sorry I didn't mean to be cheeky I just wondered if something like that would be possible and it sounds as though yes
it would be I have optomised those components to the best of my ability , I am learning something new everyday and my workflow changes with that, I have been working on textures (PBR) I purchased substance painter a while ago and have been teaching myself texture atlases at the moment all my texture files are separate while this is not ideal is does work I have learned a lot in 6 months or so.
You also have to bear in mind that all modelling is done in Sketchup Pro I have used Blender it is far superior but I just cannot get the hang of it.
I know a lot of artists on here would frown at using Sketchup but hey it works
also ther is a new plugin available that will unwrap a sketchup model properly I managed to get on the Beta program it is open until the end of this month it is called Wrap-R and is very good, if anyone else here uses sketchup it is a must to have http://wrap-r.com/
the only issue I have with it is it cannot handle NGON's at the moment but if your model is mainly tri's or quads it is excellent I have managed to get a model out of sketchup and into substance painter with no problems at all
I think team GraPhMoses have done a good job especially the Moses bit
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped