Scripts / More fun with quaternions

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AmenMoses
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Posted: 28th Jun 2017 20:20
Ummm, this needs a redesign before it can walk. The legs appear to have hydraulic sections so these need to be separate, basically you need to be able to lift the leg up and forward for each step whilst also moving the body sideways to counterbalance, only having rotation movement at the knee isn't enough to walk. Also to make it realistic the ankle joint need to be separate so the feet can be rotated level with the ground for each step.

Walking animation is probably one of the trickiest things to make work btw, I would suggest looking at some real walking motions, for this model something like a chicken or similar would be appropriate.

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GraPhiX
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Posted: 28th Jun 2017 20:24
AAArrrrghh LOL Ok I will start again thank you
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AmenMoses
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Posted: 28th Jun 2017 21:33
No need to start from scratch, just rework the design of the legs, feet and hips.

In the meantime I've fixed the jerky camera:



Just need to let the player control the car and we're halfway there.
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AmenMoses
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Posted: 28th Jun 2017 22:40
Use this script to drive the buggy yourself, W/S Accelerate/Decelerate, E/R to steer.
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GraPhiX
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Posted: 29th Jun 2017 08:01
Thank you Guys very good work
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GraPhiX
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Posted: 29th Jun 2017 12:26 Edited at: 29th Jun 2017 12:31
I have redone the legs (more Biped now) we have a foot, shin, thigh and hips unfortunately it makes it even more fiddly to assemble I have set the FPE's as you prefer Amenmoses.

Is this ok for you or have I boo booed again

Assembly video:




for some reason I am having issues with the forums I cannot upload the zip so here is a link for it Moose 2
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Honkeyboy
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Posted: 29th Jun 2017 16:21
Graphix is correct can't even upload a picture :/ green hammer buggy here includes 1 complete vehicle, 1 chassis, 1 hammer weapon, 1 wheel

https://www.dropbox.com/s/7eskj2dkid45xct/buggy3%20hammerstien.rar?dl=0
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GraPhiX
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Posted: 29th Jun 2017 16:30
I have posted in website/feedback section about it not sure anyone reads that
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Belidos
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Posted: 29th Jun 2017 16:45
That is really strange, I've been uploading stuff all day with no problems.

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GraPhiX
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Posted: 29th Jun 2017 16:48
don't want to derail this thread but try uploading a zip file !
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Belidos
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Posted: 29th Jun 2017 16:53 Edited at: 29th Jun 2017 16:54
Lets see if I can get your separate legs zip uploaded

EDIT: Yup, worked fine.

How big is the zip you cannot upload? There is a limit to the size of a file you can upload, can't remember how much it is though.

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GraPhiX
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Posted: 29th Jun 2017 16:56
I have started another thread m8 please try to upload my moose2.zip or the damaged-portacabin.zip that I have done today,

please do it in the new thread ive just started I don't want to get in trouble for derailing
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Posted: 29th Jun 2017 17:52 Edited at: 29th Jun 2017 18:56
Ahh seems to be working now here's buggy number 2 "The Hammerstein" wouldnt want to be hit on the head with that weapon!



Comming next " The Sweeper" pmsl with its magical brush and dust pan is able to magically sweep whole cars and thier drivers onto the small pan like a compactor think i need to work on the drivers soon...hmm
@ AM last vid looks well sweet m8 lots faster and smoother nice work!

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AmenMoses
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Posted: 29th Jun 2017 20:26
Been there, done that, got all the T-Shirts!
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GraPhiX
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Posted: 29th Jun 2017 20:28
LMAO very good
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AmenMoses
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Posted: 29th Jun 2017 20:53
The Moose still isn't quite there yet, if you look at it side on ask yourself the simple question. "How do the legs swing forwards?" With the hip joint fixed and the legs so short there is no way of stepping forward, at least not gracefully! I could rotate at the hip but that would look really ungainly.

The feet and legs are fine now btw.

@Honkeyboy, can you make sure the buggy chassis is the same dimensions for each model and that the centre is as per the picture I posted a few posts ago, i.e. dead centre of the rear axle. Also could you make sure the wheels are all rotated the same as the first one, I had to rotate this one 180 degrees to get the hubcaps in the same orientation as the first model. If you do this the same calculations work for all models which makes things a lot easier. btw good work on the hammer, centre was spot on and the right way round, took me no time at all to add it.

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AmenMoses
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Posted: 29th Jun 2017 21:02
Anyone following this thread that would like to contribute please don't be shy, crazy track design, sound effects, suitably whacky 'hud' graphics, multiplayer? (Lee, please tell me how this could be made to work!)

Is there a Lua command to turn off the head bob btw? Looks really silly when driving a vehicle around using the WASD keys!

My next task is to detect entities under the wheels so I can have bridges and stuff, then I'm going to work on mimicking gravity (without any Lua access to the physics engine I'm going to have to fake it) and handle collision detection. Currently the buggies are limited to driving around on the terrain.

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Honkeyboy
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Posted: 29th Jun 2017 22:25 Edited at: 29th Jun 2017 22:31
Just had to pick myself off the floor after watching that, proper funny ok m8 so the center wants to run down the rear axle ok np all the chassis im keeping the same anyways so they all should be the same just going to start with 4 cars to start with as i need to work on the drivers which will be kind of tricky as usually they all are in a t pose. Is the hight of the buggy fine or do you need it exactly centered down the axle? will be nice eventually to have a "blam" "wam" kinda decal at the point of impact kinda batman stylie.

Edit: just checked your pick so the center of the rear axle needs to be dead center like the wheel etc, ok will make sure i do that for the next one and redo the others after i complete the driver
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AmenMoses
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Posted: 29th Jun 2017 22:56
Increased the size of the wheels slightly and moved the camera position:



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Honkeyboy
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Posted: 29th Jun 2017 23:06 Edited at: 29th Jun 2017 23:06
LOL brilliant Ive made a start with the driver will colour these to match the cars, need to stretch him about alittle so his hands and feet are on the bars/peddles and have lined up the axle is this where it needs to be?
Will finish it off tomorrow

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LeeBamber
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Posted: 30th Jun 2017 10:42
To be fair, I'm struggling to work out how you managed to get vehicles in GameGuru, let alone getting them to work over multiplayer I think once the graphical overhaul is complete, I can spend some time supporting you with the additional elements you need such as physics in LUA and the ability to take your vehicles into an 8 player multiplayer stock-car fest!
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GraPhiX
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Posted: 30th Jun 2017 11:12
Hi Amenmoses maybe this is what you need , I'm sorry for not getting it right first time, I don't mean to mess you about

I have given the old fella a Hip Replacement lol
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AmenMoses
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Posted: 30th Jun 2017 12:16
I've baffled Lee ... again .. and I still don't have a badge!

Earlier in this thread I posted an explanation of how it works, what would be handy is an entity type identifier field in the fpe file which can be accessed from within Lau for any object, for example type 1 could be a solid wall, 2 could be a solid floor, 3 a door etc, that way scripts using the ray casting commands would know what to do about the object detected, this would really simplify things like vehicles following roads or trains staying on tracks without having to make the roads and tracks active and attaching scripts to them.

@GraPhiX, I'll check out the new hips today.


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GraPhiX
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Posted: 30th Jun 2017 12:46
I have been trying to nominate you for a while, unfortunately that part of the forums has been broken for at least a week I have PM'd the mods and Next
hopefully you will have a badge soon
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Honkeyboy
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Posted: 30th Jun 2017 14:41 Edited at: 30th Jun 2017 14:44
Edit: forum reloding error :/
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Honkeyboy
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Posted: 30th Jun 2017 14:43 Edited at: 30th Jun 2017 16:00
Looks like Lee wants to play heres Wacky racer number 4 "The Sweeper" now includes a little robot driver will do these for them all after i build the 4th racer "The Old Slapper" ROFL all parts except the complete cart are centered for scripting do they do a baffled Lee badge?



first draft of "Old Slapper"

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GraPhiX
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Posted: 30th Jun 2017 16:30
I have nearly finished my Whacky Racer, but I think yours are better, simple and easy they look really good, think I was trying to hard to capture the real Whacky Racers this was No 7 Dastardly & Muttley
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Honkeyboy
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Posted: 30th Jun 2017 17:50 Edited at: 30th Jun 2017 18:18
LOL looks good to me Graphix i used to love Dick Dastardly and Muttley, ive just been trying to stick to the same chassis and invent new silly weapons that way the script can pretty much stay the same for the vehicle movement.

Edit Phew just finished number 5 number 4 of the racing buggies "The Old Slapper" same as the sweeper all parts centered, chassis on the back axle, new bot driver, now just need to redo the first 2 and give them drivers etc and we should have 4 cars ready to play

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Belidos
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Posted: 30th Jun 2017 18:19
Number 7 was the Bulletproof Bomb, driven by The Anthill Mob, not Dastardly and Muttley, they drove The Mean Machine


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GraPhiX
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Posted: 30th Jun 2017 18:51
Oh lol sorry got my whackies mixed up
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Posted: 30th Jun 2017 19:20 Edited at: 30th Jun 2017 19:20
And.......on that note lol Here's the pack 4 buggies all with seperate movable/scriptable parts all centered all now with drivers "The Race is ON!!" lol
from right to left

buggy 1/ "The Boxer"
buggy 2/ "The Hammerstein"
buggy 3/ "The Sweeper"
buggy 4/ "The Old Slapper"

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AmenMoses
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Posted: 30th Jun 2017 19:44


This is turning out to be really tricky!

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GraPhiX
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Posted: 30th Jun 2017 19:47
that's a fantastic start just one thing the hip plate is the wrong way around
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granada
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Posted: 30th Jun 2017 20:04
Quote: "This is turning out to be really tricky! "


I have a feeling that is the part you enjoy,great work going on here.

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AmenMoses
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Posted: 30th Jun 2017 20:48 Edited at: 30th Jun 2017 20:50
The hip plate works better (and looks better I think) this way around.

It may be better to simplify the hip plate even more and have the plate part central with the 'joints' sticking straight out the side, would make him look more balanced I think.

When it is the other way around the raised leg hits the guns.
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GraPhiX
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Posted: 30th Jun 2017 20:53
ok would you like me to move the guns out a bit too ?
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Posted: 30th Jun 2017 21:04
New Hip Plate as requested
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AmenMoses
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Posted: 30th Jun 2017 21:05
I'll have a play around with it tomorrow.
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Posted: 30th Jun 2017 21:10
ok buddy have a great weekend
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AmenMoses
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Posted: 1st Jul 2017 14:07


That's a lot better I think.
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GraPhiX
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Posted: 1st Jul 2017 15:46
yep that is excellent
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AmenMoses
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Posted: 1st Jul 2017 22:06


Getting there.

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Posted: 1st Jul 2017 23:50
its alive its alive lol well done Amenmoses your skills astound me its looking absolutely superb
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granada
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Posted: 1st Jul 2017 23:53
That's more like it .the movement is looking good.

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Honkeyboy
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Posted: 2nd Jul 2017 00:55
Thats pretty damn cool m8 how will it handle lumps and bumps?
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AmenMoses
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Posted: 2nd Jul 2017 11:11


Yes it can climb, shallow slopes at least.

Not really that happy with it as it stands, need to rethink it a bit but I'm a wee bit burnt out at the moment, need to take a day or two off this.

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Posted: 2nd Jul 2017 11:40
Fantastic , I will start on the ammunition and rockets, not sure if you noticed but I left a space for the bullet box near the end of the gun hoping it can be collectable by the moose.

It's looking really good Amenmoses thank you so much
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Posted: 2nd Jul 2017 13:23
Great stuff. Take a break for a few days. Well deserved.
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Very well deserved
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LeeBamber
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Posted: 2nd Jul 2017 22:46
@AmenMoses : Happy to award you GG developer badge - anyone who can baffle me deserves one! If you think anyone else deserves a nomination for this badge, give me a shout. I never expected vehicles and mechs roaming GameGuru terrain for quite some time!!
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