textures to be in russian, seeing that the game will play off in a small fictional ex-soviet Eastern European country. Thank you for pointing this out to me, I will correct that soon.
As far as the containers under the tents go, those "tents" are supposed to be metal roofed sheds in a factory environment. I retextured the stock tents to look like sheds, but I guess I have to model better looking ones.
As far as the game goes, you play as a loyalist fighter that fights against a renegade group of revolutionists that is trying to overthrow the democraticaly elected government.
You will be tasked to go on various missions such as sabotaging, infiltrating and eliminating of enemy targets. Those missions will be taking place at various locations such as factories, army camps, small villages, etc.
I want the game to be mission driven, yet open-level style like Arma2. I believe something like this can be achieved in GameGuru.