Hi m2design, yeah I have been following the thread in the PC forum (still not sure what the fuss is about with posting there)
What your doing there is really quite cool - great work.
When Preben first released that shader update, I made a model of a pond\fountain in the garden type thing for the sole purpose of using watery_entity fx, but felt the lack of reflections made it pretty bland so didn't peruse it. I have a few ideas floating in my head but have been busy with models for my game idea.
Years ago I played Halo for a bit and the river in one of the levels was pretty cool for the day, but reflections were not needed since it was fast moving and had lots of turbulence. NeoAxis has a really awesome river and waterfall in one of its demo levels, but can't remember if it had reflections or not.
One thing is certain, Prebens shader work has taken Game Guru to a whole new level - just adds so much to the engine.
Reliquia....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.