Free Models and Media / Anyone know of a decent rain box?

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Zero_HP
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Joined: 31st Mar 2017
Location: Leicester
Posted: 1st Jul 2017 23:27
I've tried the ones on this forum, versions 1-4 but none of them see to want to work for me.
I also checked the store, but the ones that came up said no longer available for sale.
Does anyone know of another free, or reasonably priced rainbox anywhere?
I'm not a box of avocados, Logan
Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 1st Jul 2017 23:42
Change the transparency to 3 instead of 5, and try them again. There are also some scripts that were made to enhance trigger zones to control these.

https://forum.game-guru.com/thread/212359

If this is not your issue, then let me know what is and we can solve it. These are the best rainboxes we have at the moment.
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Zero_HP
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Posted: 2nd Jul 2017 02:44
That sorted it, many thanks dude
I'm not a box of avocados, Logan
Pirate Myke
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Posted: 2nd Jul 2017 05:47
Your welcome.
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Zero_HP
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Location: Leicester
Posted: 2nd Jul 2017 06:24
Myke, I can't seem to get any sound for the rain box, any idea what I'm doing wrong?
I set the sounds in the properties, but no sound when I go into the test level
I'm not a box of avocados, Logan
Pirate Myke
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Posted: 2nd Jul 2017 06:31
I am thinking that you would need to set up a trigger zone with one of the sound scripts assigned to it.
See if you have this script in your scriptbank folder to assign to a trigger zone.
soundareazone.lua

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Zero_HP
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Posted: 2nd Jul 2017 07:20
Yeah I have that, and that works if I stretch the triggerzone across the whole map, otherwise it stops when I leave the zone, which is fine. Is there a way to play a sound on a loop from just entering the zone (so it doesn't cut off when you leave the zone, so it can be smaller)?

Also, whilst you are the man with the solutions, any idea how to get the indoor rain trigger script working? The one on the link you gave has one for an indoor snow zone, which doesn't seem to do anything when I try it on the rain
I'm not a box of avocados, Logan
Pirate Myke
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Posted: 6th Jul 2017 00:59
I will have to check it out.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Zero_HP
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Posted: 6th Jul 2017 01:30
It's okay dude, I got it working. You need to use the snowbox script with the rain entity, then just use the indoor snow script on a trigger zone and it works perfectly
I'm not a box of avocados, Logan
Pirate Myke
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Posted: 6th Jul 2017 05:15
Cool, glad you got it going.
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Teabone
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Posted: 4th Aug 2017 23:45
Does anyone know how to prevent the rainbox and snowbox from casting shows on static entities? I have castshadows = 0 in the FPE but doesn't seem to fix this issue.
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Pirate Myke
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Posted: 5th Aug 2017 00:51
Try -1 and see if that helps.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Teabone
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Posted: 6th Aug 2017 00:12
Thanks Pirate that fixed the issue!
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