Product Chat / A few questions on GameGuru

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volond430
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Posted: 21st Jun 2017 23:07
1)How to make the soldiers did not leaked through the walls?
2)When you fix the online mode?
3)When they added achievements for steam
4)Why do you create games only in English.Is it possible to add Russian?
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Wolf
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Posted: 22nd Jun 2017 19:40 Edited at: 22nd Jun 2017 19:41
Hello volond!

Quote: "1)How to make the soldiers did not leaked through the walls?"


I rarely have this happen. Make sure that your walls are static and spawn the enemies in a way to minimize such events. (Enemy spawning means that you trigger them during real time gameplay. This is necessary for efficiency and performance! Its generally disastrous if you just place them in your map and have them always active. Games in general don't do this.) Another solution is: Thicker walls

Quote: "2)When you fix the online mode?"


That is not on the list for quite some time now.

Quote: "3)When they added achievements for steam"


While this is a trivial and useless feature, some people are actually interested in steam achievements so...who am I to judge?
I'm not the expert here but I don't think this is currently possible, based on my knowledge on how GG is coded.

Quote: "Why do you create games only in English.Is it possible to add Russian? "


Of course its possible.
My first couple of games where in german. (here a link to one on a russian website) My english was terrible at the time.
We generally make games in english because, since the internet, its the most universally understood language and this way we get a larger audience across the globe. However, as everything in your game can be made custom you can just as well make a game in russian.

On a personal note: Please make sure that you have a quality game ready before you consider publishing it on steam. The steam and the GG community are a bit disenchanted by the amount of bad shovelware titles released with our tool and the reaction on steam can be rather hostile.

Happy developing!



-Wolf
volond430
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Posted: 23rd Jun 2017 14:37
Tell me by picture how to make to the military is not leaked through walls through their properties for example?Help
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volond430
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Posted: 23rd Jun 2017 14:40 Edited at: 23rd Jun 2017 14:44
I just made a Slingshot, people and it would be nice to remove the error


http://store.steampowered.com/app/542340/Slingshot_people/
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TechCo
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Posted: 24th Jun 2017 07:29
Volond did you had uploaded it by paying 100 dollar to steam or did you got it on steam by greenlight.
Wolf
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Posted: 24th Jun 2017 09:19
You made Slingshot People?
TechCo
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Posted: 24th Jun 2017 10:01
You know what if he spent 100 dollar in uploading this game than it is nothing more but waste of money. Honestly this game is just a bunch of assists placed together with worst quality. This game needs a very big update. There's no graphics on menu all of the characters and levels looks like And if anyone giveaway it for free none will buy if your title was not good. If you didn't liked my comment just ignore it and wolf please tell me is it against the rules if it is than I will edit it.
Belidos
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Posted: 24th Jun 2017 10:29 Edited at: 24th Jun 2017 10:29
I don't think he means he made it, I think he's saying the game he's made is like it, but he wants it better.

Language barriers suck

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AmenMoses
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Posted: 24th Jun 2017 10:38
I think the characters 'leaking' through walls has something to do with the entity settings, maybe collision mode? I've noticed some buildings they 'leak' through but others they don't, mind you I haven't done any in-depth experiments so I'm not sure what the difference is.

Also what does the 'immobile' setting do?
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Belidos
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Posted: 24th Jun 2017 10:43
In slingshot people, I know why the AI goes through the wall, it's because the walls aren't thick enough, they're super thin, maybe even jut single plains, for collision to work properly without AI passing through walls need to be around 5 to 10 units thick. This is also why sometimes you get lightrays bleeding through solid walls.

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volond430
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Posted: 25th Jun 2017 10:11
Can show the photos how to fix error
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Bored of the Rings
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Posted: 25th Jun 2017 10:21
Quote: "Also what does the 'immobile' setting do? "


the 'isimmobile=' parameter controls whether an entity is moveable. If this isn't set to 0, sometimes entities 'fly away'. Although there have been a ton of updates since I played around with this field so maybe it acts different now.

For collisionmode, try setting to 0 or 21 (for characters). And as mentioned , make the walls thicker.


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Belidos
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Posted: 25th Jun 2017 11:23
Quote: "Can show the photos how to fix error"


If it's as I expect because the walls are too thin, then no, you can't fix it without remaking the walls in a 3d modelling program.

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volond430
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Posted: 25th Jun 2017 11:28
Just show the screenshot where and what to put
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Wolf
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Posted: 25th Jun 2017 22:49 Edited at: 25th Jun 2017 22:49
Стены должны быть толще, в противном случае противник может стрелять в игре. Реализуемая программа в 3D или использовать другие стены. Не легко исправить

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AmenMoses
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Posted: 25th Jun 2017 22:55
Hey Wolf, could you do that as a video please.
Been there, done that, got all the T-Shirts!
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volond430
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Posted: 3rd Jul 2017 09:20
how to make to be able to break the glass
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volond430
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Posted: 9th Jul 2017 14:47
How to undo it?

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Teabone
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Posted: 9th Jul 2017 15:13 Edited at: 9th Jul 2017 15:35
Those walls really are too thin. That is why you are having enemies clipping through them.

As you can see in this guys play-through of the game you mentioned, you can clearly see the walls from the interior and exterior are way too thin.



Ive never really used the EBE much so I'm not sure where these thin walls are coming from. Unless its custom media someone made. They are not tested nor optimized properly.

Not to be rude but judging by the map you have created... and your asking about Steam achievements... please dont put that game on Steam. If you do please don't make people pay for it I foresee great negativity to come your way if you do. Noticed your modeling your game based off of Slingshot People's tower defense kind of theme. I don't really recommend this, as the game you are referencing from appears to be an absolutely terrible. Game Guru has indeed contributed to the reason why Value has decided to shift how the Greenlight system works; since it was greatly abused by a lot of poorly put together games in Unity and Game Guru being uploaded on there with a price tag.

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smallg
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Posted: 9th Jul 2017 17:36
There is a setting in the setup.INI for collision box size, think it's called something just like that or maybe obstacle size.

Which makes the areas around all objects larger or smaller thus the AI walk further away or closer to objects.
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volond430
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Posted: 9th Jul 2017 18:19
Well and what about the missing models.The game is already sold,brings in about 400 dollars a month.I want her to somehow improve
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volond430
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Posted: 9th Jul 2017 18:20
Sorry for literal text,I do not know English sometimes I use the transliteration
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volond430
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Posted: 9th Jul 2017 18:20
I know but words 200
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Wolf
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Posted: 9th Jul 2017 20:18
Can you link to your game?

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