I'm going to start a new thread with the aim of giving a step-by step walkthrough of the buggy scripts (because they are a bit simpler and hopefully easier to understand than any of the other scripts whilst also being cool enough to keep people interested).
In the meantime I have a some suggestions for 'moose':
1) Learn some animations skills and animate the guns, for example have the bullets fed from the case into the gun.
2) Remove the missiles from the missile launcher, we can put 'real' ones in there to fire eventually.
3) See if you can 'beef up' the legs a bit, as they are they don't really look manly enough to take all that weight.
4) Change the hip joints to be ball joints, at the moment he can walk in a straight line quite convincingly but turning around is going to look really awkward unless he can turn the legs outwards. (take a look at your own legs to see how you turn corners, the thigh rotates out by up to 45 degrees so you can literally turn on the spot, the rest of your leg joints are fixed)
5) For a real gold-standard make the connection between the hip-plate and the body flexible, maybe another ball joint. (again look at how we walk, each step is accompanied by a rolling motion of the hips but the body stays still, this is because our hip joints are ball and socket and the lower spine can flex. For a robot it doesn't need to be full on John Wayne but a slight 'swagger' improves the motion and makes it look more realistic.
When I do get back to this project I will be adding movement to the feet so it looks better over uneven terrain, adding some tilt to the body so that when travelling up or down hill he leans toward the higher ground slightly and adding player tracking abilities. Like the helicopter script we probably also need a 'friendly' mode so 'moose' can be used as an ally. (obviously to do all that he needs to be able to turn convincingly
)
I think with a bit of polish this little project could be a real head turner, when Lee has finished mucking around with his DX upgrade maybe he could be persuaded to add a few Lua enablers to simplify the more difficult parts of this (and possibly put the main parts of the quaternion library and some other functions into the engine for better performance).
Been there, done that, got all the T-Shirts!