Product Chat / Characters falling through Building ( revisited )

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synchromesh
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Posted: 4th Jul 2017 11:26
Ok It seems I was getting this more often especially with Custom models but found a cure for the moment..
Place your character on a roof and press return so he settles in place.
Then zoom in and lift him up just a notch off the ground ... You will find the character will no longer sink and function very well.

Hope it helps someone ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Belidos
3D Media Maker
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Posted: 4th Jul 2017 12:11 Edited at: 4th Jul 2017 12:12
I've noticed with a lot of my models that although their origin is at the base of the model they are ever so slightly sunk below the ground or other enitties when placed, it's only a tiny bit, you only really notice it with a flat plan that is flush to the ground, so most of my models i've had to raise slightly above the origin point. Maybe this is the same issue, maybe gameguru is inserting the models origin slightly too low for collision to register properly, it could be that Lee needs to raise the insertion point (or whatever it's called) just a fraction to fix it, just a theory.

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Bored of the Rings
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Posted: 4th Jul 2017 12:18
In the past , I've had to set in the FPE, DEFAULTHEIGHT=2.5 for characters, but maybe it's all different now. Just a thought.

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Belidos
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Posted: 4th Jul 2017 12:24
That kind of corresponds with my theory, thanks for confirming that BotR.

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Bored of the Rings
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Posted: 4th Jul 2017 13:34
glad I could help, I found while writing my tool programs that I had to gradually decrease the Y offset value until the mesh hit 0.00 (or something like that as it's been a while since I write the code).
Some segments/entities have a Y collision offset bang on in the centre e.g. 50 units in a 100x100 model, other would have 0 or even a negative value. It was a right pain to get it to work correctly.



Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
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cybernescence
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Posted: 4th Jul 2017 14:39
Yes I've found this too and lifting the characters up a little does work. Think I'll try the fpe update to make it easier. Thanks.

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